The Old Gods
It allows a new start date of 867 AD, unlocks a new rebellion system, and makes Pagans playable while adding new mechanics for them.
The launch price was $14.99/€14.99.
It was met with generally favorable reviews, with a metascore of 88 on Metacritic.
The following features are included in the patch and DLC:
- Pagans and Zoroastrians will be playable.
- The start date will be pushed back to 867. No dates between 867 and 1066 will be playable.
- Base Religious Authority depends on holding holy sites (should make it harder to reach and hold at 100% as it is now)
- Pagans only have Gavelkind, harsher short reign penalties, can not demand vassals to convert, are more susceptible to conversion from monotheistic religions.
- To reform a pagan religion, you need 3 of 5 holy sites and a lot of piety.
- It will be possible to restore Zoroastrianism to prominence by recreating the Persian Empire, thus retaking the religion's holy sites, and appointing a Moabadan-Moabad, and the possibility of becoming the Saoshyant - the prophesized saviour of Zoroastrianism, which is represented as a nickname and trait. Your descendants will also receive a slightly weaker version of this trait, which they will be able to keep even if they convert to another religion.
- Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs.
- Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head, the title will be granted to the ruler who restored the religion.
- Reformed pagans gain holy war and Crusade CBs styled as "Great Holy Wars" but lose subjugation CB and defensive attrition.
- Unreformed pagan religions become heresies upon reformation.
- All religions will have 5 holy sites (listed below).
- Some heresies have separately scripted holy sites, but most share holy sites with their parent religion.
- Pagan temples can have female holders.
- Most of the new mechanics will not be hard-coded and can be easily changed through scripts for modders.
- You can take female rulers as captive concubine and any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others.
- If you make a married woman your concubine it will break her marriage.
- Zoroastrians accept and encourage incest - an incestuous marriage, particularly with a close family member will garner an opinion bonus from vassals.
Known holy sites
- Catholic: Santiago, Jerusalem, Rome, Canterbury, Cologne
- Orthodox: Ephesos, Constantinople, Piraeus, Jerusalem, Antioch
- Miaphysite: Alexandria, Makuria, Jerusalem, Antioch, Aksum
- Sunni: Mecca, Medina, Jerusalem, Baghdad, Cordoba
- Shi'a: Mecca, Medina, Jerusalem, Damascus, Al Nadjaf
- Norse: Tholen, Paderborn, Uppsala, Lejre, and Mære
- Romuva: Rana, Chelmno, Podlasie, Zemgale, Bryansk
- Slavic: Plock, Rana, Novgorod, Kiev, Birlad
- Suomenusko: Raviola, Hiiumaa, Tikhvin, Solotchka, Perm
- Tengri: Itil, Omsk, Crimea, Kyzylorda, Pest
- West African: Marrakech, Atlas Mnt, Medjerda, Timbuktu, Mali
- Zoroastrian: Nishapur, Sistan, Fars, Oromieh, Balkh