Traits
Traits represent a character's personality, abilities and physical characteristics. They can be gained or lost during events and education. They affect a variety of areas, everything from attributes to relations. Additionally, most traits are tied to certain events occurring or affect which options are available in events. Paying attention to obtaining the right traits is essential for a good ruler.
A trait that has opposites (functionally including different levels of the same characteristic) cannot be had simultaneously with them. For example, a character with Genius cannot also have Slow or Quick.
Traits affect the choices AI characters make in events. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose "make a move". Traits also affect AI choices in diplomatic actions, by modifying five AI parameters: rationality, zeal, greed, honor, and ambition.
Contents
Education[edit]
Each character gets an education trait upon becoming an adult and dependent on the child's education. In the base game, they are usually close to the education of their guardian, though there is some random variation. The Conclave DLC reduces the impact of the guardian's own education by implementing a focus driven system. Education by guardians with high-level military traits also grants leadership traits. Military educations can improve to the next level by a random battlefield event, while the others can be improved with random events from the corresponding focus.
| ID | Internal name | Diplomacy | Martial | Stewardship | Intrigue | Learning | Health | Fertility | Other | Cost[1] | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amateurish Plotter | 1 | amateurish_plotter | -1 | 1 | 0 | |||||||
| Flamboyant Schemer | 2 | flamboyant_schemer | -1 | 3 | 2 | |||||||
| Intricate Webweaver | 3 | intricate_webweaver | 1 | 1 | -1 | 6 | 7 | |||||
| Elusive Shadow | 4 | elusive_shadow | 2 | 2 | -1 | 9 | 12 | |||||
| Naive Appeaser | 5 | naive_appeaser | 1 | -1 | 0 | |||||||
| Underhanded Rogue | 6 | underhanded_rogue | 3 | -1 | +5% | 3 | ||||||
| Charismatic Negotiator | 7 | charismatic_negotiator | 6 | -1 | 1 | 1 | +5% | 8 | ||||
| Grey Eminence | 8 | grey_eminence | 9 | -1 | 2 | 2 | +10% | 14 | ||||
| Indulgent Wastrel | 9 | indulgent_wastrel | -1 | 1 | 0 | |||||||
| Thrifty Clerk | 10 | thrifty_clerk | -1 | 3 | +5% | 3 | ||||||
| Fortune Builder | 11 | fortune_builder | -1 | 1 | 6 | 1 | +10% | 9 | ||||
| Midas Touched | 12 | midas_touched | -1 | 2 | 9 | 2 | +15% | 15 | ||||
| Misguided Warrior | 13 | misguided_warrior | 1 | -1 | +0.5 | +1 Personal combat skill | 5 | |||||
| Tough Soldier | 14 | tough_soldier | 3 | -1 | +0.5 | +1 Personal combat skill | 7 | |||||
| Skilled Tactician | 15 | skilled_tactician | 6 | 1 | 1 | -1 | +0.5 | +1 Personal combat skill | 12 | |||
| Brilliant Strategist | 16 | brilliant_strategist | 9 | 2 | 2 | -1 | +0.5 | +1 Leadership traits +1 Personal combat skill |
17 | |||
| Detached Priest | 17 | detached_priest | -1 | 1 | 0 | |||||||
| Dutiful Cleric | 18 | martial_cleric | -1 | 3 | +10 Zeal | 2 | ||||||
| Scholarly Theologian | 19 | scholarly_theologian | 1 | 1 | -1 | 6 | -5% | +20 Zeal | 6 | |||
| Mastermind Theologian | 20 | mastermind_theologian | 2 | 2 | -1 | 9 | -5% | +30 Zeal | 11 |
For characters of non-Christian religions, the cross in the icons of Learning education traits is replaced by a more appropriate symbol (crescent for Muslims, menorah for Jews, triquetra for pagans, etc).
Childhood[edit]
With the Conclave DLC active, children can acquire childhood traits, determined by their childhood focus, that will influence which education traits they eventually receive. Each such trait provides a +1 bonus to a specific attribute. Each childhood trait has several adult traits into which it may evolve during adolescence, ensuring that no childhood traits are retained into adulthood.
See the table at Education (Conclave)#Traits for the educational effects of each childhood trait, as well as the adult traits they can evolve into.
Health[edit]
Health-related traits are usually obtained through events or epidemics. Characters at court in a province being ravaged by an epidemic disease may randomly be stricken by it.
| ID | Diplomacy | Martial | Stewardship | Intrigue | Learning | Health | Fertility | Sex opinion | Vassal opinion | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stressed | 21 | -1 | -1 | -1 | -10% | 1.25x more likely to be injured, killed, or imprisoned in battle | -14 | ||||||
| Depressed | 22 | -1 | -1 | -1 | -1 | -1 | -1 | -5% | Enables Commit Suicide decision 1.25x more likely to be injured, killed or imprisoned in battle |
-15 | |||
| Lunatic | 23 | -10 | -5 | +10 Opinion with other Lunatic -50 Rationality |
-5 | ||||||||
| Possessed | 24 | -10 | +1 Personal combat skill | +10 Opinion with other Possessed characters -40 Rationality |
0 | ||||||||
| Ill | 25 | -1 | -2 | -10% | 1.1x more likely to be injured, killed or imprisoned in battle -1 Personal combat skill |
n/a | |||||||
| Pneumonic | 26 | -2 | -2 | -2 | -2 | -2 | -4 | -50% | 1.25x more likely to be injured, killed or imprisoned in battle -3 Personal combat skill |
n/a | |||
| Syphilitic | 27 | -1 | -1 | -1 | -1 | -1 | -2 | -20% | -30 | Inherit Chance 10% 1.25x more likely to be injured, killed or imprisoned in battle |
-44 | ||
| Leper | 28 | -2 | -2 | -20% | -50 | -20 | Twice as likely to be injured, killed or imprisoned in battle -2 Personal combat skill |
-66 | |||||
| Wounded | 29 | -1 | -1 | 1.15x more likely to be injured, killed or imprisoned in battle -1 Personal combat skill |
-11 | ||||||||
| Maimed | 30 | -2 | -2 | -15 | +10 Opinion with other Maimed characters 1.25x more likely to be injured, killed or imprisoned in battle |
-25 | |||||||
| Infirm | 31 | -3 | -3 | -3 | -3 | -3 | -1 | -30% | May be gained in an event by characters over 50 -10 Rationality |
-31 | |||
| Incapable | 32 | -6 | -6 | -6 | -6 | -6 | -3 | -30% | Character will need a regent Thrice as likely to be injured, killed or imprisoned in battle |
-66 | |||
| Drunkard | 33 | -2 | -5 | -5 Rationality 1.1x more likely to be injured, killed or imprisoned in battle |
-5 | ||||||||
| Tuberculosis | 34 | -2 | 1.1x more likely to be injured, killed or imprisoned in battle -2 Personal combat skill |
n/a | |||||||||
| Typhoid Fever | 35 | -2 | 1.1x more likely to be injured, killed or imprisoned in battle -4 Personal combat skill |
n/a | |||||||||
| Typhus | 36 | -4 | 1.5x more likely to be injured, killed or imprisoned in battle -4 Personal combat skill |
n/a | |||||||||
| Bubonic Plague | 37 | -7 | 1.5x more likely to be injured, killed or imprisoned in battle -10 Personal combat skill |
n/a | |||||||||
| Measles | 38 | -2 | 1.1x more likely to be injured, killed or imprisoned in battle -3 Personal combat skill |
n/a | |||||||||
| Smallpox | 39 | -3 | 1.1x more likely to be injured, killed or imprisoned in battle -10 Personal combat skill |
n/a | |||||||||
| Aztec Disease | 132 | -1 | -1 | -1 | -1 | -1 | -3 | -20% | -30 | Sunset Invasion DLC | n/a | ||
| Scarred | 121 | Gained when Wounded heals
+0.10 Prestige/Month |
1 | ||||||||||
| Sickly | 144 | -2.5 | Babies can be born sickly. Will be removed between ages 2-6 if child lives. | n/a |
Congenital[edit]
Congenital traits are randomly assigned at birth (although a few, like Stutter, may also be granted by childhood events). Parents have a (small) chance of passing these traits onto their children. For strategies, see Breeding.
Good[edit]
| ID | Internal name | Diplomacy | Martial | Stewardship | Intrigue | Learning | Health | Fertility | Sex opinion | Vassal opinion | At Birth Chance | Inherit Chance | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attractive | 53 | fair | +1 | +30 | 1% | 15% | Opposite: ugly |
16 | ||||||||
| Genius | 56 | genius | +5 | +5 | +5 | +5 | +5 | +5 | 0.5% | 15% | +30 Rationality. Opposites: imbecile |
30 | ||||
| Quick | 57 | quick | +3 | +3 | +3 | +3 | +3 | 1% | 15% | +15 Rationality. Opposites: imbecile |
15 | |||||
| Strong | 61 | strong | +1 | +2 | +2 | +10% | +10 | +10 | 1% | 15% | Opposite: weak +20 opinion from tribal characters |
40 |
Bad[edit]
| ID | Diplomacy | Martial | Stewardship | Intrigue | Learning | Health | Fertility | Sex opinion | Vassal opinion | At Birth chance | Inherit chance | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Clubfooted | 48 | -1 | -10 | 0.5% | 15% | +5 Opinion with other Clubfooted characters 1.25x more likely to be injured or killed in battle |
-4 | ||||||||
| Harelip | 49 | -1 | -10 | 0.5% | 15% | +5 Opinion with other Harelipped characters | -4 | ||||||||
| Hunchback | 50 | -1 | -30 | -5 | 0.5% | 15% | +5 Opinion with other Hunchbacked characters 1.25x more likely to be injured or killed in battle |
-19 | |||||||
| Lisp | 51 | -1 | -5 | 0.5% | 15% | +5 Opinion with other Lisping characters Allows Confused Orders |
-1 | ||||||||
| Stutter | 52 | -1 | 0.5% | 15% | +5 Opinion with other Stuttering characters Allows Confused Orders |
2 | |||||||||
| Ugly | 54 | -1 | -20 | 1% | 10% | Opposite: attractive |
-11 | ||||||||
| Dwarf | 55 | -1 | -30 | 0.25% | 25% | +10 Opinion with other Dwarfs 1.25x more likely to be injured or killed in battle |
-11 | ||||||||
| Slow | 58 | -3 | -3 | -3 | -3 | -3 | 1% | 15% | -15 Rationality. Opposites: imbecile |
-15 | |||||
| Imbecile | 59 | -8 | -8 | -8 | -8 | -8 | -10 | 0.5% | 15% | -30 Rationality. Opposites: slow |
-65 | ||||
| Inbred | 60 | -5 | -5 | -5 | -5 | -5 | -1.5 | -30% | -20 | * | 25% | -20 Rationality Thrice as likely to be injured or killed in battle |
-81 | ||
| Weak | 62 | -1 | -1 | -5% | -10 | -10 (Feudal) -20 (Tribal) |
1% | 15% | Opposite: strong 2.5x more likely to be injured or killed in battle |
-27 |
Non-congenital[edit]
With patch 2.5.2, a non-congenital equivalent of some congenital traits has been added. They can be gained via education.
Lifestyle[edit]
Lifestyle traits are given after prolonged selection of a focus. Without Way of Life, they are granted by lifestyle event chains that occur randomly.
Lifestyle event chains will not trigger for characters who already have a lifestyle trait. However, it is possible to gain more than one by certain events that grant them despite not being lifestyle events, or with the Ruler Designer. Note that Faqih
also counts as a lifestyle trait.
Traits are sorted by their main attribute:
| ID | Internal name | Diplomacy | Martial | Stewardship | Intrigue | Learning | Fertility | Church opinion | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Socializer | 183 | socializer | +3 | +20 opinion with other Socializers +10 Sex appeal opinion |
12 | |||||||
| Game Master | 186 | gamer | +2 | +1 | +20 opinion with other Game Masters | 10 | ||||||
| Hedonist | 64 | hedonist | +2 | +1 | +20% | -10 (Christian) | +20 Opinion with other Hedonists -10 Opinion towards Celibate characters |
10 | ||||
| Duelist | 69 | duelist | +3 | +20 Opinion with other Duelists +5 Personal combat skill |
10 | |||||||
| Hunter | 70 | hunter | +1 | +2 | +20 Opinion with other Hunters | 10 | ||||||
| Strategist | 182 | strategist | +2 | +1 | +20 opinion with other Strategists | 12 | ||||||
| Administrator | 180 | administrator | +3 | |
10 | |||||||
| Architect | 181 | architect | +1 | +2 | +20 opinion with other Architects | 10 | ||||||
| Gardener | 66 | gardener | +2 | +1 | +20 opinion with other Gardeners | 10 | ||||||
| Master Schemer | 184 | schemer | +3 | -10 opinion with other Master Schemers | 10 | |||||||
| Impaler | 68 | impaler | +2 | +1 | +20 opinion with other Impalers |
10 | ||||||
| Master Seducer | 178 | seducer | +1 | +2 | +50 Sex appeal opinion Opposites: Celibate |
12 | ||||||
| Master Seductress | 179 | seductress | +1 | +2 | +50 Sex appeal opinion Opposites: Celibate |
n/a[2] | ||||||
| Scholar | 65 | scholar | +3 | +20 Opinion with other Scholars Opposite: Faqih |
10 | |||||||
| Theologian | 185 | theologian | +1 | +2 | 10 | |||||||
| Mystic | 67 | mystic | +1 | +2 | +20 Opinion with other Mystics | 10 |
As of Way of Life, the following traits are no longer lifestyle traits:
Personality[edit]
Personality traits appear during childhood and are influenced by the child's guardian. They may also be gained or lost by events later in life. Characters with 5-6 personality traits are less likely to gain new ones, and characters with too many personality traits can lose them randomly.
Male Christians with at least 8 Martial and 25 Piety who are Humble
, Diligent
, and Brave
and do not have any of the Seven Deadly Sins or Cynical, will gain the True Christian Knight modifier in an event, granting +0.05 monthly piety and +10 temple vassal opinion.
The Seven Sins and Virtues[edit]
| ID | Diplomacy | Martial | Stewardship | Intrigue | Learning | Fertility | Sex opinion | Vassal opinion | Church opinion | AI Effects | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaste | 74 | +1 | -15% | +10 (Christian) | +10 Zeal | Muslims cannot be chaste +0.5 Piety/month |
3 | |||||||
| Lustful | 73 | +1 | +20% | -10 (Christian) | +20 Greed -10 Zeal |
-0.25 Piety/month Opposite: Chaste |
0 | |||||||
| Temperate | 76 | +2 | +10 | -20 Greed +10 Zeal |
+10 Opinion with other Temperate -10 Opinion towards opposite: Gluttonous |
7 | ||||||||
| Gluttonous | 75 | -2 | -15 | -10 | +20 Greed -10 Zeal |
+5 Opinion with other Gluttonous Opposite: Temperate |
-12 | |||||||
| Charitable | 78 | +3 | +10 | +10 Honor -15 Ambition |
+10 Opinion with other Charitable -10 Opinion towards opposite: Greedy |
8 | ||||||||
| Greedy | 77 | -1 | -10 Honor +15 Ambition |
+10% Global Taxes Opposite: Charitable |
4 | |||||||||
| Diligent | 80 | +1 | +1 | +1 | +1 | +1 | +10 | -10 Greed +10 Zeal |
+10 Opinion with other Diligent -10 Opinion towards opposite: Slothful |
15 | ||||
| Slothful | 79 | -1 | -1 | -1 | -1 | -1 | -10 | -10 Ambition +10 Greed |
Opposite: Diligent Allows Hesitant Commander |
-15 | ||||
| Patient | 84 | +1 | +1 | +1 | +1 | +10 Rationality | -10 Opinion towards opposite: Wroth +20% Defense |
9 | ||||||
| Wroth | 83 | -1 | +3 | -1 | -10 Rationality Honor -5 |
Opposite: Patient Allows Reckless Charge |
1 | |||||||
| Kind | 82 | +2 | -2 | +10 | +10 Honor | +10 Opinion with other Kind -10 Opinion towards opposites: Envious |
10 | |||||||
| Envious | 81 | -1 | +2 | -10 Honor | -15 Opinion towards Liege Opposite: Kind |
1 | ||||||||
| Humble | 86 | -10 Ambition | +1 Piety/month +10 Opinion with other Humble |
20 | ||||||||||
| Proud | 85 | +10 Ambition | +0.5 Prestige/month Opposite: Humble |
5 |
Other[edit]
| ID | Diplomacy | Martial | Stewardship | Intrigue | Learning | Sex opinion | Vassal opinion | Church opinion | AI Effects | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Deceitful | 87 | -2 | +3 | -25 Honor | -10 Opinion towards opposite: Honest |
-4 | |||||||
| Honest | 88 | +3 | -2 | +25 Honor | +10 Opinion with other Honest -10 Opinion towards opposite: Deceitful |
1 | |||||||
| Craven | 89 | -2 | -5 | -20% Morale Defense Opposite: Brave |
-17 | ||||||||
| Brave | 90 | +2 | +10 | +10 Opinion with other Brave -10 Opinion towards opposite: Craven |
17 | ||||||||
| Shy | 91 | -2 | Opposite: Gregarious Allows Hesitant Commander |
-2 | |||||||||
| Gregarious | 92 | +2 | +5 | +5 | +5 Opinion with other Gregarious Opposite: Shy |
12 | |||||||
| Ambitious | 93 | +2 | +2 | +2 | +2 | +2 | +40 Ambition +10 Zeal |
-50 Opinion towards characters they want something from -5 Opinion with other Ambitious |
8 | ||||
| Content | 94 | -1 | -40 Ambition -10 Zeal |
+0.5 Piety/month +50 Opinion towards Liege |
9 | ||||||||
| Arbitrary | 95 | -2 | -1 | -10 | -20 Rationality -10 Honor |
Opposite: Just |
-13 | ||||||
| Just | 96 | +2 | +1 | +10 | +20 Rationality +10 Honor |
+10 Opinion with other Just -10 Opinion towards opposite: Arbitrary |
13 | ||||||
| Cynical | 97 | +2 | -5 | +10 Rationality -100 Zeal |
-0.2 Piety/month +10 Opinion with other Cynical |
-5 | |||||||
| Zealous | 98 | +2 | +10 | -10 Rationality +100 Zeal |
+1 Piety/month +30 Opinion with other Zealous |
37 | |||||||
| Paranoid | 99 | -1 | +2 | -10 Honor | Opposite: Trusting Quarter as likely to be imprisoned after battle |
1 | |||||||
| Trusting | 100 | +1 | -2 | +10 Honor | Opposite: Paranoid |
-1 | |||||||
| Cruel | 101 | -1 | +1 | -10 | -10 Honor +10 Greed |
+10% Morale Offense Opposite: Kind |
-5 | ||||||
| Erudite | 188 | +2 | +5 | ||||||||||
| Stubborn | 189 | -1 | +1 | -5 | +10 Ambition +10 Zeal |
Leadership[edit]
Characters with the Brilliant strategist
education start with one free leadership trait. Leadership traits are gained through events triggered after a battle in which the character was a leader.
They are used by commanders during combat to determine casualties and morale. A high martial skill enhances a character's bonuses and mitigates the penalties of leadership traits.
| ID | Code | Unit type | Casualties | Morale | Terrain | Misc. | ||
|---|---|---|---|---|---|---|---|---|
| Light Foot Leader | 102 | light_foot_leader | Light infantry: +20% Heavy Infantry: -10% |
|||||
| Heavy Infantry Leader | 103 | heavy_infantry_leader | Heavy infantry: +20% Cavalry: -10% |
|||||
| Cavalry Leader | 104 | cavalry_leader | Light infantry: -10% Cavalry: +20% |
Allows Heroic Countercharge | ||||
| Inspiring Leader | 105 | inspiring_leader | Morale Offense: +15% Morale Defense: +15% |
Center: +10% Allows Inspired Defense | ||||
| Trickster | 106 | trickster | Random: -30% to +30% | Allows Clever Ambush | ||||
| Organizer | 107 | organizer | Speed: +20% Retreat: +10% | |||||
| Defensive Leader | 108 | defensive_leader | Damage: -10% Defense: +25% |
Allows Inspired Defense | ||||
| Direct Leader | 109 | experimenter | Center: +20% | |||||
| Flanker | 110 | flanker | Flank: +20% | |||||
| Aggressive Leader | 111 | aggressive_leader | Damage: +10%
Defense: -10% |
Pursue: +25% Allows Heroic Countercharge and Reckless Charge | ||||
| Siege Leader | 112 | siege_leader | Siege time: -40% | |||||
| Flat Terrain Leader | 126 | flat_terrain_leader | Plains: +20% Farmlands: +20% |
|||||
| Rough Terrain Leader | 127 | rough_terrain_leader | Forest: +20% Hills: +20% |
|||||
| Mountain Terrain Leader | 128 | mountain_terrain_leader | Mountains: +20% | |||||
| Desert Terrain Leader | 129 | desert_terrain_leader | Desert: +20% | |||||
| Holy Warrior | 130 | holy_warrior | Religious enemy: +30% | |||||
| Unyielding Leader | 131 | unyielding_leader | Defense: +10% | Morale Defense: +20% | ||||
| Narrow Flank Leader | 158 | narrow_flank_leader | Narrow flank: +50% | |||||
| War Elephant Leader | 174 | war_elephant_leader | War elephants: +20% | Morale Damage: +20% | ||||
| Jungle Terrain Leader | 175 | jungle_terrain_leader | Jungle: +20% | |||||
| Winter Soldier | 177 | winter_soldier | Winter +4 base supply Winter combat +50% |
Religion[edit]
Christian[edit]
These traits are exclusive to Christians.
| ID | Internal name | Diplomacy | Martial | Same religion opinion | Same trait opinion | Church opinion | Piety/Month | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| On pilgrimage | 143 | on_pilgrimage | +10 | +0.20 | Gained during the Pilgrimage chain of events. | n/a | |||||
| Pilgrim | 119 | pilgrim | +10 | +0.10 | Gained by completing the Pilgrimage chain of events. | 5 | |||||
| Crusader | 40 | crusader | +2 | +25 | +30 | Gained by reaching the crusade target kingdom. +10 Zeal |
30 | ||||
| Excommunicated | 45 | excommunicated | -5 | -30 | -30 | See excommunication | n/a | ||||
| Monk | 141 | monk | +10 | +0.30 | Cannot marry, cannot inherit. | n/a | |||||
| Nun | 142 | nun | +10 | +0.30 | Cannot marry, cannot inherit. | n/a |
Muslim[edit]
These traits are exclusive to Muslims, except for Sayyid and Mirza, which are "genetic".
| ID | Learning | Martial | Stewardship | Same religion opinion | Same trait opinion | Church opinion | Piety/Month | Other | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mujahid | 113 | +2 | +10 | +30 | Gained by reaching the Jihad target kingdom. +10 Zeal |
20 | |||||
| Hajjaj | 114 | +1 | +10 | +0.10 | 6 | ||||||
| On Hajj | 115 | +20 | +0.20 | Granted during a Hajj, and replaced by Hajjaj |
n/a | ||||||
| Faqih | 116 | +3 | +10 Vassal opinion Muslim equivalent of Scholar |
10 | |||||||
| Hafiz | 117 | +5 | 1 | ||||||||
| Sayyid | 118 | +10 | Sayyids are the children of Sayyid |
3 | |||||||
| Mirza | 120 | +5 | Mirzas are the children of Sayyid |
1 | |||||||
| Mutazilite | 145 | +5 | +25 | Opposed to Ashari |
n/a | ||||||
| Ashari | 146 | +25 | +1.00 | Prevents decadence. Opposed to Mutazilite |
n/a | ||||||
| Decadent | 172 | Causes character to generate decadence. Opposed to Zealous |
n/a |
Zoroastrian[edit]
These traits are exclusive to Zoroastrians.
Sympathy for other religious groups[edit]
Sympathy for another religious group removes the "infidel" opinion penalty in both directions.
Some methods of religious conversion have a chance to leave characters with sympathy for their former religious group. It is also possible to gain these traits through events: for example, a Christian pilgrim in Jerusalem can gain sympathy for Jews and Muslims.
| ID | Internal name | Other | ||
|---|---|---|---|---|
| Sympathy for Christendom | 147 | sympathy_christendom | Tolerates and tolerated by Christians | |
| Sympathy for Islam | 148 | sympathy_islam | Tolerates and tolerated by Muslims | |
| Sympathy for Pagans | 149 | sympathy_pagans | Tolerates and tolerated by Pagans | |
| Sympathy for Zoroastrianism | 150 | sympathy_zoroastrianism | Tolerates and tolerated by Zoroastrians | |
| Sympathy for Judaism | 151 | sympathy_judaism | Tolerates and tolerated by Jews | |
| Sympathy for Indians | 162 | sympathy_indian | Tolerates and tolerated by Indians |
Bad priests[edit]
Priests with inappropriate traits who are unable to exercise discretion (diplomacy <= 3) or hide their habits from public view (intrigue <= 3) are at risk of becoming known as immoral. For most religions, "priests" include both theocratic rulers and court chaplains. These traits require the Sons of Abraham DLC.
The traits considered "inappropriate" depend on religion. Some traits, such as cynical
, are considered unpriestly by all religions. Christians do not approve of homosexual
priests, while Aztecs are baffled by the concept of a kind
priest. Incapable
priests are never at risk.
Bad priests get -20 church opinion and -1 monthly piety, but +50 opinion with other bad priests of the same religion.
Special[edit]
These traits are gained through special actions or circumstances.
| ID | Internal name | Diplomacy | Martial | Fertility | Sex opinion | Vassal opinion | Church opinion | Notes | Cost | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bastard | 41 | bastard | -1 | Automatically gained at birth by illegitimate children. Prevents being a normal heir. Also gets +5 relation with other bastards. | n/a | ||||||
| Twin | 42 | twin | +30 Opinion with fellow twin. | n/a | |||||||
| Legitimized Bastard | 43 | legit_bastard | -1 | Gained through sire's event choice. Allows for normal inheritance. (+5 relation bonus with other legit bastards?) | -1 | ||||||
| Pregnant | 44 | pregnant | +25 Opinion from spouse | n/a | |||||||
| Kinslayer | 46 | kinslayer | -3 | -25 Opinion from dynasty members Gained when executing family members or when discovered assassinating them. Muslims get no penalty for killing decadent relatives who have refused to straighten up. If in good relation with the Pope a special event can remove Kinslayer if you pay him a certain amount of gold. |
-16 | ||||||
| Homosexual | 47 | homosexual | -15% | +30 (other homosexuals of same gender) | -10 | Affected by attraction opinion bonus of same sex characters instead of opposite sex characters | 2 | ||||
| Eunuch | 122 | eunuch | -5000% | -20 |
Cannot marry |
n/a | |||||
| Blinded | 123 | blinded | -6 | -10 | -2 Stewardship -2 Intrigue |
n/a | |||||
| Born in the Purple | 124 | born_in_the_purple | +10 | +0.5 monthly prestige Given to children born to a Byzantine Emperor during their reign. |
n/a | ||||||
| Augustus | 125 | augustus | +15 | +0.5 monthly prestige Automatic trait for the emperor of the restored Roman Empire |
n/a | ||||||
| Child of Concubine | 133 | child_of_consort | -1 | For characters born to a Pagan, Zoroastrian or to a Christian or Jew tribal ruler's consort. Can inherit. | n/a | ||||||
| Peasant Leader | 134 | peasant_leader | -5 | -20 | For randomly-generated leaders of peasant revolts. +50 with other peasant leaders |
n/a | |||||
| Heresiarch | 135 | heresiarch |
For randomly-generated leaders of heretic revolts. |
n/a | |||||||
| Berserker | 136 | berserker | -2 | +4 | Norse/Saxon pagans may acquire trait through battle event +20 from other Berserkers. |
12 | |||||
| Varangian | 137 | varangian | +1 | +2 |
North Germanic characters get trait through event chain |
n/a | |||||
| Viking | 140 | viking | +1 |
Norse pagans gain through event while raiding |
17 | ||||||
| Reincarnation | reincarnation | Note: Requires Rajas of India DLC.
Character is seen as a reincarnation of another character. Children with this trait may receive a trait that their 'past life' character had. Character must be one of the Indian religions. |
n/a | ||||||||
| In hiding | 176 | in_hiding | -5 | -10 | Character is in hiding and less vulnerable to assassination plots. -2 prestige/month |
n/a | |||||
| Adventurer | 187 | adventurer | -1 | +1 | +1 Personal combat skill +20% levy size |
||||||
| Horse | horse | -10 | -10 | -50% | -20 | -4 Health Cannot hold titles, marry, nor inherit. |
Notes[edit]
- ↑ Change in character's age in Ruler Designer.
- ↑ Female characters in the Ruler Designer can instead be given Master Seducer.
