Traits

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Traits represent a character's personality, abilities and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick.

Traits affect the choices AI leader characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.

Education[edit]

Each character gets an education trait upon becoming an adult and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation. The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Health Fertility Other Cost[1]
Amateurish plotter.png Amateurish Plotter 1 amateurish_plotter -1 1 0
Flamboyant schemer.png Flamboyant Schemer 2 flamboyant_schemer -1 3 2
Intricate webweaver.png Intricate Webweaver 3 intricate_webweaver 1 1 -1 6 7
Elusive shadow.png Elusive Shadow 4 elusive_shadow 2 2 -1 9 12
Naive appeaser.png Naive Appeaser 5 naive_appeaser 1 -1 0
Underhanded rogue.png Underhanded Rogue 6 underhanded_rogue 3 -1 +5% 3
Charismatic negotiator.png Charismatic Negotiator 7 charismatic_negotiator 6 -1 1 1 +5% 8
Grey eminence.png Grey Eminence 8 grey_eminence 9 -1 2 2 +10% 14
Indulgent wastrel.png Indulgent Wastrel 9 indulgent_wastrel -1 1 0
Thrifty clerk.png Thrifty Clerk 10 thrifty_clerk -1 3 +5% 3
Fortune builder.png Fortune Builder 11 fortune_builder -1 1 6 1 +10% 9
Midas touched.png Midas Touched 12 midas_touched -1 2 9 2 +15% 15
Misguided warrior.png Misguided Warrior 13 misguided_warrior 1 -1 +0.5 +1 Personal combat skill 5
Tough soldier.png Tough Soldier 14 tough_soldier 3 -1 +0.5 +1 Personal combat skill 7
Skilled tactician.png Skilled Tactician 15 skilled_tactician 6 1 1 -1 +0.5 +1 Personal combat skill 12
Brilliant strategist.png Brilliant Strategist 16 brilliant_strategist 9 2 2 -1 +0.5 +1 Leadership traits

+1 Personal combat skill

17
Detached priest.png Detached Priest 17 detached_priest -1 1 0
Martial cleric.png Dutiful Cleric 18 martial_cleric -1 3 +10 Zeal 2
Scholarly theologian.png Scholarly Theologian 19 scholarly_theologian 1 1 -1 6 -5% +20 Zeal 6
Mastermind theologian.png Mastermind Theologian 20 mastermind_theologian 2 2 -1 9 -5% +30 Zeal 11

For characters of non-Christian religions, the cross in the icons of Learning education traits is replaced by a more appropriate symbol (crescent for Muslims, menorah for Jews, triquetra for pagans, etc).

Childhood[edit]

With the Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.

See the table at Education (Conclave)#Traits for the educational effects of each childhood trait, as well as the adult traits they can evolve into.

ID Internal name Temporary effect
Haughty.png Haughty 190 haughty +1 Martial
Affectionate.png Affectionate 191 affectionate +1 Diplomacy
Timid.png Timid 192 timid +1 Learning
Rowdy.png Rowdy 193 rowdy +1 Martial
Willful.png Willful 194 willful +1 Intrigue
Brooding.png Brooding 195 brooding +1 Intrigue
Indolent.png Indolent 196 indolent +1 Intrigue
Playful.png Playful 197 playful +1 Diplomacy
Conscientious.png Conscientious 198 conscientious +1 Stewardship
Fussy.png Fussy 199 fussy +1 Stewardship
Curious.png Curious 200 curious +1 Stewardship
Idolizer.png Idolizer 201 idolizer +1 Learning

Health[edit]

Health-related traits are usually obtained through events or through diseases. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost DLC
Stressed.png Stressed stressed 21 -1 -1 -1 -10% Fertility -14
Depressed.png Depressed depressed 22 -1 -1 -1 -1 -1 -5% Fertility Enables the Commit Suicide targeted decision. -15
Lunatic.png Lunatic lunatic 23 -10 Attraction
+5 Same Trait
-5 Vassal
-50 Rationality -8
Possessed.png Possessed possessed 24 -10 Attraction
+5 Same Trait
+1 Personal Combat Skill
-40 Rationality
Enables the Religious Fervour combat tactic. -3
Wounded.png Wounded wounded 29 -1 -1 -1 Personal Combat Skill -11
Maimed.png Maimed maimed 30 -2 -2 -15 Attraction
+5 Same Trait
-4 Personal Combat Skill Replaced with specific injuries with DLC icon Reaper's Due.png DLC -27
Infirm.png Infirm infirm 31 -3 -3 -3 -3 -3 -1 -30% Fertility
-5 Personal Combat Skill
-10 Rationality
-31
Incapable.png Incapable incapable 32 -6 -6 -6 -6 -6 -3 -30% Fertility
-10 Personal Combat Skill
Rulers with this trait require a regent. -66
Drunkard.png Drunkard drunkard 33 -2 -5 Attraction
-5 Church
+5 Same Trait
-1 Personal Combat Skill
-5 Rationality
-5
Scarred.png Scarred scarred 121 +0.10 Monthly Prestige Replaces Wounded . 1
Immortal.png Immortal immortal 231 +10 Immortals will not die from old age or disease. DLC icon Reaper's Due.png
Court physician.png Renowned Physician physician 237 +1 +2 +0.5 +5 General 0.25 prestige Given to characters with the Court Physician minor title or generated for some characters found by using the Recruit Court Physician decision. DLC icon Reaper's Due.png

Diseases[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost
Ill.png Ill ill 25 -1 -1 -10% Fertility
-1 Personal Combat Skill
The Reaper's Due replaces the "ill" trait with unlinked symptoms
Pneumonic.png Pneumonic pneumonic 26 -2 -2 -2 -2 -2 -4 -50% Fertility
-3 Personal Combat Skill
Syphilitic.png Has Great Pox syphilitic 27 -1 -1 -1 -1 -1 -2 -10 Attraction -20% Fertility 10% Inherit Chance -44
Leper.png Leper leper 28 -1.5 -35 Attraction
-5 General
-95% Fertility
-2 Personal Combat Skill
Tuberculosis.png Consumption has_tuberculosis 34 -2 -1 -2 -2 -2 Personal Combat Skill Epidemic
Typhoid fever.png Has Slow Fever has_typhoid_fever 35 -2 -1 -1 -3 -10% Fertility
-4 Personal Combat Skill
Epidemic
Typhus.png Camp Fever has_typhus 36 -1 -2 -1 -2 -4 -20% Fertility
-4 Personal Combat Skill
Epidemic
Bubonic plague.png The Plague has_bubonic_plague 37 -2 -3 -2 -3 -2 -7 -50% Fertility
-10 Personal Combat Skill
Epidemic (nearly mapwide, many special events)
Measles.png Measles has_measles 38 -2 -1 -2 -10% Fertility
-3 Personal Combat Skill
Epidemic
Smallpox.png Smallpox has_small_pox 39 -2 -1 -2 -3 -25% Fertility
-10 Personal Combat Skill
Epidemic
Syphilitic.png Aztec Disease has_aztec_disease 132 -3 -2 -2 -3 -2 -4 -30 Attraction -20% Fertility
-3 Personal Combat Skill
Epidemic (after Aztec arrival)
Sickly.png Sickly sickly 144 -2.5 Children can be born sickly.
Removed between the ages of 2 to 6.
Flu.png Flu flu 225 -1 -1 -1 -1 -1 -2 -30 Attraction -1 Personal Combat Skill Common and brief
Dysentery.png Dysentery dysentery 226 -1 -1 -4 -30 Attraction -25% Fertility
-2 Personal Combat Skill
Gout.png Gout gout 227 -2 -1 -2 -2 Personal Combat Skill
Food poisoning.png Food Poisoning food_poisoning 228 -2 -2 -2 -2 -2 -3 -25 Attraction -50% Fertility
-1 Personal Combat Skill
Rabies.png Rabies rabies 229 -3 -2 -3 -2 -7 -20 Attraction
-5 Vassal
+2 Personal Combat Skill
-50 Rationality
Cancer.png Cancer cancer 230 -3 -20% Fertility More likely when old
Dancing plague.png Dancing Plague dancing_plague 235 -1 -1 -1 -1 -1 -2 -25% Fertility Epidemic (rare)
Scurvy.png Scurvy scurvy 238 -1 -1 -1 -1 -1 -3 -2 Personal Combat Skill Gained when leading troops at sea
More likely after 3 years at sea
More likely when an epidemic is ravaging your capital
-35

Symptoms[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Possible diseases
Cough.png Cough cough 207 -1 -0.25 -5 Attraction Pneumonic Consumption Measles Flu Cancer
Fever.png Fever fever 208 -1 -1 -10% Fertility
-1 Personal Combat Skill
-10 Rationality
Pneumonic Has Great Pox Consumption Has Slow Fever Camp Fever The Plague Measles Smallpox Aztec Disease Flu Dysentery Gout Food Poisoning Rabies
Diarrhea.png Diarrhea diarrhea 209 -2 -2 -1 -10 Attraction -20% Fertility
-1 Personal Combat Skill
Has Slow Fever Camp Fever Flu Dysentery Food Poisoning Cancer
Vomiting.png Vomiting vomiting 210 -2 -2 -1 -10 Attraction -30% Fertility
-1 Personal Combat Skill
Flu Food Poisoning Cancer
Chest pain.png Chest Pain chest_pain 211 -2 -1 Personal Combat Skill Pneumonic Consumption Cancer
Cramps.png Cramps cramps 212 -2 -0.5 -1 Personal Combat Skill Food Poisoning The Plague
Rash.png Rash rash 213 -0.5 -5 Attraction -10% Fertility Has Great Pox Camp Fever Measles Smallpox Aztec Disease
Headache.png Headache headache 214 -1 -1 -1 -0.5 -1 Personal Combat Skill
-10 Rationality
Has Great Pox Camp Fever Smallpox Aztec Disease Flu Cancer
Abdominal pain.png Abdominal Pain abdominal_pain 215 -1 -10% Fertility Has Slow Fever Camp Fever Flu Dysentery Cancer
Fatigue.png Fatigue fatigue 216 -1 -1 -0.25 -20 Rationality Consumption Camp Fever Flu Gout Rabies Cancer
Malaise.png Malaise malaise 217 -0.75 Has Slow Fever The Plague Smallpox Aztec Disease Flu Rabies Cancer
Infection.png Infection infection 218 -3 -3 -3 -3 -3 -2 -15 Attraction -10 Personal Combat Skill

Maimed[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost
One-eyed.png One-Eyed one_eyed 219 -10 Attraction
+10 Pagan
+5 Same Trait
-1 Personal Combat Skill
One-handed.png One-Handed one_handed 220 +1 -5 Attraction
+5 Same Trait
-4 Personal Combat Skill
One-legged.png One-Legged one_legged 221 +1 -10 Attraction
+5 Same Trait
-4 Personal Combat Skill
Disfigured.png Disfigured disfigured 222 -4 -20 Attraction
+5 Same Trait
Mangled.png Mangled Mangled 223 -2 -2 -2 -2 -2 -3 -5 Attraction
+5 Same Trait
-50% Fertility
-2 Personal Combat Skill
Recently maimed.png Severely Injured severely_injured 224 -2 -2 -2 -10 Attraction
+5 Same Trait
-25% Fertility
-2 Personal Combat Skill

Congenital[edit]

Congenital traits are randomly assigned at birth (although a few, like Stutter, may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, see Breeding.

Positive[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
Attractive.png Attractive fair 53 +1 1% 15% +30 Attraction Opposite of Ugly . 16
Genius.png Genius genius 56 +5 +5 +5 +5 +5 0.5% 15% +5 Vassal +1 Personal Combat Skill
+30 Rationality
Opposite of Imbecile , Slow , Quick , and Dull . 30
Quick.png Quick quick 57 +3 +3 +3 +3 +3 1% 15% +15 Rationality Enables the Clever Ambush combat tactic.
Opposite of Imbecile , Slow , Genius , and Dull .
15
Strong.png Strong strong 61 +1 +2 +1 1% 15% +10 Attraction
+5 Vassal
+10 Tribal
+10% Fertility
+1 Personal Combat Skill
Opposite of Weak and Feeble . 25

Negative[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Birth % Inherit % Opinions Other modifiers Miscellaneous Cost
Clubfooted.png Clubfooted clubfooted 48 -1 0.5% 15% -10 Attraction
+5 Same Trait
-1 Personal Combat Skill -4
Harelip.png Harelip harelip 49 -1 0.5% 15% -10 Attraction
+5 Same Trait
-4
Hunchback.png Hunchback hunchback 50 -1 0.5% 15% -30 Attraction
+5 Same Trait
-5 Vassal
-19
Lisp.png Lisp lisp 51 -1 0.5% 15% -5 Attraction
+5 Same Trait
Enables the Confused Orders combat tactic. -1
Stutter.png Stutter stutter 52 -1 0.5% 15% +5 Same Trait Enables the Confused Orders combat tactic. -4
Ugly.png Ugly ugly 54 -1 1% 10% -20 Attraction Opposite of Attractive . -11
Dwarf.png Dwarf dwarf 55 -1 0.25% 25% -30 Attraction
+5 Same Trait
-3 Personal Combat Skill Inherit chance increases to 50% if both parents have the Dwarf trait. -14
Slow.png Slow slow 58 -3 -3 -3 -3 -3 1% 15% -15 Rationality Opposite of Imbecile , Quick , Genius , and Shrewd . -15
Imbecile.png Imbecile imbecile 59 -8 -8 -8 -8 -8 0.5% 15% -30 Attraction
-10 Vassal
-3 Personal Combat Skill
-30 Rationality
Opposite of Slow , Quick , and Genius . -65
Inbred.png Inbred inbred 60 -5 -5 -5 -5 -5 -1.5 25% -30 Attraction
-10 Vassal
-30% Fertility
-2 Personal Combat Skill
-20 Rationality
Inherit chance increases to 50% if both parents have the Inbred trait. -71
Weak.png Weak weak 62 -1 -1 1% 15% -10 Attraction
-5 Vassal
-10 Tribal
-5% Fertility
-1 Personal Combat Skill
Opposite of Strong and Robust . -22

Non-congenital[edit]

With patch 2.5.2, a non-congenital equivalent of some congenital traits has been added. They can be gained via education.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Health Opinions Other modifiers Miscellaneous Cost
Brawny.png Brawny robust 203 +1 +2 +1 +5 Attraction
+5 Vassal
+5 Tribal
+1 Personal Combat Skill Opposite of Weak and Frail . 21
Frail.png Frail feeble 204 -1 -0.5 -5 Attraction
-5 Vassal
-5 Tribal
-1 Personal Combat Skill Opposite of Strong and Brawny . -14
Shrewd.png Shrewd shrewd 205 +2 +2 +2 +2 +2 +15 Rationality Opposite of Imbecile , Slow , and Dull . 10
Dull.png Dull dull 206 -2 -2 -2 -2 -2 -15 Rationality Opposite of Quick , Genius , and Shrewd . -10

Lifestyle[edit]

Lifestyle traits are given after prolonged selection of a focus. Without Way of Life, they are granted by lifestyle event chains that occur randomly.

Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer. Note that Faqih also counts as a lifestyle trait.

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Focus Miscellaneous Cost
Hedonist.png Hedonist hedonist 64 +2 +1 -5 Christian Church
-5 Opposite Trait
+10 Same Trait
+20% Fertility
-30 Zeal
Seduction
Carousing
Opposite of Celibate . 10
Scholar.png Scholar Scholar 65 +3 +10 Same Trait Scholarship Not obtainable by Muslim characters.
Opposite of Faqih .
10
Gardener.png Gardener gardener 66 +2 +1 +10 Same Trait Business 10
Mystic.png Mystic mystic 67 +1 +2 +10 Same Trait Scholarship 10
Impaler.png Impaler impaler 68 +2 +1 +10 Same Trait -15 Honor
+10% Morale Damage
Intrigue Not obtainable by Jain characters. 10
Duelist.png Duelist duelist 69 +3 +10 Same Trait +1 Personal Combat Skill War 10
Hunter.png Hunter hunter 70 +1 +2 +10 Same Trait +20% Pursuit Hunting Not obtainable by Jain characters. 10
Master seducer.png Master Seducer seducer 178 +1 +2 +50 Attraction Seduction Only obtainable by male characters.
Opposite of Celibate and Master Seductress Master seductress.png.
12
Master seductress.png Master Seductress seductress 179 +1 +2 +50 Attraction Seduction Only obtainable by female characters.
Opposite of Celibate and Master Seducer Master seducer.png.
12
Administrator.png Administrator administrator 180 +3 +10% Movement Speed Rulership 10
Architect.png Architect architect 181 +1 +2 +10 Same Trait +10% Siege Business 12
Strategist.png Strategist strategist 182 +2 +1 +10 Same Trait +20% Defence War 12
Socializer.png Socializer socializer 183 +3 +10 Attraction
+10 Same Trait
Carousing
Family
12
Master schemer.png Master Schemer schemer 184 +3 -5 Same Trait Intrigue 10
Theologian.png Theologian theologian 185 +1 +2 Theology 10
Game master.png Game Master gamer 186 +2 +1 +10 Same Trait +30% Narrow Flank Carousing
Family
10

As of Way of Life, the following traits are no longer lifestyle traits:

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Celibate.png Celibate celibate 63 +5 Christian Church
-5 Opposite Trait
+10 Same Trait
-1000% Fertility
+1 Monthly Piety
+30 Zeal
Opposite of Hedonist , Master Seducer Master seducer.png, and Master Seductress Master seductress.png. -28
Poet.png Poet poet 71 +1 +10 Same Trait 4
Falconer.png Falconer falconer 72 +1 +10 Same Trait Not obtainable by Jain characters. 4

Personality[edit]

Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life. Random events to acquire personality traits will not fire for characters who have 5 or more of them (although it is still possible to get them from events that are not specifically personality trait events), while random events to remove personality traits will fire for characters with 6 or more.

The Seven Sins[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Lustful.png Lustful lustful 73 +1 -5 Christian Church -0.25 Monthly Piety
+20% Fertility
+20 Greed
-10 Zeal
Opposite of Chaste . 0
Gluttonous.png Gluttonous gluttonous 75 -2 -5 Church
-15 Attraction
+5 Same Trait
+20 Greed
-10 Zeal
Opposite of Temperate . -10
Greedy.png Greedy greedy 77 -1 +10% National Tax
-10 Honor
+15 Ambition
+100 Greed
Opposite of Charitable . 4
Slothful.png Slothful slothful 79 -1 -1 -1 -1 -1 -5 Vassal -10 Ambition
+10 Greed
-10 Zeal
Enables the Hesitant Commander combat tactic.
Opposite of Diligent .
-10
Envious.png Envious envious 81 -1 +2 -15 Liege -10 Honor Opposite of Kind . 1
Wroth.png Wroth wroth 83 -1 +3 -1 -10 Rationality
-5 Honor
Enables the Reckless Charge combat tactic.
Opposite of Patient .
1
Proud.png Proud proud 85 +0.5 Monthly Prestige
+10 Ambition
Opposite of Humble . 5

The Seven Virtues[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Chaste.png Chaste chaste 74 +1 +5 Christian Church
-5 Opposite Trait
+0.5 Monthly Piety
-15% Fertility
+10 Zeal
Opposite of Lustful .
Not obtainable by Muslims characters.
6
Temperate.png Temperate temperate 76 +2 +5 Church
+5 Same Trait
-5 Opposite Trait
-20 Greed
+10 Zeal
Opposite of Gluttonous . 5
Charitable.png Charitable charitable 78 +3 +5 Church
+5 Same Trait
-5 Opposite Trait
+10 Honor
-15 Ambition
-100 Greed
+10 Zeal
Opposite of Greedy . 6
Diligent.png Diligent diligent 80 +1 +1 +1 +1 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
-10 Greed
+10 Zeal
Opposite of Slothful . 10
Kind.png Kind kind 82 +2 -2 +5 Vassal Trait
+5 Same Trait
-5 Opposite Trait
+10 Honor Opposite of Envious and Cruel . 5
Patient.png Patient patient 84 +1 +1 +1 +1 -5 Opposite Trait +20% Defence
+10 Rationality
Opposite of Wroth . 12
Humble.png Humble humble 86 +5 Same Trait
-5 Same Trait
+1 Monthly Piety
-10 Ambition
Opposite of Proud . 20

Other[edit]

Name Command ID Diplomacy Martial Stewardship Intrigue Learning Opinions Other modifiers Miscellaneous Cost
Deceitful.png Deceitful deceitful 87 -2 +3 -5 Opposite Trait -25 Honor Opposite of Honest . -2
Honest.png Honest honest 88 +3 -2 +5 Same Trait
-5 Opposite Trait
+25 Honor Opposite of Deceitful . 1
Craven.png Craven craven 89 -2 -5 Vassal -1 Personal Combat Skill
-20% Morale Defence
Enables the Timid Advance combat tactic.
Opposite of Brave .
-17
Brave.png Brave brave 90 +2 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+1 Personal Combat Skill
+10% Morale Defence
Enables the Heroic Countercharge combat tactic.
Opposite of Craven .
12
Shy.png Shy shy 91 -2 Enables the Hesitant Commander combat tactic.
Opposite of Gregarious .
-2
Gregarious.png Gregarious gregarious 92 +2 +5 Vassal
+5 Attraction
+5 Same Trait
Opposite of Shy . 12
Ambitious.png Ambitious ambitious 93 +2 +2 +2 +2 +2 -5 Same Trait
-25 Ambition Opinion
+40 Ambition
+10 Zeal
Ambition Opinion affects an ambitious character's opinion of a character they want something from.
Opposite of Content .
8
Content.png Content content 94 -1 +25 Liege +0.5 Monthly Piety
-40 Ambition
-10 Zeal
Opposite of Ambitious . 9
Arbitrary.png Arbitrary arbitrary 95 -2 -1 -5 Vassal -20 Rationality
-10 Honor
-10 Zeal
Opposite of Just . -8
Just.png Just just 96 +2 +1 +5 Vassal
+5 Same Trait
-5 Opposite Trait
+20 Rationality
+10 Honor
+10 Zeal
Opposite of Arbitrary . 8
Cynical.png Cynical cynical 97 +2 -5 Church
+5 Same Trait
-5 Opposite Trait
-0.2 Monthly Piety
+10 Rationality
-100 Zeal
Opposite of Zealous . -5
Zealous.png Zealous zealous 98 +2 +5 Church
-25 Other Faith
-5 Opposite Trait
+15 Religious Same Trait
+1 Monthly Piety
-10 Rationality
+100 Zeal
Enables the Religious Fervour combat tactic if the character also has the Inspiring Leader Inspiring leader.png trait.
Opposite of Cynical Cynical.png, Sympathy for Christendom Sympathy Christendom.png, Sympathy for Islam Sympathy Islam.png, Sympathy for Pagans Sympathy Pagans.png, Sympathy for Zoroastrianism Sympathy Zoroastrianism.png, Sympathy for Judaism Sympathy Judaism.png, and Sympathy for Indians Sympathy indian.png.
30
Paranoid.png Paranoid paranoid 99 -1 +2 -10 Honor Opposite of Trusting . 1
Trusting.png Trusting trusting 100 +1 -2 +10 Honor Opposite of Paranoid . -1
Cruel.png Cruel cruel 101 -1 +1 -5 Vassal +10% Morale Defense
-5 Honor
+5 Greed
Enables the Charging Own Skirmishers combat tactic.
Opposite of Kind .
Can mutilate Recently maimed.png prisoners.
0
Erudite.png Erudite erudite 188 +2 +5 Church 5
Stubborn.png Stubborn stubborn 189 -1 +1 -5 Vassal +10 Ambition
+10 Zeal
-5

Leadership[edit]

Characters with the Brilliant strategist education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

Name Command ID Units Casualty and morale Terrain Other modifiers Combat Tactics Cost
Light foot leader.png Light Food Leader light_foot_leader 102 +20% Light Foot Troops 0
Heavy infantry leader.png Heavy Infantry Leader heavy_infantry_leader 103 +20% Heavy Foot Troops 0
Cavalry leader.png Cavalry Leader cavalry_leader 104 +20% Mounted Troops Heroic Countercharge 0
Inspiring leader.png Inspiring Leader inspiring_leader 105 +15% Morale Damage
+15% Morale Defence
Inspired Defense
Religious Fervour
15
Trickster.png Trickster trickster 106 +30% Experimentality Clever Ambush 0
Organizer.png Organizer organizer 107 +20% Movement Speed
+10% Retreat
Timid Advance 0
Defensive leader.png Defender defensive_leader 108 -10% Damage
+25% Defence
Inspired Defense 13
Experimenter.png Direct Leader experimenter 109 +20% Leading the Center 0
Flanker.png Flanker flanker 110 +20% Flanker 0
Aggressive leader.png Aggressive Leader aggressive_leader 111 +10% Damage
-10% Defence
+25% Persuit Heroic Countercharge
Reckless Charge
-5
Siege leader.png Siege Leader siege_leader 112 +40% Siege 0
Flat terrain leader.png Flat Terrain Expert flat_terrain_leader 126 +20% Plains
+20% Farmlands
+20% Steppe
0
Rough terrain leader.png Rough Terrain Expert rough_terrain_leader 127 +20% Forest
+20% Hills
0
Mountain terrain leader.png Mountain Expert mountain_terrain_leader 128 +20% Mountains 0
Desert terrain leader.png Desert Expert desert_terrain_leader 129 +20% Desert 0
Holy warrior.png Holy Warrior holy_Warrior 130 +30% Damage Against Religious Enemies 0
Unyielding leader.png Unyielding unyielding_leader 131 +10 Defence
+20% Morale Defence
15
Narrow flank leader.png Battlefield Terrain Master narrow_flank_leader 158 +50% Narrow Flank 0
War elephant leader.png War Elephant Leader war_elephant_leader 174 +20% War Elephants +20% Morale Damage 10
Jungle terrain leader.png Jungle Expert jungle_terrain_leader 174 +20% Jungle 0
Winter soldier.png Winter Soldier winter_soldier 177 +4 Winter Supply
+50% Winter Combat
0

Religion-specific[edit]

Christian[edit]

Name Command ID Diplomacy Martial Opinions Other modifiers Miscellaneous Cost
Crusader.png Crusader crusader 40 +2 +15 Church
+15 Religious Same Trait
+1 Personal Combat Skill
+10 Zeal
Gained by reaching a crusade target kingdom. -17
Excommunicated.png Excommunicated excommunicated 45 -5 -15 Same Faith See: Excommunication
Pilgrim.png Pilgrim pilgrim 119 +5 Same Faith +0.1 Monthly Piety Gained by completing the pilgrim event chain. 5
Monk.png Monk monk 141 +5 Same Faith +0.3 Monthly Piety Only obtainable by male characters.
Cannot marry or inherit. Trait is lost if religion changes.
Nun.png Nun nun 142 +5 Same Faith +0.3 Monthly Piety Only obtainable by female characters.
Cannot marry or inherit. Trait is lost if religion changes.
Pilgrim.png On pilgrimage on_pilgrimage 143 +5 Same Faith +0.2 Monthly Piety Gained during the pilgrim event chain.
Replaced by Pilgrim .

Muslim[edit]

These traits are exclusive to Muslims, except for Sayyid and Mirza, which are "genetic".

Name Command ID Martial Stewardship Learning Opinions Other modifiers Miscellaneous Cost
Mujahid.png Mujahid mujahid 113 +2 +15 Religious Same Trait
+5 Muslim
+1 Personal Combat Skill
+10 Zeal
Gained by reaching a jihad target kingdom. 11
Hajjaj.png Hajjaj hajjaj 114 +1 +5 Muslim +0.10 Monthly Piety Gained by completing the Hajj event chain. 4
On hajj.png On Hajj on_hajj 115 +10 Muslim +0.2 Monthly Piety Gained during the Hajj event chain.
Replaced by Hajjaj .
Faqih.png Faqih faqih 116 +3 +5 Vassal Muslim equivalent of Scholar .
Exclusive with other lifestyle traits.
8
Hafiz.png Hafiz hafiz 117 +5 Muslim Gained by completing the Hafiz event chain. 1
Sayyid.png Sayyid sayyid 118 +5 Muslim Obtained by children of Sayyid fathers. 1
Mirza.png Mirza mirza 120 +5 Muslim Obtained by children of Sayyid mothers, but non-Sayyid fathers. 1
Mutazilite.png Mutazilite mutazilite 145 +5 +15 Same Trait
+25 Opposite Trait
Gained through decision. Trait is lost if religion changes.
Opposite of Ashari .
Ashari.png Ashari ashari 146 +1 Monthly Piety Gained through decision. Trait is lost if religion changes.
Opposite of Mutazilite .
Decadent.png Decadent decadent 172 -1 Personal Combat Skill Characters with the Decadent trait generate 2% decadence for their dynasty per month unless imprisoned.
Opposite of Zealous .

Zoroastrian[edit]

These traits are exclusive to Zoroastrians.

Name Command ID Opinions Other modifiers Miscellaneous Cost
Saoshyant.png Saoshyant saoshyant 138 +10 Zoroastrian +5 Personal Combat Skill Gained through decision by a Zoroastrian ruler who controls the Empire of Persia and all of its de jure duchies.
Saoshyant descendant.png Saoshyant Descendant saoshyant_descendant 139 +5 Zoroastrian Gained by decedents of a Saoshyant .

Sympathy for other religious groups[edit]

Sympathy for other religious group traits remove the "infidel" opinion penalty both ways for characters who match the religion that the trait tolerates. If a character on the receiving end of the trait is Zealous , however, that character will have a -5 opinion penalty towards the trait holder in addition to the penalty given by them for being zealous, but the infidel opinion penalty will still be removed.

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: for example, a Christian pilgrim in Jerusalem can gain sympathy for Jews and Muslims.

Name Command ID Miscellaneous Cost
Sympathy Christendom.png Sympathy for Christendom sympathy_christendom 147 Removes the -20 infidel opinion penalty both ways with Christian characters.
Sympathy Islam.png Sympathy for Islam sympathy_islam 148 Removes the -20 infidel opinion penalty both ways with Muslim characters.
Sympathy Pagans.png Sympathy for Pagans sympathy_pagans 149 Removes the -20 infidel opinion penalty both ways with Pagan characters.
Sympathy Zoroastrianism.png Sympathy for Zoroastrianism sympathy_zoroastrianism 150 Removes the -20 infidel opinion penalty both ways with Zoroastrian characters.
Sympathy Judaism.png Sympathy for Judaism sympathy_judaism 151 Removes the -20 infidel opinion penalty both ways with Jewish characters.
Sympathy indian.png Sympathy for Indians sympathy_indian 162 Removes the -20 infidel opinion penalty both ways with characters who follow Indian religions.

Bad priests[edit]

Priests with inappropriate traits who are unable to exercise discretion (diplomacy <= 3) or hide their habits from public view (intrigue <= 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. Some traits, such as cynical , are considered unpriestly by all religions. Christians do not approve of homosexual priests, while Aztecs are baffled by the concept of a kind priest. Incapable priests are never at risk.

Bad priests get -10 church opinion and -1 monthly piety, but +25 opinion with other bad priests of the same religion.

Name ID Command Religion Opinion Other modifiers Miscellaneous Cost
Bad priest christian.png Wicked Priest 152 bad_priest_christian Christian -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest.
Bad priest muslim.png Wicked Caliph 153 bad_priest_muslim Muslim -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Caliph.
Bad priest norse.png Unworthy Priest 154 bad_priest_norse Norse -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or Fylkir.
Bad priest tengri.png Unworthy Priest 155 bad_priest_tengri Tengri -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be Priest or High Priest.
Bad priest zoroastrian.png Immoral Priest 156 bad_priest_zoroastrian Zoroastrian -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest or High Priest.
Bad priest aztec.png Unworthy Priest 157 bad_priest_aztec Aztec -10 Church
+25 Religious Same Trait
-1 Monthly Piety Requires the character to be a Priest.

Special[edit]

These traits are gained through special actions or circumstances.

ID Internal name Diplomacy Martial Fertility Sex opinion Vassal opinion Church opinion Notes Cost
Bastard.png Bastard 41 bastard -1 Automatically gained at birth by illegitimate children. Prevents being a normal heir. Also gets +5 relation with other bastards. n/a
Twin.png Twin 42 twin +30 Opinion with fellow twin. n/a
Legitimized bastard.png Legitimized Bastard 43 legit_bastard -1 Gained through sire's event choice. Allows for normal inheritance. (+5 relation bonus with other legit bastards?) -1
Pregnant.png Pregnant 44 pregnant +25 Opinion from spouse n/a
Kinslayer.png Kinslayer 46 kinslayer -3 -25 Opinion from dynasty members

Gained when executing family members or when discovered assassinating them. Muslims get no penalty for killing decadent relatives who have refused to straighten up. If in good relation with the Pope a special event can remove Kinslayer if you pay him a certain amount of gold.

-16
Homosexual.png Homosexual 47 homosexual -15% +30 (other homosexuals of same gender) -10 Affected by attraction opinion bonus of same sex characters instead of opposite sex characters 2
Eunuch.png Eunuch 122 eunuch -5000% -20

Cannot marry
Cannot inherit
Cannot be given landed titles
Inflicted upon prisoners by decision (Byzantine culture group only)
The Byzantine Emperor occasionally gets an event that gives him a parakoimomenos, a eunuch with (usually) one very good attribute.

n/a
Blinded.png Blinded 123 blinded -6 -10 -2 Stewardship

-2 Intrigue
-1 Health
Inflicted upon prisoners by decision (Byzantine culture group only)
-10 Personal combat rating

n/a
Born in the purple.png Born in the Purple 124 born_in_the_purple +5 +0.5 monthly prestige

Given to children born to a Byzantine Emperor during their reign.
Takes precedence in inheritance over siblings born before the emperor's reign.

n/a
Augustus.png Augustus 125 augustus +10 +0.5 monthly prestige

Automatic trait for the emperor of the restored Roman Empire

n/a
Child of consort.png Child of Concubine 133 child_of_consort -1 For characters born to a Pagan, Zoroastrian or to a Christian or Jew tribal ruler's consort. Can inherit. n/a
Peasant Leader.png Peasant Leader 134 peasant_leader -5 -20 For randomly-generated leaders of peasant revolts.

+50 with other peasant leaders

n/a
Heresiarch.png Heresiarch 135 heresiarch

For randomly-generated leaders of heretic revolts.
+30 to same religion, -50 to parent religion

n/a
Berserker.png Berserker 136 berserker -2 +4 Germanic and/or Norse characters may acquire trait through battle event

+20 from other Berserkers.
-5 Rationality.
More likely to be maimed or killed in battle
+3 Personal combat skill

12
Varangian.png Varangian 137 varangian +1 +2

North Germanic characters get trait through event chain
+10 from other Varangians
+2 Personal combat skill

n/a
Viking.png Viking 140 viking +1

Norse pagans gain through event while raiding
+0.3 Prestige/month, +15 Same Religion Opinion, +5 from other Vikings
+1 Personal combat skill

17
Ravager.png Ravager 233 ravager +2

A upgraded version of the Viking trait. Obtained by raiding
+0.4 prestige, +20 Same Religion Opinion, +5 opinion for sharing trait
+2 Personal combat skill

Sea king.png Sea King 234 seaking +3

A upgraded version of the ravager trait. Obtained by raiding
+0.5 prestige, +25 Same Religion Opinion
+2 Personal combat skill

Shieldmaiden.png Shieldmaiden 236 shieldmaiden

Must be female Germanic pagan +0.1 Piety/month, +5 Pagan opinion +15 from same religion

17
Valhalla Bound +2 Martial

+1 Personal combat skill
+15 Religious Same Trait

Reincarnation.png Reincarnation reincarnation Note: Requires Rajas of India DLC.

Character is seen as a reincarnation of another character. Children with this trait may receive a trait that their 'past life' character had. Character must be one of the Indian religions.

n/a
In hiding.png In hiding 176 in_hiding -5 -10 Character is in hiding and less vulnerable to assassination plots.

-2 prestige/month

n/a
Adventurer.png Adventurer 187 adventurer -1 +1 +1 Personal combat skill

+20% levy size
+10% maximum manpower
+20 from other adventurers
+40 AI ambition

Horse.png Horse 202 horse -10 -10 -50% -20 -4 Health

Cannot hold titles, marry, nor inherit.

Notes[edit]

  1. Change in character's age in Ruler Designer.

See also[edit]

Characters
Personal attributes
AttributesTraitsPietyPrestigeCultureReligionDynastyNicknamesOpinion
Objectives
Other