Traits represent a character's personality, abilities and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.
Many traits are opposites or different levels of the same characteristic, and hence cannot both be held at once: a character who is a Genius cannot be Slow, but they can not be Quick either, for Genius is an improved version of Quick.
Each character gets a single education trait upon becoming an adult and dependent on the child's education. They are generally based on the education of their guardian, though there is some random variation. The higher-level military educations also grant leadership traits. Military educations can improve to the next level by a random battlefield event, but the others are fixed.
For characters of non-Christian religions, the cross in the icons of Learning education traits is replaced by a more appropriate symbol (crescent for Muslims, menorah for Jews, triquetra for pagans).
Health-related traits are usually obtained through events or epidemics. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it. The "Scarred" trait is obtained when Wounded character heals successfully. Great Pox, i.e. syphilis, can be transferred through sexual contact. The "Infirm" trait can only be obtained by event if the character in question is 50 or older.
|ID||Diplomacy||Martial||Stewardship||Intrigue||Learning||Health||Fertility||Sex opinion||Vassal opinion||Other||Ruler Designer cost|
|Depressed||22||-1||-1||-1||-1||-1||-1||-5%||Enables Commit Suicide decision||-15|
|Lunatic||23||-25||-25|| +10 Opinion with other Lunatics
AI Rationality -50
|Possessed||24||-25|| +10 Opinion with other Possessed characters
AI Rationality -40
|Syphilitic||27||-1||-1||-1||-1||-1||-2||-20%||-30||Inherit Chance 10%||-44|
|Maimed||30||-2||-2||-15||+10 Opinion with other Maimed characters||-25|
|Infirm||31||-3||-3||-3||-3||-3||-1||-30%||AI Rationality -10||-31|
|Incapable||32||-6||-6||-6||-6||-6||-3||-30%||Character will need a regent||-66|
|Drunkard||33||-2||-5||AI Rationality -5||-5|
|Aztec Disease||132||-1||-1||-1||-1||-1||-3||-20%||-30||Sunset Invasion DLC||n/a|
|Sickly||144||-2.5||Babies can be born sickly. Will be removed between ages 2-6 if child lives.||n/a|
Congenital traits are randomly assigned at birth (although a few, like Stutter, may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children.
|ID||code||Diplomacy||Martial||Stewardship||Intrigue||Learning||Health||Fertility||Sex opinion||Vassal opinion||At Birth Chance||Inherit Chance||Other||Ruler Designer cost|
|Genius||56||genius||+5||+5||+5||+5||+5||+5||0.5%||15%||AI Rationality +30. Opposites: imbecile , slow , quick||30|
|Quick||57||quick||+3||+3||+3||+3||+3||1%||15%|| AI Rationality +15. Opposites: imbecile , slow , genius
Allows Clever Ambush
|Strong||61||strong||+1||+2||+2||+10%||+10|| +10 (Feudal)
|ID||Diplomacy||Martial||Stewardship||Intrigue||Learning||Health||Fertility||Sex opinion||Vassal opinion||At Birth chance||Inherit chance||Other||Ruler Designer cost|
|Clubfooted||48||-1||-10||0.5%||15%||+5 Opinion with other Clubfooted characters||-4|
|Harelip||49||-1||-10||0.5%||15%||+5 Opinion with other Harelipped characters||-4|
|Hunchback||50||-1||-30||-5||0.5%||15%||+5 Opinion with other Hunchbacked characters||-19|
|Lisp||51||-1||-5||0.5%||15%|| +5 Opinion with other Lisping characters
Allows Confused Orders
|Stutter||52||-1||0.5%||15%|| +5 Opinion with other Stuttering characters
Allows Confused Orders
|Dwarf||55||-1||-30||0.25%||25%||+10 Opinion with other Dwarfs||-11|
|Slow||58||-3||-3||-3||-3||-3||1%||15%||AI Rationality -15. Opposites: imbecile , quick , genius||-15|
|Imbecile||59||-8||-8||-8||-8||-8||-10||0.5%||15%||AI Rationality -30. Opposites: slow , quick , genius||-65|
|Inbred||60||-5||-5||-5||-5||-5||-1.5||-30%||-20||*||25%||AI Rationality -20||-81|
|Weak||62||-1||-1||-5%||-10|| -10 (Feudal)
Lifestyle traits are given at the end of certain long event chains. Ordinarily, a character may only have one. Note that the Muslim-only trait Faqih also counts as a lifestyle.
Personality traits appear during childhood, but may also be gained or lost by events later in life.
Male Christians with at least 8 Martial and 25 Piety who are Humble , Diligent , and Brave but do not have any of the Seven Deadly Sins or Cynical, are considered true knights of Christendom.
The seven heavenly virtues
The seven deadly sins
|ID||Diplomacy||Martial||Stewardship||Intrigue||Learning||Fertility||Sex opinion||Vassal opinion||Church opinion||AI Effects||Other||Ruler Designer cost|
|Lustful||73||+20%||-10|| Greed +20
| -0.25 Piety/month
|Gluttonous||75||-2||-15||-10|| Greed +20
| +5 Opinion with other Gluttonous characters
|Greedy||77||-1|| Honor -10
| +10% Global Taxes
|Slothful||79||-1||-1||-1||-1||-1||-10|| Ambition -10
| Opposite: Diligent
Allows Hesitant Commander
|Envious||81||-1||+2||Honor -10|| -15 Opinion towards Liege
|Wroth||83||-1||+3||-1|| Rationality -10
Allows Reckless Charge
|Proud||85||Ambition +10|| +0.5 Prestige/month
|ID||Diplomacy||Martial||Stewardship||Intrigue||Learning||Sex opinion||Vassal opinion||Church opinion||AI Effects||Other||Ruler Designer cost|
|Deceitful||87||-2||+3||Honor -25||-10 Opinion towards Honest characters||-4|
|Honest||88||+3||-2||Honor +25|| +10 Opinion with other Honest characters
|Craven||89||-2||-5|| Morale Defense -20%
|Brave||90||+2||+10|| +10 Opinion with other Brave characters
-10 Opinion towards Craven characters
Allows Hesitant Commander
|Gregarious||92||+2||+5||+5|| +5 Opinion with other Gregarious characters
|Ambitious||93||+2||+2||+2||+2||+2|| Ambition +40
| -50 Opinion towards characters they want something from
|Content||94||-1|| Ambition -40
| +0.5 Piety/month
+50 Opinion towards Liege
|Arbitrary||95||-2||-1||-10|| Rationality -20
|Just||96||+2||+1||+10|| Rationality +20
| +10 Opinion with other Just characters
|Cynical||97||+2||-5|| Rationality +10
| -0.2 Piety/month
|Zealous||98||+2||+10|| Rationality -10
| +1 Piety/month
|Paranoid||99||-1||+2||Honor -10||Opposite: Trusting||1|
|Trusting||100||+1||-2||Honor +10||Opposite: Paranoid||-1|
|Cruel||101||-1||+1||-10|| Honor -10
| Morale Offense +10%.
|Light Foot Leader||102|| Light infantry: +20%
Heavy Infantry: -10%
|Heavy Infantry Leader||103|| Heavy infantry: +20%
|Cavalry Leader||104|| Light infantry: -10%
|Allows Heroic Countercharge|
|Inspiring Leader||105||Damage: +10%|| Center: +10% |
Allows Inspired Defense
|Trickster||106||Defense: -20%||Damage: +10%||Allows Clever Ambush|
|Organizer||107|| Speed: +20% |
|Defensive Leader||108|| Damage: -20%
|Allows Inspired Defense|
|Experimenter||109||Random: -30% to +30%|
|Flanker||110|| Flank: +20% |
|Aggressive Leader||111|| Damage: +10%
| Pursue: +10%|
|Siege Leader||112||Siege time: -40%|
|Flat Terrain Leader||126||Plains: +20%
|Rough Terrain Leader||127||Forest: +20%
|Mountain Terrain Leader||128||Mountains: +20%|
|Desert Terrain Leader||129||Desert: +20%|
|Holy Warrior||130||Damage: -10%||Defense: +10%||Religious enemy: +30%|
|Unyielding Leader||131||Defense: +20%||Damage: +10%|
|Narrow Flank Leader||158||Narrow flank: +50%|
|War Elephant Leader||War elephants: +20%||Damage: +20%|
|Jungle Terrain Leader||Jungle: +20%|
|Winter Soldier||Winter supply +40%[Percentage vs flat ?]|
Winter combat +50%
These traits are exclusive to Christians.
|ID||Diplomacy||Martial||Same religion opinion||Same trait opinion||Church opinion||Piety/Month||Other||Ruler Designer cost|
|On pilgrimage||143||+10||+0.20||Gained during the Pilgrimage chain of events.||n/a|
|Pilgrim||119||+10||+0.10||Gained by completing the Pilgrimage chain of events.||5|
|Crusader||40||+2||+25||+30|| Gained by reaching the crusade target kingdom.
AI Zeal +10
|Monk||141||+10||+0.30||Cannot marry, cannot inherit.||n/a|
|Nun||142||+10||+0.30||Cannot marry, cannot inherit.||n/a|
These traits are exclusive to Muslims, except for Sayyid and Mirza, which are "genetic".
|ID||Learning||Martial||Stewardship||Same religion opinion||Same trait opinion||Church opinion||Piety/Month||Other||Ruler Designer cost|
|Mujahid||113||+2||+10||+30|| Gained by reaching the Jihad target kingdom.
|On Hajj||115||+20||+0.20||Granted during a Hajj, and replaced by Hajjaj afterwards||n/a|
|Faqih||116|| Vassal opinion +10
Exclusive with other lifestyle traits.
|Sayyid||118||+10||Sayyids are the children of Sayyid fathers||3|
|Mirza||120||+5||Mirzas are the children of Sayyid mothers||1|
|Mutazilite||145||+5||+25||Opposed to Ashari (-50 opinion).||n/a|
|Ashari||146||+25||+0.10|| Prevents decadence.
|Decadent|| Causes character to generate decadence.
These traits are exclusive to Zoroastrians.
|ID||Diplomacy||Martial||Same religion opinion||Same trait opinion||Church opinion||Piety/Month||Other|
|Saoshyant||138||+20||Given to the restorer of the Persian Empire|
|Saoshyant descendant||139||+10||Automatic for all descendants of the Saoshyant|
Sympathy for other religious groups
Sympathy for another religious group removes the "infidel" opinion penalty in both directions.
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: for example, a Christian pilgrim in Jerusalem can gain sympathy for Jews and Muslims.
|Sympathy for Christendom||147||Tolerates and tolerated by Christians|
|Sympathy for Islam||148||Tolerates and tolerated by Muslims|
|Sympathy for Pagans||149||Tolerates and tolerated by Pagans|
|Sympathy for Zoroastrianism||150||Tolerates and tolerated by Zoroastrians|
|Sympathy for Judaism||151||Tolerates and tolerated by Jews|
|Sympathy for Indians||Tolerates and tolerated by Indians|
Priests with inappropriate traits who are unable to exercise discretion (diplomacy >= 3) or hide their habits from public view (intrigue >= 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.
The traits considered "inappropriate" depend on religion. Some traits, such as cynical , are considered unpriestly by all religions. Christians do not approve of homosexual priests, while Aztecs are baffled by the concept of a kind priest. Incapable priests are never at risk.
Bad priests get -20 church opinion and -1 monthly piety, but +50 opinion with other bad priests of the same religion.
These traits are gained through special actions or circumstances.
|ID||Diplomacy||Martial||Fertility||Sex opinion||Vassal opinion||Church opinion||Notes||Ruler Designer cost|
|Bastard||41||-1||Automatically gained at birth by illegitimate children. Prevents being a normal heir.||n/a|
|Twin||42||+30 Opinion with fellow twin.||n/a|
|Legitimized Bastard||43||-1||Gained through sire's event choice. Allows for normal inheritance.||-1|
|Pregnant||44||+25 Opinion from spouse||n/a|
|Kinslayer||46||-3|| -25 Opinion from dynasty members
Gained when executing family members or when discovered assassinating them. Muslims get no penalty for killing siblings or cousins. If in good relation with the Pope a special event can remove Kinslayer if you pay him a certain amount of gold.
|Homosexual||47||-15%||+30 (other homosexuals of same gender)||-10||
Sex effects are "flipped" - that is, if character A is attractive and male, and character B is homosexual and male, opinion bonus will be applied. If character A is instead female, the bonus will not be applied.
|Blinded||123||-6||-10|| -2 Stewardship
|Born in the Purple||124||+10|| +0.5 monthly prestige
Given to children born to a Byzantine Emperor during their reign.
|Augustus||125||+15|| +0.5 monthly prestige
Automatic trait for the emperor of the restored Roman Empire
|Child of concubine||133||-1||For characters born to a Pagan or Zoroastrian ruler's consort. Can inherit.||n/a|
|Peasant Leader||134||-5||-20|| For randomly-generated leaders of peasant revolts.
+50 with other peasant leaders
For randomly-generated leaders of heretic revolts.
Norse pagans may acquire trait through battle event
North Germanic characters get trait through event chain
Norse pagans gain through event while raiding
|Reincarnation||Character is seen as a reincarnation of another character||n/a|
|In hiding||-5||-10||Character is in hiding and less vulnerable to assassination plots.