Traits

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Traits represent a character's personality, abilities and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

Many traits are opposites or different levels of the same characteristic, and hence cannot both be held at once: a character who is a Genius cannot be Slow, but they can not be Quick either, for Genius is an improved version of Quick.

Education traits[edit]

Each character gets a single education trait upon becoming an adult and dependent on the child's education. They are generally based on the education of their guardian, though there is some random variation. The higher-level military educations also grant leadership traits. Military educations can improve to the next level by a random battlefield event, but the others are fixed.

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Other Ruler Designer cost
Amateurish plotter.png Amateurish Plotter 1 -1 1 0
Flamboyant schemer.png Flamboyant Schemer 2 -1 3 2
Intricate webweaver.png Intricate Webweaver 3 1 1 -1 6 7
Elusive shadow.png Elusive Shadow 4 2 2 -1 9 12
Naive appeaser.png Naive Appeaser 5 1 -1 0
Underhanded rogue.png Underhanded Rogue 6 3 -1 +5% 3
Charismatic negotiator.png Charismatic Negotiator 7 6 -1 1 1 +5% 8
Grey eminence.png Grey Eminence 8 9 -1 2 2 +10% 14
Indulgent wastrel.png Indulgent Wastrel 9 -1 1 0
Thrifty clerk.png Thrifty Clerk 10 -1 3 +5% 3
Fortune builder.png Fortune Builder 11 -1 1 6 1 +10% 9
Midas touched.png Midas Touched 12 -1 2 9 2 +15% 15
Misguided warrior.png Misguided Warrior 13 1 -1 +0.5 +1 Personal combat skill 5
Tough soldier.png Tough Soldier 14 3 -1 +0.5 +1 Personal combat skill 7
Skilled tactician.png Skilled Tactician 15 6 1 1 -1 +0.5 +1 Personal combat skill 12
Brilliant strategist.png Brilliant Strategist 16 9 2 2 -1 +0.5 +1 Leadership traits

+1 Personal combat skill

17
Detached priest.png Detached Priest 17 -1 1 0
Martial cleric.png Dutiful Cleric 18 -1 3 +10 Zeal 2
Scholarly theologian.png Scholarly Theologian 19 1 1 -1 6 -5% +20 Zeal 6
Mastermind theologian.png Mastermind Theologian 20 2 2 -1 9 -5% +30 Zeal 11

For characters of non-Christian religions, the cross in the icons of Learning education traits is replaced by a more appropriate symbol (crescent for Muslims, menorah for Jews, triquetra for pagans).

Health[edit]

Health-related traits are usually obtained through events or epidemics. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it. The "Scarred" trait is obtained when Wounded character heals successfully. Great Pox, i.e. syphilis, can be transferred through sexual contact. The "Infirm" trait can only be obtained by event if the character in question is 50 or older.

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion Other Ruler Designer cost
Stressed.png Stressed 21 -1 -1 -1 -10% 1.25x more likely to be injured, killed, or imprisoned in battle -14
Depressed.png Depressed 22 -1 -1 -1 -1 -1 -1 -5% Enables Commit Suicide decision

1.25x more likely to be injured, killed or imprisoned in battle

-15
Lunatic.png Lunatic 23 -10 -5 +10 Opinion with other Lunatic Lunatic.png cxharacters

-50 Rationality
Special events
1.5x more likely to be injured, killed or imprisoned in battle
AI can plot to assassinate self

-33
Possessed.png Possessed 24 -10 +1 Personal combat skill +10 Opinion with other Possessed characters

-40 Rationality
Special Events
Allows Religious Fervour
1.5x more likely to be injured, killed or imprisoned in battle

-8
Ill.png Ill 25 -1 -2 -10% 1.1x more likely to be injured, killed or imprisoned in battle

-1 Personal combat skill

n/a
Pneumonic.png Pneumonic 26 -2 -2 -2 -2 -2 -4 -50% 1.25x more likely to be injured, killed or imprisoned in battle

-3 Personal combat skill

n/a
Syphilitic.png Syphilitic 27 -1 -1 -1 -1 -1 -2 -20% -30 Inherit Chance 10%

1.25x more likely to be injured, killed or imprisoned in battle

-44
Leper.png Leper 28 -2 -2 -20% -50 -20 Twice as likely to be injured, killed or imprisoned in battle

-2 Personal combat skill

-66
Wounded.png Wounded 29 -1 -1 1.15x more likely to be injured, killed or imprisoned in battle

-1 Personal combat skill

-11
Maimed.png Maimed 30 -2 -2 -15 +10 Opinion with other Maimed characters

1.25x more likely to be injured, killed or imprisoned in battle
-4 Personal combat skill

-25
Infirm.png Infirm 31 -3 -3 -3 -3 -3 -1 -30% -10 Rationality

Twice as likely to be injured, killed or imprisoned in battle
-5 Personal combat skill

-31
Incapable.png Incapable 32 -6 -6 -6 -6 -6 -3 -30% Character will need a regent

Thrice as likely to be injured, killed or imprisoned in battle
-10 Personal combat skill

-66
Drunkard.png Drunkard 33 -2 -5 -5 Rationality

1.1x more likely to be injured, killed or imprisoned in battle
-1 Personal combat skill

-5
Tuberculosis.png Tuberculosis 34 -2 1.1x more likely to be injured, killed or imprisoned in battle

-2 Personal combat skill

n/a
Typhoid fever.png Typhoid Fever 35 -3 1.1x more likely to be injured, killed or imprisoned in battle

-4 Personal combat skill

n/a
Typhus.png Typhus 36 -3 1.5x more likely to be injured, killed or imprisoned in battle

-4 Personal combat skill

n/a
Bubonic plague.png Bubonic Plague 37 -7 1.5x more likely to be injured, killed or imprisoned in battle

-10 Personal combat skill

n/a
Measles.png Measles 38 -2 1.1x more likely to be injured, killed or imprisoned in battle

-3 Personal combat skill

n/a
Smallpox.png Smallpox 39 -3 1.1x more likely to be injured, killed or imprisoned in battle

-10 Personal combat skill

n/a
Syphilitic.png Aztec Disease 132 -1 -1 -1 -1 -1 -3 -20% -30 Sunset Invasion DLC n/a
Scarred.png Scarred 121 +0.10 Prestige/Month 1
Sickly.png Sickly 144 -2.5 Babies can be born sickly. Will be removed between ages 2-6 if child lives. n/a

Congenital[edit]

Congenital traits are randomly assigned at birth (although a few, like Stutter, may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children.

Good[edit]

ID code Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion At Birth Chance Inherit Chance Other Ruler Designer cost
Attractive.png Attractive 53 fair +1 +30 1% 15% Opposite: ugly Ugly.png 16
Genius.png Genius 56 genius +5 +5 +5 +5 +5 +5 0.5% 15% +30 Rationality.

Opposites: imbecile Imbecile.png, slow Slow.png, quick Quick.png
0.9x as likely to be injured or killed in battle
+1 Personal combat skill

30
Quick.png Quick 57 quick +3 +3 +3 +3 +3 1% 15% +15 Rationality.

Opposites: imbecile Imbecile.png, slow Slow.png, genius Genius.png
Allows Clever Ambush
0.9x as likely to be injured or killed in battle

15
Strong.png Strong 61 strong +1 +2 +2 +10% +10 +10 (Feudal)

+20 (Tribal)

1% 15% Opposite: weak Weak.png

0.7x as likely to be injured or killed in battle
+2 Personal combat skill

40

Bad[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion At Birth chance Inherit chance Other Ruler Designer cost
Clubfooted.png Clubfooted 48 -1 -10 0.5% 15% +5 Opinion with other Clubfooted characters

1.25x more likely to be injured or killed in battle
-1 Personal combat skill

-4
Harelip.png Harelip 49 -1 -10 0.5% 15% +5 Opinion with other Harelipped characters -4
Hunchback.png Hunchback 50 -1 -30 -5 0.5% 15% +5 Opinion with other Hunchbacked characters

1.25x more likely to be injured or killed in battle

-19
Lisp.png Lisp 51 -1 -5 0.5% 15% +5 Opinion with other Lisping characters

Allows Confused Orders
1.1x more likely to be injured or killed in battle

-1
Stutter.png Stutter 52 -1 0.5% 15% +5 Opinion with other Stuttering characters

Allows Confused Orders
1.1x more likely to be injured or killed in battle

2
Ugly.png Ugly 54 -1 -20 1% 10% Opposite: attractive Attractive.png -11
Dwarf.png Dwarf 55 -1 -30 0.25% 25% +10 Opinion with other Dwarfs

1.25x more likely to be injured or killed in battle
-3 Personal combat skill

-11
Slow.png Slow 58 -3 -3 -3 -3 -3 1% 15% -15 Rationality.

Opposites: imbecile Imbecile.png, quick Quick.png, genius Genius.png
Twice as likely to be injured or killed in battle

-15
Imbecile.png Imbecile 59 -8 -8 -8 -8 -8 -10 0.5% 15% -30 Rationality.

Opposites: slow Slow.png, quick Quick.png, genius Genius.png
Thrice as likely to be injured or killed in battle
-3 Personal combat skill

-65
Inbred.png Inbred 60 -5 -5 -5 -5 -5 -1.5 -30% -20 * 25% -20 Rationality

Thrice as likely to be injured or killed in battle
-2 Personal combat skill

-81
Weak.png Weak 62 -1 -1 -5% -10 -10 (Feudal)

-20 (Tribal)

1% 15% Opposite: strong Strong.png

2.5x more likely to be injured or killed in battle
-2 Personal combat skill

-27

Lifestyle[edit]

Lifestyle traits are given after prolonged focus in a certain way of life.

Ordinarily, a character may only have one. Note that the Muslim-only trait Faqih Faqih.png also counts as a lifestyle.

Traits are sorted by their main attribute:

ID Diplomacy Martial Stewardship Intrigue Learning Fertility Church opinion Other Ruler Designer cost
Socializer.png Socializer 183 +3 +20 opinion with other Socializers

+10 Sex appeal opinion

Game master.png Game Master 186 +2 +1 +20 opinion with other Game Masters
Hedonist.png Hedonist 64 +2 +1 +20% -10 +20 Opinion with other Hedonists

-10 Opinion towards Celibate characters
-30 Zeal

2
Duelist.png Duelist 69 +3 +20 Opinion with other Duelists

+5 Personal combat skill

11
Hunter.png Hunter 70 +1 +2 +20 Opinion with other Hunters 11
Strategist.png Strategist 182 +2 +1 +20 opinion with other Strategists
Administrator.png Administrator 180 +3
Architect.png Architect 181 +1 +2 +20 opinion with other Architects
Gardener.png Gardener 66 +2 +1 +20 opinion with other Gardeners 12
Master schemer.png Master Schemer 184 +3 -10 opinion with other Master Schemers
Impaler.png Impaler 68 +2 +1 +20 opinion with other Impalers

-15 Honor
+10% Morale Offense

16
Master seductress.png Master Seductress 179 +1 +2 +50 Sex appeal opinion

Opposites: Celibate Celibate.png, Master seducer Master seducer.png

Master seducer.png Master Seducer 178 +1 +2 +50 Sex appeal opinion

Opposites: Celibate Celibate.png, Master seductress Master seductress.png

Scholar.png Scholar 65 +3 +20 Opinion with other Scholars

Opposite: Faqih Faqih.png Restricted to non-Muslim characters

12
Theologian.png Theologian 185 +1 +2
Mystic.png Mystic 67 +1 +2 +20 Opinion with other Mystics 11

As of Way of Life DLC, the following traits are no longer lifestyle traits:

ID Diplomacy Martial Stewardship Intrigue Learning Fertility Church opinion Other Ruler Designer cost
Celibate.png Celibate 63 -1000% +10 +1 Piety/month

+20 Opinion with other Celibate Celibate.png characters
-10 Opinion towards Hedonist Hedonist.png, Master seducer Master seducer.png or Master seductress Master seductress.png characters
+30 Zeal

-27
Poet.png Poet 71 +1 +20 Opinion with other Poets 11
Falconer.png Falconer 72 +1 +20 Opinion with other Falconers

Restricted to non-Jain characters.

11

Personality[edit]

Personality traits appear during childhood, but may also be gained or lost by events later in life.

Male Christians with at least 8 Martial and 25 Piety who are Humble Humble.png, Diligent Diligent.png, and Brave Brave.png but do not have any of the Seven Deadly Sins or Cynical, are considered true knights of Christendom.

The seven heavenly virtues[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Fertility Sex opinion Vassal opinion Church opinion AI Effects Other Ruler Designer cost
Chaste.png Chaste 74 +1 -15% +10 +10 Zeal Muslims cannot be chaste Chaste.png

+0.5 Piety/month
-10 Opinion towards opposite: Lustful Lustful.png

2
Temperate.png Temperate 76 +2 +10 -20 Greed

+10 Zeal

+10 Opinion with other Temperate Temperate.png characters

-10 Opinion towards opposite: Gluttonous Gluttonous.png

7
Charitable.png Charitable 78 +3 +10 +10 Honor

-15 Ambition
-100 Greed
+10 Zeal

+10 Opinion with other Charitable Charitable.png characters

-10 Opinion towards opposite: Greedy Greedy.png

8
Diligent.png Diligent 80 +1 +1 +1 +1 +1 +10 -10 Greed

+10 Zeal

+10 Opinion with other Diligent Diligent.png characters

-10 Opinion towards opposite: Slothful Slothful.png

15
Kind.png Kind 82 +2 -2 +10 +10 Honor +10 Opinion with other Kind Kind.png characters

-10 Opinion towards opposites: Envious Envious.png and Cruel Cruel.png

10
Patient.png Patient 84 +1 +1 +1 +1 +10 Rationality -10 Opinion towards opposite: Wroth Wroth.png

+20% Defense

9
Humble.png Humble 86 -10 Ambition +1 Piety/month

+10 Opinion with other Humble Humble.png characters
-10 Opinion towards opposite: Proud Proud.png

20

The seven deadly sins[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Fertility Sex opinion Vassal opinion Church opinion AI Effects Other Ruler Designer cost
Lustful.png Lustful 73 +20% -10 +20 Greed

-10 Zeal

-0.25 Piety/month

Opposite: Chaste Chaste.png

-1
Gluttonous.png Gluttonous 75 -2 -15 -10 +20 Greed

-10 Zeal

+5 Opinion with other Gluttonous Gluttonous.png characters

Opposite: Temperate Temperate.png

-12
Greedy.png Greedy 77 -1 -10 Honor

+15 Ambition
+100 Greed

+10% Global Taxes

Opposite: Charitable Charitable.png

4
Slothful.png Slothful 79 -1 -1 -1 -1 -1 -10 -10 Ambition

+10 Greed
-10 Zeal

Opposite: Diligent Diligent.png

Allows Hesitant Commander

-15
Envious.png Envious 81 -1 +2 -10 Honor -15 Opinion towards Liege

Opposite: Kind Kind.png

1
Wroth.png Wroth 83 -1 +3 -1 -10 Rationality

Honor -5

Opposite: Patient Patient.png

Allows Reckless Charge

1
Proud.png Proud 85 +10 Ambition +0.5 Prestige/month

Opposite: Humble Humble.png

5

Other[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Sex opinion Vassal opinion Church opinion AI Effects Other Ruler Designer cost
Deceitful.png Deceitful 87 -2 +3 -25 Honor -10 Opinion towards Honest Honest.png characters -4
Honest.png Honest 88 +3 -2 +25 Honor +10 Opinion with other Honest Honest.png characters

-10 Opinion towards Deceitful Deceitful.png characters

1
Craven.png Craven 89 -2 -5 -20% Morale Defense

Opposite: Brave Brave.png
Allows Timid Advance
Half as likely to be injured or killed in battle, quarter as likely to be imprisoned after battle
-1 Personal combat skill

-17
Brave.png Brave 90 +2 +10 +10 Opinion with other Brave Brave.png characters

-10 Opinion towards Craven Craven.png characters
+10% Morale Defense
Allows Heroic Countercharge
1.5x more likely to be injured or killed in battle, 1.25x more likely to be imprisoned after battle
+1 Personal combat skill

17
Shy.png Shy 91 -2 Opposite: Gregarious Gregarious.png

Allows Hesitant Commander

-2
Gregarious.png Gregarious 92 +2 +5 +5 +5 Opinion with other Gregarious Gregarious.png characters

Opposite: Shy Shy.png

12
Ambitious.png Ambitious 93 +2 +2 +2 +2 +2 +40 Ambition

+10 Zeal

-50 Opinion towards characters they want something from

-5 Opinion with other Ambitious Ambitious.png characters
Opposite: Content Content.png

8
Content.png Content 94 -1 -40 Ambition

-10 Zeal

+0.5 Piety/month

+50 Opinion towards Liege
Content characters are ineligible for most plots
Opposite: Ambitious Ambitious.png

9
Arbitrary.png Arbitrary 95 -2 -1 -10 -20 Rationality

-10 Honor
-10 Zeal

Opposite: Just Just.png -13
Just.png Just 96 +2 +1 +10 +20 Rationality

+10 Honor
+10 Zeal

+10 Opinion with other Just Just.png characters

-10 Opinion towards Arbitrary Arbitrary.png characters

13
Cynical.png Cynical 97 +2 -5 +10 Rationality

-100 Zeal

-0.2 Piety/month

+10 Opinion with other Cynical Cynical.png characters
-10 Opinion towards Zealous Zealous.png characters

-5
Zealous.png Zealous 98 +2 +10 -10 Rationality

+100 Zeal

+1 Piety/month

+30 Opinion with other Zealous Zealous.png characters of same religion
-10 Opinion towards opposites: Cynical Cynical.png or sympathy for other religions Sympathy Christendom.png Sympathy Islam.png Sympathy Pagans.png Sympathy Zoroastrianism.png Sympathy Judaism.png Sympathy indian.png
-50 Opinion towards Infidels

37
Paranoid.png Paranoid 99 -1 +2 -10 Honor Opposite: Trusting Trusting.png

Quarter as likely to be imprisoned after battle

1
Trusting.png Trusting 100 +1 -2 +10 Honor Opposite: Paranoid Paranoid.png -1
Cruel.png Cruel 101 -1 +1 -10 -10 Honor

+10 Greed

+10% Morale Offense

Opposite: Kind Kind.png
Allows Charging Own Skirmishers

-5

Leadership[edit]

Characters with the Brilliant strategist Brilliant strategist.png education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

ID Unit type Casualties Morale Terrain Misc.
Light foot leader.png Light Foot Leader 102 Light infantry: +20%

Heavy Infantry: -10%

Heavy infantry leader.png Heavy Infantry Leader 103 Heavy infantry: +20%

Cavalry: -10%

Cavalry leader.png Cavalry Leader 104 Light infantry: -10%

Cavalry: +20%

Allows Heroic Countercharge
Inspiring leader.png Inspiring Leader 105 Damage: +10% Center: +10%

Allows Inspired Defense

Trickster.png Trickster 106 Defense: -20% Damage: +10% Allows Clever Ambush
Organizer.png Organizer 107 Speed: +20%

Retreat: +10%
Allows Timid Advance

Defensive leader.png Defensive Leader 108 Damage: -20%

Defense: +10%

Allows Inspired Defense
Experimenter.png Experimenter 109 Random: -30% to +30%
Flanker.png Flanker 110 Flank: +20%

Center: -20%

Aggressive leader.png Aggressive Leader 111 Damage: +10%

Defense: -20%

Pursue: +10%

Allows Heroic Countercharge and Reckless Charge

Siege leader.png

Siege Leader 112 Siege time: -40%
Flat terrain leader.png Flat Terrain Leader 126 Plains: +20%

Farmlands: +20%
Steppe: +20%

Rough terrain leader.png Rough Terrain Leader 127 Forest: +20%

Hills: +20%

Mountain terrain leader.png Mountain Terrain Leader 128 Mountains: +20%
Desert terrain leader.png Desert Terrain Leader 129 Desert: +20%
Holy warrior.png Holy Warrior 130 Damage: -10% Defense: +10% Religious enemy: +30%
Unyielding leader.png Unyielding Leader 131 Defense: +20% Damage: +10%
Narrow flank leader.png Narrow Flank Leader 158 Narrow flank: +50%
War elephant leader.png War Elephant Leader War elephants: +20% Damage: +20%
Jungle terrain leader.png Jungle Terrain Leader Jungle: +20%
Winter soldier.png Winter Soldier Winter supply +40%[Percentage vs flat ?]

Winter combat +50%

Religion[edit]

Christian[edit]

These traits are exclusive to Christians.

ID Diplomacy Martial Same religion opinion Same trait opinion Church opinion Piety/Month Other Ruler Designer cost
Pilgrim.png On pilgrimage 143 +10 +0.20 Gained during the Pilgrimage chain of events. n/a
Pilgrim.png Pilgrim 119 +10 +0.10 Gained by completing the Pilgrimage chain of events. 5
Crusader.png Crusader 40 +2 +25 +30 Gained by reaching the crusade target kingdom.

+10 Zeal
+1 Personal combat skill

30
Excommunicated.png Excommunicated 45 -5 -30 -30 See excommunication n/a
Monk.png Monk 141 +10 +0.30 Cannot marry, cannot inherit. n/a
Nun.png Nun 142 +10 +0.30 Cannot marry, cannot inherit. n/a

Muslim[edit]

These traits are exclusive to Muslims, except for Sayyid and Mirza, which are "genetic".

ID Learning Martial Stewardship Same religion opinion Same trait opinion Church opinion Piety/Month Other Ruler Designer cost
Mujahid.png Mujahid 113 +2 +10 +30 Gained by reaching the Jihad target kingdom.

+10 Zeal
Muslim equivalent of Crusader Crusader.png.
+1 Personal combat skill

20
Hajjaj.png Hajjaj 114 +2 +10 +0.10 6
On hajj.png On Hajj 115 +20 +0.20 Granted during a Hajj, and replaced by Hajjaj Hajjaj.png afterwards n/a
Faqih.png Faqih 116 +3 +10 Vassal opinion

Muslim equivalent of Scholar Scholar.png, exclusive with other lifestyle traits.

10
Hafiz.png Hafiz 117 +5 1
Sayyid.png Sayyid 118 +10 Sayyids are the children of Sayyid Sayyid.png fathers 3
Mirza.png Mirza 120 +5 Mirzas are the children of Sayyid Sayyid.png mothers 1
Mutazilite.png Mutazilite 145 +5 +25 Opposed to Ashari Ashari.png (-50 opinion). n/a
Ashari.png Ashari 146 +25 +0.10 Prevents decadence.

Opposed to Mutazilite Mutazilite.png (-50 opinion).

n/a
Decadent.png Decadent Causes character to generate decadence.

Opposed to Zealous Zealous.png.
-1 Personal combat skill

n/a

Zoroastrian[edit]

These traits are exclusive to Zoroastrians.

ID Diplomacy Martial Same religion opinion Same trait opinion Church opinion Piety/Month Other
Saoshyant.png Saoshyant 138 +20 Given to the restorer of the Persian Empire
+3 Personal combat skill
Saoshyant descendant.png Saoshyant descendant 139 +10 Automatic for all descendants of the Saoshyant

Sympathy for other religious groups[edit]

Sympathy for another religious group removes the "infidel" opinion penalty in both directions.

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: for example, a Christian pilgrim in Jerusalem can gain sympathy for Jews and Muslims.

ID Other
Sympathy Christendom.png Sympathy for Christendom 147 Tolerates and tolerated by Christians
Sympathy Islam.png Sympathy for Islam 148 Tolerates and tolerated by Muslims
Sympathy Pagans.png Sympathy for Pagans 149 Tolerates and tolerated by Pagans
Sympathy Zoroastrianism.png Sympathy for Zoroastrianism 150 Tolerates and tolerated by Zoroastrians
Sympathy Judaism.png Sympathy for Judaism 151 Tolerates and tolerated by Jews
Sympathy indian.png Sympathy for Indians Tolerates and tolerated by Indians

Bad priests[edit]

Priests with inappropriate traits who are unable to exercise discretion (diplomacy >= 3) or hide their habits from public view (intrigue >= 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. Some traits, such as cynical Cynical.png, are considered unpriestly by all religions. Christians do not approve of homosexual Homosexual.png priests, while Aztecs are baffled by the concept of a kind Kind.png priest. Incapable Incapable.png priests are never at risk.

Bad priests get -20 church opinion and -1 monthly piety, but +50 opinion with other bad priests of the same religion.

ID Religions Eligible Church opinion Piety/Month
Bad priest christian.png Wicked Priest 152 Christian Priest -20 -1.00
Bad priest muslim.png Wicked Caliph 153 Muslim Caliph -20 -1.00
Bad priest norse.png Unworthy Priest 154 Norse Priest or Fylkir -20 -1.00
Bad priest tengri.png Unworthy Priest 155 Tengri Priest or high priest -20 -1.00
Bad priest zoroastrian.png Immoral Priest 156 Zoroastrian group Priest or high priest -20 -1.00
Bad priest aztec.png Unworthy Priest 157 Aztec Priest -20 -1.00

Special[edit]

These traits are gained through special actions or circumstances.

ID Diplomacy Martial Fertility Sex opinion Vassal opinion Church opinion Notes Ruler Designer cost
Bastard.png Bastard 41 -1 Automatically gained at birth by illegitimate children. Prevents being a normal heir. n/a
Twin.png Twin 42 +30 Opinion with fellow twin. n/a
Legitimized bastard.png Legitimized Bastard 43 -1 Gained through sire's event choice. Allows for normal inheritance. -1
Pregnant.png Pregnant 44 +25 Opinion from spouse n/a
Kinslayer.png Kinslayer 46 -3 -25 Opinion from dynasty members

Gained when executing family members or when discovered assassinating them. Muslims get no penalty for killing siblings or cousins. If in good relation with the Pope a special event can remove Kinslayer if you pay him a certain amount of gold.

-16
Homosexual.png Homosexual 47 -15% +30 (other homosexuals of same gender) -10

Sex effects are "flipped" - that is, if character A is attractive and male, and character B is homosexual and male, opinion bonus will be applied. If character A is instead female, the bonus will not be applied.

2
Eunuch.png Eunuch 122 -5000% -20

Cannot marry
Cannot inherit
Cannot be given landed titles
Inflicted upon prisoners by decision (Greek cultures only)
The Byzantine Emperor occasionally gets an event that gives him a parakoimomenos, a eunuch with (usually) one very good attribute.

n/a
Blinded.png Blinded 123 -6 -10 -2 Stewardship

-2 Intrigue
-1 Health
Inflicted upon prisoners by decision (Greek cultures only)
-10 Personal combat rating

n/a
Born in the purple.png Born in the Purple 124 +10 +0.5 monthly prestige

Given to children born to a Byzantine Emperor during their reign.
Takes precedence in inheritance over siblings born before the emperor's reign.

n/a
Augustus.png Augustus 125 +15 +0.5 monthly prestige

Automatic trait for the emperor of the restored Roman Empire

n/a
Child of consort.png Child of concubine 133 -1 For characters born to a Pagan or Zoroastrian ruler's consort. Can inherit. n/a
Peasant leader.png Peasant Leader 134 -5 -20 For randomly-generated leaders of peasant revolts.

+50 with other peasant leaders

n/a
Heresiarch.png Heresiarch 135

For randomly-generated leaders of heretic revolts.
+30 to same religion, -50 to parent religion

n/a
Berserker.png Berserker 136 -2 +4 Norse pagans may acquire trait through battle event

+20 from other Berserkers.
-5 Rationality.
Cannot be killed, Wounded or Maimed in battle
+3 Personal combat skill

12
Varangian.png Varangian 137 +1 +2

North Germanic characters get trait through event chain
+10 from other Varangians
+2 Personal combat skill

Viking.png Viking 140 +1

Norse pagans gain through event while raiding
+0.3 Prestige/month, +15 from other Norse, +10 from other Vikings
+1 Personal combat skill

17
Reincarnation.png Reincarnation Character is seen as a reincarnation of another character n/a
In hiding.png In hiding -5 -10 Character is in hiding and less vulnerable to assassination plots.

-2 prestige/month

n/a

See also[edit]

Characters
Personal attributes
AttributesTraitsPietyPrestigeCultureReligionDynastyNicknamesOpinion
Other