Traits

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Traits represent a character's personality, abilities and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.

A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick.

Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.

Education[edit]

Each character gets an education trait upon becoming an adult and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation. The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Health Fertility Other Cost[1]
Amateurish plotter.png Amateurish Plotter 1 amateurish_plotter -1 1 0
Flamboyant schemer.png Flamboyant Schemer 2 flamboyant_schemer -1 3 2
Intricate webweaver.png Intricate Webweaver 3 intricate_webweaver 1 1 -1 6 7
Elusive shadow.png Elusive Shadow 4 elusive_shadow 2 2 -1 9 12
Naive appeaser.png Naive Appeaser 5 naive_appeaser 1 -1 0
Underhanded rogue.png Underhanded Rogue 6 underhanded_rogue 3 -1 +5% 3
Charismatic negotiator.png Charismatic Negotiator 7 charismatic_negotiator 6 -1 1 1 +5% 8
Grey eminence.png Grey Eminence 8 grey_eminence 9 -1 2 2 +10% 14
Indulgent wastrel.png Indulgent Wastrel 9 indulgent_wastrel -1 1 0
Thrifty clerk.png Thrifty Clerk 10 thrifty_clerk -1 3 +5% 3
Fortune builder.png Fortune Builder 11 fortune_builder -1 1 6 1 +10% 9
Midas touched.png Midas Touched 12 midas_touched -1 2 9 2 +15% 15
Misguided warrior.png Misguided Warrior 13 misguided_warrior 1 -1 +0.5 +1 Personal combat skill 5
Tough soldier.png Tough Soldier 14 tough_soldier 3 -1 +0.5 +1 Personal combat skill 7
Skilled tactician.png Skilled Tactician 15 skilled_tactician 6 1 1 -1 +0.5 +1 Personal combat skill 12
Brilliant strategist.png Brilliant Strategist 16 brilliant_strategist 9 2 2 -1 +0.5 +1 Leadership traits

+1 Personal combat skill

17
Detached priest.png Detached Priest 17 detached_priest -1 1 0
Martial cleric.png Dutiful Cleric 18 martial_cleric -1 3 +10 Zeal 2
Scholarly theologian.png Scholarly Theologian 19 scholarly_theologian 1 1 -1 6 -5% +20 Zeal 6
Mastermind theologian.png Mastermind Theologian 20 mastermind_theologian 2 2 -1 9 -5% +30 Zeal 11

For characters of non-Christian religions, the cross in the icons of Learning education traits is replaced by a more appropriate symbol (crescent for Muslims, menorah for Jews, triquetra for pagans, etc).

Childhood[edit]

With the Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.

See the table at Education (Conclave)#Traits for the educational effects of each childhood trait, as well as the adult traits they can evolve into.

ID Internal name Temporary effect
Haughty.png Haughty 190 haughty +1 Martial
Affectionate.png Affectionate 191 affectionate +1 Diplomacy
Timid.png Timid 192 timid +1 Learning
Rowdy.png Rowdy 193 rowdy +1 Martial
Willful.png Willful 194 willful +1 Intrigue
Brooding.png Brooding 195 brooding +1 Intrigue
Indolent.png Indolent 196 indolent +1 Intrigue
Playful.png Playful 197 playful +1 Diplomacy
Conscientious.png Conscientious 198 conscientious +1 Stewardship
Fussy.png Fussy 199 fussy +1 Stewardship
Curious.png Curious 200 curious +1 Stewardship
Idolizer.png Idolizer 201 idolizer +1 Learning

Health[edit]

Health-related traits are usually obtained through events or epidemics. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion Other Cost
Stressed.png Stressed 21 -1 -1 -1 -10% 1.25x more likely to be injured, killed, or imprisoned in battle -14
Depressed.png Depressed 22 -1 -1 -1 -1 -1 -1 -5% Enables Commit Suicide decision

1.25x more likely to be injured, killed or imprisoned in battle

-15
Lunatic.png Lunatic 23 -10 -5 +10 Opinion with other Lunatic characters

-50 Rationality
Special events
1.5x more likely to be injured, killed or imprisoned in battle
AI can plot to assassinate self

-5
Possessed.png Possessed 24 -10 +1 Personal combat skill +10 Opinion with other Possessed characters

-40 Rationality
Special Events
Allows Religious Fervour
1.5x more likely to be injured, killed or imprisoned in battle

0
Ill.png Ill 25 -1 -2 -10% 1.1x more likely to be injured, killed or imprisoned in battle

-1 Personal combat skill

n/a
Pneumonic.png Pneumonic 26 -2 -2 -2 -2 -2 -4 -50% 1.25x more likely to be injured, killed or imprisoned in battle

-3 Personal combat skill

n/a
Syphilitic.png Syphilitic 27 -1 -1 -1 -1 -1 -2 -20% -30 Inherit Chance 10%

1.25x more likely to be injured, killed or imprisoned in battle
Can be transmitted sexually

-44
Leper.png Leper 28 -2 -2 -20% -50 -20 Twice as likely to be injured, killed or imprisoned in battle

-2 Personal combat skill

-66
Wounded.png Wounded 29 -1 -1 1.15x more likely to be injured, killed or imprisoned in battle

-1 Personal combat skill

-11
Maimed.png Maimed 30 -2 -2 -15 +10 Opinion with other Maimed characters

1.25x more likely to be injured, killed or imprisoned in battle
-4 Personal combat skill

-25
Infirm.png Infirm 31 -3 -3 -3 -3 -3 -1 -30% May be gained in an event by characters over 50

-10 Rationality
Twice as likely to be injured, killed or imprisoned in battle
-5 Personal combat skill

-31
Incapable.png Incapable 32 -6 -6 -6 -6 -6 -3 -30% Character will need a regent

Thrice as likely to be injured, killed or imprisoned in battle
-10 Personal combat skill

-66
Drunkard.png Drunkard 33 -2 -5 -5 Rationality

1.1x more likely to be injured, killed or imprisoned in battle
-1 Personal combat skill

-5
Tuberculosis.png Tuberculosis 34 -2 1.1x more likely to be injured, killed or imprisoned in battle

-2 Personal combat skill

n/a
Typhoid fever.png Typhoid Fever 35 -2 1.1x more likely to be injured, killed or imprisoned in battle

-4 Personal combat skill

n/a
Typhus.png Typhus 36 -4 1.5x more likely to be injured, killed or imprisoned in battle

-4 Personal combat skill

n/a
Bubonic plague.png Bubonic Plague 37 -7 1.5x more likely to be injured, killed or imprisoned in battle

-10 Personal combat skill

n/a
Measles.png Measles 38 -2 1.1x more likely to be injured, killed or imprisoned in battle

-3 Personal combat skill

n/a
Smallpox.png Smallpox 39 -3 1.1x more likely to be injured, killed or imprisoned in battle

-10 Personal combat skill

n/a
Syphilitic.png Aztec Disease 132 -1 -1 -1 -1 -1 -3 -20% -30 Sunset Invasion DLC n/a
Scarred.png Scarred 121 Gained when Wounded heals

+0.10 Prestige/Month

1
Sickly.png Sickly 144 -2.5 Babies can be born sickly. Will be removed between ages 2-6 if child lives. n/a

Congenital[edit]

Congenital traits are randomly assigned at birth (although a few, like Stutter, may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, see Breeding.

Good[edit]

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion At Birth Chance Inherit Chance Other Cost
Attractive.png Attractive 53 fair +1 +30 1% 15% Opposite: ugly 16
Genius.png Genius 56 genius +5 +5 +5 +5 +5 +5 0.5% 15% +30 Rationality.

Opposites: imbecile , slow , quick , dull
0.9x as likely to be injured or killed in battle
+1 Personal combat skill

30
Quick.png Quick 57 quick +3 +3 +3 +3 +3 1% 15% +15 Rationality.

Opposites: imbecile , slow , genius , dull
Allows Clever Ambush
0.9x as likely to be injured or killed in battle

15
Strong.png Strong 61 strong +1 +2 +2 +10% +10 +10 1% 15% Opposite: weak , feeble

+20 opinion from tribal characters
0.7x as likely to be injured or killed in battle
+2 Personal combat skill

40

Bad[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion At Birth chance Inherit chance Other Cost
Clubfooted.png Clubfooted 48 -1 -10 0.5% 15% +5 Opinion with other Clubfooted characters

1.25x more likely to be injured or killed in battle
-1 Personal combat skill

-4
Harelip.png Harelip 49 -1 -10 0.5% 15% +5 Opinion with other Harelipped characters -4
Hunchback.png Hunchback 50 -1 -30 -5 0.5% 15% +5 Opinion with other Hunchbacked characters

1.25x more likely to be injured or killed in battle

-19
Lisp.png Lisp 51 -1 -5 0.5% 15% +5 Opinion with other Lisping characters

Allows Confused Orders
1.1x more likely to be injured or killed in battle

-1
Stutter.png Stutter 52 -1 0.5% 15% +5 Opinion with other Stuttering characters

Allows Confused Orders
1.1x more likely to be injured or killed in battle

2
Ugly.png Ugly 54 -1 -20 1% 10% Opposite: attractive -11
Dwarf.png Dwarf 55 -1 -30 0.25% 25% +10 Opinion with other Dwarfs

1.25x more likely to be injured or killed in battle
-3 Personal combat skill

-11
Slow.png Slow 58 -3 -3 -3 -3 -3 1% 15% -15 Rationality.

Opposites: imbecile , quick , genius , shrewd
Twice as likely to be injured or killed in battle

-15
Imbecile.png Imbecile 59 -8 -8 -8 -8 -8 -10 0.5% 15% -30 Rationality.

Opposites: slow , quick , genius
Thrice as likely to be injured or killed in battle
-3 Personal combat skill

-65
Inbred.png Inbred 60 -5 -5 -5 -5 -5 -1.5 -30% -20 * 25% -20 Rationality

Thrice as likely to be injured or killed in battle
-2 Personal combat skill

-81
Weak.png Weak 62 -1 -1 -5% -10 -10 (Feudal)

-20 (Tribal)

1% 15% Opposite: strong , robust

2.5x more likely to be injured or killed in battle
-2 Personal combat skill

-27

Non-congenital[edit]

With patch 2.5.2, a non-congenital equivalent of some congenital traits has been added. They can be gained via education.

ID Diplomacy Martial Stewardship Intrigue Learning Health Fertility Sex opinion Vassal opinion Other Cost
Robust.png Robust 203 +1 +2 +1 +5 +5 Opposites: weak , feeble

+1 Personal combat skill

Feeble.png Feeble 204 -1 -5 -5 Opposites: strong , robust

-1 Personal combat skill

Shrewd.png Shrewd 205 +2 +2 +2 +2 +2 +15 Rationality

Opposites: imbecile , slow , genius , dull

Dull.png Dull 206 -2 -2 -2 -2 -2 -15 Rationality

Opposites: imbecile , quick , genius , shrewd

Lifestyle[edit]

Lifestyle traits are given after prolonged selection of a focus. Without Way of Life, they are granted by lifestyle event chains that occur randomly.

Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer. Note that Faqih also counts as a lifestyle trait.

Traits are sorted by their main attribute:

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Fertility Church opinion Other Cost
Socializer.png Socializer 183 socializer +3 +20 opinion with other Socializers

+10 Sex appeal opinion

12
Game master.png Game Master 186 gamer +2 +1 +20 opinion with other Game Masters

Combat modifier.png +30% Narrow Flank

10
Hedonist.png Hedonist 64 hedonist +2 +1 +20% -10 (Christian) +20 Opinion with other Hedonists

-10 Opinion towards Celibate characters
-30 Zeal

10
Duelist.png Duelist 69 duelist +3 +20 Opinion with other Duelists

+5 Personal combat skill

10
Hunter.png Hunter 70 hunter +1 +2 +20 Opinion with other Hunters

Combat modifier.png +20% Pursuit

10
Strategist.png Strategist 182 strategist +2 +1 +20 opinion with other Strategists

Combat modifier.png +20% Defense

12
Administrator.png Administrator 180 administrator +3 Combat modifier.png +10% Speed 10
Architect.png Architect 181 architect +1 +2 +20 opinion with other Architects

Combat modifier.png +20% Siege

10
Gardener.png Gardener 66 gardener +2 +1 +20 opinion with other Gardeners 10
Master schemer.png Master Schemer 184 schemer +3 -10 opinion with other Master Schemers 10
Impaler.png Impaler 68 impaler +2 +1 +20 opinion with other Impalers

-15 Honor
Combat modifier.png +10% Morale Offense

10
Master seducer.png Master Seducer 178 seducer +1 +2 +50 Sex appeal opinion

Opposites: Celibate , Master seductress

12
Master seductress.png Master Seductress 179 seductress +1 +2 +50 Sex appeal opinion

Opposites: Celibate , Master seducer

n/a[2]
Scholar.png Scholar 65 scholar +3 +20 Opinion with other Scholars

Opposite: Faqih Restricted to non-Muslim characters

10
Theologian.png Theologian 185 theologian +1 +2 10
Mystic.png Mystic 67 mystic +1 +2 +20 Opinion with other Mystics 10

As of Way of Life, the following traits are no longer lifestyle traits:

ID Internal name Diplomacy Martial Stewardship Intrigue Learning Fertility Church opinion Other Cost
Celibate.png Celibate 63 celibate -1000% +10 (Christian) +1 Piety/month

+20 Opinion with other Celibate characters
-10 Opinion towards Hedonist , Master seducer or Master seductress characters
+30 Zeal

-25
Poet.png Poet 71 poet +1 +20 Opinion with other Poets 11
Falconer.png Falconer 72 falconer +1 +20 Opinion with other Falconers

Restricted to non-Jain characters.

11

Personality[edit]

Personality traits appear during childhood and are influenced by the child's guardian. They may also be added or removed by events later in life. Random events to acquire personality traits will not fire for characters who have 5 or more of them (although it is still possible to get them from events that are not specifically personality trait events), while random events to remove personality traits will fire for characters with 6 or more.

Male Christians with at least 8 Martial and 25 Piety who are Humble , Diligent , and Brave and do not have any of the Seven Deadly Sins or Cynical, will gain the True Christian Knight modifier in an event, granting +0.05 monthly piety and +10 temple vassal opinion.

The Seven Sins and Virtues[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Fertility Sex opinion Vassal opinion Church opinion AI Effects Other Cost
Chaste.png Chaste 74 +1 -15% +10 (Christian) +10 Zeal Muslims cannot be chaste

+0.5 Piety/month
-10 Opinion towards opposite: Lustful

3
Lustful.png Lustful 73 +1 +20% -10 (Christian) +20 Greed

-10 Zeal

-0.25 Piety/month

Opposite: Chaste

0
Temperate.png Temperate 76 +2 +10 -20 Greed

+10 Zeal

+10 Opinion with other Temperate characters

-10 Opinion towards opposite: Gluttonous

7
Gluttonous.png Gluttonous 75 -2 -15 -10 +20 Greed

-10 Zeal

+5 Opinion with other Gluttonous characters

Opposite: Temperate

-12
Charitable.png Charitable 78 +3 +10 +10 Honor

-15 Ambition
-100 Greed
+10 Zeal

+10 Opinion with other Charitable characters

-10 Opinion towards opposite: Greedy

8
Greedy.png Greedy 77 -1 -10 Honor

+15 Ambition
+100 Greed

+10% Global Taxes

Opposite: Charitable

4
Diligent.png Diligent 80 +1 +1 +1 +1 +1 +10 -10 Greed

+10 Zeal

+10 Opinion with other Diligent characters

-10 Opinion towards opposite: Slothful

15
Slothful.png Slothful 79 -1 -1 -1 -1 -1 -10 -10 Ambition

+10 Greed
-10 Zeal

Opposite: Diligent

Allows Hesitant Commander

-15
Patient.png Patient 84 +1 +1 +1 +1 +10 Rationality -10 Opinion towards opposite: Wroth

+20% Defense

9
Wroth.png Wroth 83 -1 +3 -1 -10 Rationality

Honor -5

Opposite: Patient

Allows Reckless Charge

1
Kind.png Kind 82 +2 -2 +10 +10 Honor +10 Opinion with other Kind characters

-10 Opinion towards opposites: Envious and Cruel

10
Envious.png Envious 81 -1 +2 -10 Honor -15 Opinion towards Liege

Opposite: Kind

1
Humble.png Humble 86 -10 Ambition +1 Piety/month

+10 Opinion with other Humble characters
-10 Opinion towards opposite: Proud

20
Proud.png Proud 85 +10 Ambition +0.5 Prestige/month

Opposite: Humble

5

Other[edit]

ID Diplomacy Martial Stewardship Intrigue Learning Sex opinion Vassal opinion Church opinion AI Effects Other Cost
Deceitful.png Deceitful 87 -2 +3 -25 Honor -10 Opinion towards opposite: Honest -4
Honest.png Honest 88 +3 -2 +25 Honor +10 Opinion with other Honest characters

-10 Opinion towards opposite: Deceitful

1
Craven.png Craven 89 -2 -5 -20% Morale Defense

Opposite: Brave
Allows Timid Advance
Half as likely to be injured or killed in battle, quarter as likely to be imprisoned after battle
-1 Personal combat skill

-17
Brave.png Brave 90 +2 +10 +10 Opinion with other Brave characters

-10 Opinion towards opposite: Craven
+10% Morale Defense
Allows Heroic Countercharge
1.5x more likely to be injured or killed in battle, 1.25x more likely to be imprisoned after battle
+1 Personal combat skill

17
Shy.png Shy 91 -2 Opposite: Gregarious

Allows Hesitant Commander

-2
Gregarious.png Gregarious 92 +2 +5 +5 +5 Opinion with other Gregarious characters

Opposite: Shy

12
Ambitious.png Ambitious 93 +2 +2 +2 +2 +2 +40 Ambition

+10 Zeal

-50 Opinion towards characters they want something from

-5 Opinion with other Ambitious characters
Opposite: Content

8
Content.png Content 94 -1 -40 Ambition

-10 Zeal

+0.5 Piety/month

+50 Opinion towards Liege
Content characters are ineligible for most plots
Opposite: Ambitious

9
Arbitrary.png Arbitrary 95 -2 -1 -10 -20 Rationality

-10 Honor
-10 Zeal

Opposite: Just -13
Just.png Just 96 +2 +1 +10 +20 Rationality

+10 Honor
+10 Zeal

+10 Opinion with other Just characters

-10 Opinion towards opposite: Arbitrary

13
Cynical.png Cynical 97 +2 -5 +10 Rationality

-100 Zeal

-0.2 Piety/month

+10 Opinion with other Cynical characters
-10 Opinion towards opposite: Zealous

-5
Zealous.png Zealous 98 +2 +10 -10 Rationality

+100 Zeal

+1 Piety/month

+30 Opinion with other Zealous characters of same religion
-10 Opinion towards opposites: Cynical or sympathy for other religions Sympathy Christendom.png Sympathy Islam.png Sympathy Pagans.png Sympathy Zoroastrianism.png Sympathy Judaism.png Sympathy indian.png
-50 Opinion towards Infidels

37
Paranoid.png Paranoid 99 -1 +2 -10 Honor Opposite: Trusting

Quarter as likely to be imprisoned after battle

1
Trusting.png Trusting 100 +1 -2 +10 Honor Opposite: Paranoid -1
Cruel.png Cruel 101 -1 +1 -5 -10 Honor , moral damage+10%

+10 Greed

+10% Morale Offense

Opposite: Kind
Allows Charging Own Skirmishers

-5
Erudite.png Erudite 188 +2 +5
Stubborn.png Stubborn 189 -1 +1 -5 +10 Ambition

+10 Zeal

Leadership[edit]

Characters with the Brilliant strategist education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.

They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.

ID Code Unit type Casualties Morale Terrain Misc.
Light foot leader.png Light Foot Leader 102 light_foot_leader Light infantry: +20%

Heavy Infantry: -10%

Heavy infantry leader.png Heavy Infantry Leader 103 heavy_infantry_leader Heavy infantry: +20%

Cavalry: -10%

Cavalry leader.png Cavalry Leader 104 cavalry_leader Light infantry: -10%

Cavalry: +20%

Allows Heroic Countercharge
Inspiring leader.png Inspiring Leader 105 inspiring_leader Morale Offense: +15%

Morale Defense: +15%

Center: +10%

Allows Inspired Defense

Trickster.png Trickster 106 trickster Random: -30% to +30% Allows Clever Ambush
Organizer.png Organizer 107 organizer Speed: +20%

Retreat: +10%
Allows Timid Advance

Defensive leader.png Defensive Leader 108 defensive_leader Damage: -10%

Defense: +25%

Allows Inspired Defense
Experimenter.png Direct Leader 109 experimenter Center: +20%
Flanker.png Flanker 110 flanker Flank: +20%
Aggressive leader.png Aggressive Leader 111 aggressive_leader Damage: +10%

Defense: -10%

Pursue: +25%

Allows Heroic Countercharge and Reckless Charge

Siege leader.png

Siege Leader 112 siege_leader Siege time: -40%
Flat terrain leader.png Flat Terrain Leader 126 flat_terrain_leader Plains: +20%

Farmlands: +20%
Steppe: +20%

Rough terrain leader.png Rough Terrain Leader 127 rough_terrain_leader Forest: +20%

Hills: +20%

Mountain terrain leader.png Mountain Terrain Leader 128 mountain_terrain_leader Mountains: +20%
Desert terrain leader.png Desert Terrain Leader 129 desert_terrain_leader Desert: +20%
Holy warrior.png Holy Warrior 130 holy_warrior Religious enemy: +30%
Unyielding leader.png Unyielding Leader 131 unyielding_leader Defense: +10% Morale Defense: +20%
Narrow flank leader.png Narrow Flank Leader 158 narrow_flank_leader Narrow flank: +50%
War elephant leader.png War Elephant Leader 174 war_elephant_leader War elephants: +20% Morale Damage: +20%
Jungle terrain leader.png Jungle Terrain Leader 175 jungle_terrain_leader Jungle: +20%
Winter soldier.png Winter Soldier 177 winter_soldier Winter +4 base supply

Winter combat +50%


Religion[edit]

Christian[edit]

These traits are exclusive to Christians.

ID Internal name Diplomacy Martial Same religion opinion Same trait opinion Church opinion Piety/Month Other Cost
Pilgrim.png On pilgrimage 143 on_pilgrimage +10 +0.20 Gained during the Pilgrimage chain of events. n/a
Pilgrim.png Pilgrim 119 pilgrim +10 +0.10 Gained by completing the Pilgrimage chain of events. 5
Crusader.png Crusader 40 crusader +2 +25 +30 Gained by reaching the crusade target kingdom.

+10 Zeal
+1 Personal combat skill

30
Excommunicated.png Excommunicated 45 excommunicated -5 -30 -30 See excommunication n/a
Monk.png Monk 141 monk +10 +0.30 Cannot marry, cannot inherit. n/a
Nun.png Nun 142 nun +10 +0.30 Cannot marry, cannot inherit. n/a

Muslim[edit]

These traits are exclusive to Muslims, except for Sayyid and Mirza, which are "genetic".

ID Learning Martial Stewardship Same religion opinion Same trait opinion Church opinion Piety/Month Other Cost
Mujahid.png Mujahid 113 +2 +10 +30 Gained by reaching the Jihad target kingdom.

+10 Zeal
Muslim equivalent of Crusader .
+1 Personal combat skill

20
Hajjaj.png Hajjaj 114 +1 +10 +0.10 6
On hajj.png On Hajj 115 +20 +0.20 Granted during a Hajj, and replaced by Hajjaj afterwards n/a
Faqih.png Faqih 116 +3 +10 Vassal opinion

Muslim equivalent of Scholar , exclusive with other lifestyle traits.

10
Hafiz.png Hafiz 117 +5 1
Sayyid.png Sayyid 118 +5 Sayyids are the children of Sayyid fathers 3
Mirza.png Mirza 120 +5 Mirzas are the children of Sayyid mothers 1
Mutazilite.png Mutazilite 145 +5 +25 Opposed to Ashari (-50 opinion). n/a
Ashari.png Ashari 146 +25 +1.00 Prevents decadence.

Opposed to Mutazilite (-50 opinion).

n/a
Decadent.png Decadent 172 Causes character to generate decadence.

Opposed to Zealous .
-1 Personal combat skill

n/a

Zoroastrian[edit]

These traits are exclusive to Zoroastrians.

ID Internal name Diplomacy Martial Same religion opinion Same trait opinion Church opinion Piety/Month Other
Saoshyant.png Saoshyant 138 saoshyant +20 Given to the restorer of the Persian Empire

+3 Personal combat skill

Saoshyant descendant.png Saoshyant descendant 139 saoshyant_descendant +10 Automatic for all descendants of the Saoshyant

Sympathy for other religious groups[edit]

Sympathy for another religious group removes the "infidel" opinion penalty in both directions.

Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: for example, a Christian pilgrim in Jerusalem can gain sympathy for Jews and Muslims.

ID Internal name Other
Sympathy Christendom.png Sympathy for Christendom 147 sympathy_christendom Tolerates and tolerated by Christians
Sympathy Islam.png Sympathy for Islam 148 sympathy_islam Tolerates and tolerated by Muslims
Sympathy Pagans.png Sympathy for Pagans 149 sympathy_pagans Tolerates and tolerated by Pagans
Sympathy Zoroastrianism.png Sympathy for Zoroastrianism 150 sympathy_zoroastrianism Tolerates and tolerated by Zoroastrians
Sympathy Judaism.png Sympathy for Judaism 151 sympathy_judaism Tolerates and tolerated by Jews
Sympathy indian.png Sympathy for Indians 162 sympathy_indian Tolerates and tolerated by Indians

Bad priests[edit]

Priests with inappropriate traits who are unable to exercise discretion (diplomacy <= 3) or hide their habits from public view (intrigue <= 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.

The traits considered "inappropriate" depend on religion. Some traits, such as cynical , are considered unpriestly by all religions. Christians do not approve of homosexual priests, while Aztecs are baffled by the concept of a kind priest. Incapable priests are never at risk.

Bad priests get -20 church opinion and -1 monthly piety, but +50 opinion with other bad priests of the same religion.

ID Internal name Religions Eligible Church opinion Piety/Month
Bad priest christian.png Wicked Priest 152 bad_priest_christian Christian Priest -20 -1.00
Bad priest muslim.png Wicked Caliph 153 bad_priest_muslim Muslim Caliph -20 -1.00
Bad priest norse.png Unworthy Priest 154 bad_priest_norse Norse Priest or Fylkir -20 -1.00
Bad priest tengri.png Unworthy Priest 155 bad_priest_tengri Tengri Priest or high priest -20 -1.00
Bad priest zoroastrian.png Immoral Priest 156 bad_priest_zoroastrian Zoroastrian group Priest or high priest -20 -1.00
Bad priest aztec.png Unworthy Priest 157 bad_priest_aztec Aztec Priest -20 -1.00

Special[edit]

These traits are gained through special actions or circumstances.

ID Internal name Diplomacy Martial Fertility Sex opinion Vassal opinion Church opinion Notes Cost
Bastard.png Bastard 41 bastard -1 Automatically gained at birth by illegitimate children. Prevents being a normal heir. Also gets +5 relation with other bastards. n/a
Twin.png Twin 42 twin +30 Opinion with fellow twin. n/a
Legitimized bastard.png Legitimized Bastard 43 legit_bastard -1 Gained through sire's event choice. Allows for normal inheritance. (+5 relation bonus with other legit bastards?) -1
Pregnant.png Pregnant 44 pregnant +25 Opinion from spouse n/a
Kinslayer.png Kinslayer 46 kinslayer -3 -25 Opinion from dynasty members

Gained when executing family members or when discovered assassinating them. Muslims get no penalty for killing decadent relatives who have refused to straighten up. If in good relation with the Pope a special event can remove Kinslayer if you pay him a certain amount of gold.

-16
Homosexual.png Homosexual 47 homosexual -15% +30 (other homosexuals of same gender) -10 Affected by attraction opinion bonus of same sex characters instead of opposite sex characters 2
Eunuch.png Eunuch 122 eunuch -5000% -20

Cannot marry
Cannot inherit
Cannot be given landed titles
Inflicted upon prisoners by decision (Byzantine culture group only)
The Byzantine Emperor occasionally gets an event that gives him a parakoimomenos, a eunuch with (usually) one very good attribute.

n/a
Blinded.png Blinded 123 blinded -6 -10 -2 Stewardship

-2 Intrigue
-1 Health
Inflicted upon prisoners by decision (Byzantine culture group only)
-10 Personal combat rating

n/a
Born in the purple.png Born in the Purple 124 born_in_the_purple +5 +0.5 monthly prestige

Given to children born to a Byzantine Emperor during their reign.
Takes precedence in inheritance over siblings born before the emperor's reign.

n/a
Augustus.png Augustus 125 augustus +10 +0.5 monthly prestige

Automatic trait for the emperor of the restored Roman Empire

n/a
Child of consort.png Child of Concubine 133 child_of_consort -1 For characters born to a Pagan, Zoroastrian or to a Christian or Jew tribal ruler's consort. Can inherit. n/a
Peasant Leader.png Peasant Leader 134 peasant_leader -5 -20 For randomly-generated leaders of peasant revolts.

+50 with other peasant leaders

n/a
Heresiarch.png Heresiarch 135 heresiarch

For randomly-generated leaders of heretic revolts.
+30 to same religion, -50 to parent religion

n/a
Berserker.png Berserker 136 berserker -2 +4 Germanic and/or Norse characters may acquire trait through battle event

+20 from other Berserkers.
-5 Rationality.
More likely to be maimed or killed in battle
+3 Personal combat skill

12
Varangian.png Varangian 137 varangian +1 +2

North Germanic characters get trait through event chain
+10 from other Varangians
+2 Personal combat skill

n/a
Viking.png Viking 140 viking +1

Norse pagans gain through event while raiding
+0.3 Prestige/month, +15 Same Religion Opinion, +10 from other Vikings
+1 Personal combat skill

17
Reincarnation.png Reincarnation reincarnation Note: Requires Rajas of India DLC.

Character is seen as a reincarnation of another character. Children with this trait may receive a trait that their 'past life' character had. Character must be one of the Indian religions.

n/a
In hiding.png In hiding 176 in_hiding -5 -10 Character is in hiding and less vulnerable to assassination plots.

-2 prestige/month

n/a
Adventurer.png Adventurer 187 adventurer -1 +1 +1 Personal combat skill

+20% levy size
+10% maximum manpower
+20 from other adventurers
+40 AI ambition

Horse.png Horse horse -10 -10 -50% -20 -4 Health

Cannot hold titles, marry, nor inherit.

Notes[edit]

  1. Change in character's age in Ruler Designer.
  2. Female characters in the Ruler Designer can instead be given Master Seducer.

See also[edit]

Characters
Personal attributes
AttributesTraitsPietyPrestigeCultureReligionDynastyNicknamesOpinion
Objectives
Other