Combat tactics

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During combat, each flank gets a combat tactic selected:

  • Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size).
  • Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected.
  • Modifiers: base weight is modified (multiplied and stackable) based on flank commander and/or flank composition and proportion of a unit among the same kind of units:
    • Skirmish units = Archers + Light cavalry + Horse archers + Camel Cavalry
    • Melee units = Heavy infantry + Pikemen + Heavy cavalry
    • Tactics involving Light Infantry or War Elephant compare the number to the entire army size.
  • Selection: a tactic is selected randomly among the weighted eligible tactics.
  • Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.
  • Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender.

References:

As of Horse Lords 2.4.2, War Elephants are counted as Heavy Cavalry and Horse Archers are counted as Light Cavalry for the "eligibility" check (in addition to being considered War Elephants and Horse Archers). As of Horse Lords 2.4.3 beta, Harass and Raid have added the condition that Horse Archers are below 50% as a work-around for this bug.


Normal Tactics[edit]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic light infantry.png No Tactic 1
  • Never
Tactic light cavalry.png General Skirmish 18 Skirmish
  • Skirmish
3
Tactic light cavalry.png Harass 18 Harass
  • Skirmish
  • Light Cavalry 5% OR Camel Cavalry 5%
  • Horse Archers < 50%

One of the following:

  • Light Cavalry <45% AND Camel Cavalry <45%
  • Light Cavalry <75% AND Camel Cavalry <75% AND Martial 12

(Basically if too much % use disorganized instead.)

2
  • 2 – Martial 8, Light Cav 30% OR Camel Cav 30%
  • 2 - Martial 12, Light Cav 40% OR Camel Cav 40%
  • 2 - Martial 16, Light Cav 50% OR Camel Cav 50%
  • Light Cav Offensive +300%
  • Camel Cav Offensive +300%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -40%
  • Camel Cav Defence -40%
Swarm +100%
Tactic light cavalry.png Disorganised Harass 18 Harass
  • Skirmish
  • Light Cavalry 40% OR Camel Cavalry 40%
  • Horse Archers < 50%
  • Light Cavalry 75% OR Camel Cavalry 75% OR No leader OR Leader martial < 12

(If flank has leader with Martial 12 it triggers at 75% Light/Camel Cavalry, otherwise it triggers at 40% Light/Camel Cavalry.)

2
  • 1.5 – Light Cav 50% OR Camel Cav 50%
  • 1.5 - Light Cav 70% OR Camel Cav 70%
  • 1.5 - Light Cav 90% OR Camel Cav 90%
  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -60%
  • Camel Cav Defence -60%
Swarm +100%
Tactic light cavalry.png Volley Harass 18 Harass
  • Skirmish
  • Light Cavalry 1% OR Camel Cavalry 1%
  • Archers 1%
  • AND archers <30%
  • Light infantry 10%
4
  • 1.5 – Martial 8, Light Infantry 40%, Archers 20%
  • 1.5 – Martial 12, Light Infantry 40%, Archers 20%
  • 1.5 – Martial 16, Light Infantry 40%, Archers 20%
  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Archers Offensive +60%
  • Light Infantry Offensive +80%
  • Horse Archers Offensive -180%
Swarm +100%
Tactic archers.png Volley 18 Volley
  • Skirmish
  • Archers 1%
  • Archers <40%
3
  • 1.5 – Martial 8, Archers 10%
  • 1.5 – Martial 12, Archers 20%
  • 1.5 – Martial 16, Archers 30%
  • Archers Offensive +200%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Horse Archers Offensive -150%
Harass +100%
Tactic archers.png Swarm Volley 18 Volley
  • Skirmish
  • Archers 1%
  • Horse Archers 1%
  • Location NOT forest, woods, mountain, jungle, or marsh
3
  • 1.5 – Martial 8, Archers 70%, Horse Archers 30%
  • 1.5 – Martial 12, Archers 60%, Horse Archers 30%
  • 1.5 – Martial 16, Archers 50%, Horse Archers 30%
  • Archers Offensive +120%
  • Horse Archers Offensive +60%
  • Light Cav Offensive -180%
  • Camel Cav Offensive -180%
Harass +100%
Tactic horse archers.png Swarm 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • Horse Archers <35%

OR Martial 12 and Horse archers <65%

  • NOT location forest, woods, mountain, jungle, or marsh

(Basically if too much % use disorganized instead)

3
  • 1.5 – Martial 8, Horse Archers 20%
  • 1.5 – Martial 12, Horse Archers 30%
  • 1.5 – Martial 16, Horse Archers 40%
  • Horse Archers Offensive +100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Volley +100%
Tactic horse archers.png Disorganised Swarm 18 Swarm
  • Skirmish
  • Horse Archers 30%
  • Horse archers 50% OR Martial < 12 OR No leader
  • NOT location forest, woods, mountain, jungle, or marsh
3
  • 1.5 – Horse Archers 50%
  • 1.5 – Horse Archers 70%
  • 1.5 – Horse Archers 90%
  • Horse Archers Offensive +50%
  • Horse Archers Defensive -100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Volley +100%
Tactic horse archers.png Harass Swarm 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • Horse archers < 35%

OR martial 12 and horse archers <65%

  • NOT location Forest, woods, mountain, jungle, or marsh

(No other requirements.)

3
  • 1.5 – Martial 8, Horse Archers 20%, Light Cav 30% OR Camel Cav 30%
  • 1.5 – Martial 12, Horse Archers 30%, Light Cav 30% OR Camel Cav 30%
  • 1.5 – Martial 16, Horse Archers 40%, Light Cav 30% OR Camel Cav 30%
  • Horse Archers Offensive +120%
  • Light Cav Offensive +60%
  • Camel Cav Offensive +60%
  • Archers Offensive -180%
Volley +100%
Tactic heavy infantry.png Shieldwall 12 Defensive
  • Skirmish
  • Archers 1%
  • Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%
3
  • 3 – Martial 12, Pikemen 30%
  • 3 – Martial 12, Heavy Infantry 30%
  • 3 - Martial 16, Pikemen 30%
  • 3 – Martial 16, Heavy Infantry 30%
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cav Defensive -50%
  • Camel Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Feint 12 Defensive
  • Skirmish
  • Light Infantry 20%
  • Archers 20%
3
  • 3 – Martial 12, Archers 30%
  • 3 – Martial 12, Light Infantry 40%
  • Light Infantry Offensive +100%
  • Archers Offensive +150%
  • Light Infantry Defensive +50%
  • Heavy Infantry Offensive -50%
  • Heavy Infantry Defensive -50%
  • Heavy Cavalry Offensive -50%
  • Heavy Cavalry Defensive -50%
Tactic heavy infantry.png Grey Wall 12 Defensive
  • Skirmish
  • War Elephants 2.5%
5
  • 3 – Martial 12, Archers 30%
  • 3 – Martial 12, War Elephants 5%
  • 3 – Martial 12, War Elephants 7.5%
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • War Elephants Defensive +150%
  • Archers Offensive +120%
  • Archers Defensive +60%
  • Light Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Prepare 1 Defensive
  • Skirmish
  • Days = 15
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 - Martial 16
  • Change Phase to Melee
Tactic heavy cavalry.png Charge on Undefended 2 Charge
  • Skirmish
  • Days = 3
  • Not Flanking
1
  • 100 - Enemy has 60% archers TOTAL in his flank
  • Change Phase to Melee
Tactic heavy cavalry.png Charge of Opportunity 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
3
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Charge 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
10
  • 3 – Martial 12, Horse Archers 30%
  • 3 – Martial 12, Heavy Infantry 10%
  • 3 – Martial 12, Heavy Cavalry 10%
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Crushing Charge 10 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
  • War Elephants 1%

OR Heavy Cavalry 20%

2
  • 3 - Martial 8, War Elephants 4%
  • 3 - Martial 12, War Elephants 3%
  • 3 - Martial 18, War Elephants 2%
  • 8 - Martial 18, Heavy Cavalry 40%
  • Note: Modifiers compare troops to total army size.
  • Heavy Cavalry Offensive +175%
  • War Elephants Offensive +250%
  • Change Phase to Melee
Tactic heavy infantry.png Wait 1 Stand Fast
  • Melee
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 - Martial 16
Tactic heavy infantry.png Advance 18 Advance
  • Melee
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Heavy Infantry 70%
  • 1.5 – Martial 12, Heavy Infantry 60%
  • 1.5 – Martial 16, Heavy Infantry 50%
  • Heavy Infantry Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Pikemen Offensive -150%
Stand Fast +300%
Tactic heavy infantry.png Awesome Advance 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30%
  • 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30%
  • 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30%
  • Heavy Infantry Offensive +240%
  • Heavy Cavalry Offensive +60%
  • Pikemen Offensive -180%
Stand Fast +300%
Tactic pikemen.png Stand Fast 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Terrain = Forest
3
  • 1.5 – Martial 8, Pikemen 70%
  • 1.5 – Martial 12, Pikemen 60%
  • 1.5 – Martial 16, Pikemen 50%
  • Pikemen Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Charge +300%
Tactic pikemen.png Slow Advance 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30%
  • 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30%
  • 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30%
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +60%
  • Heavy Cavalry Offensive -180%
Charge +300%
Tactic heavy cavalry.png Awesome Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 8, Heavy Cavalry 70%
  • 1.5 – Martial 12, Heavy Cavalry 60%
  • 1.5 – Martial 16, Heavy Cavalry 50%
  • Heavy Cavalry Offensive +300%
  • Heavy Infantry Offensive -150%
  • Pikemen Offensive -150%
Advance +300%
Tactic heavy cavalry.png Awesomer Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Pikemen 1%
3
  • 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30%
  • 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30%
  • 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30%
  • Heavy Cavalry Offensive +240%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -180%
Advance +300%
Tactic archers.png Barrage 6 Defensive
  • Melee
  • Archers 20%
3
  • 3 – Martial 12, Archers 30%
  • 3 – Martial 12, Horse Archers 30%
  • Archers Offensive +240%
  • Horse Archers Offensive +240%
Tactic light infantry.png Raid 6 Defensive
  • Melee
  • Light Cav 20%

OR Camel Cav 20%

  • Horse Archers < 50%
3
  • 3 – Martial 12, Light Cav 30% OR Camel Cav 30%
  • 3 – Martial 12, Light Infantry 30%
  • Note: Both modifiers compare to total army size
  • Light Cav Offensive +240%
  • Camel Cav Offensive +240%
  • Light Infantry Offensive +240%
Tactic pikemen.png Force Back 24 Stand Fast
  • Melee
  • War Elephants 0.5%

OR Pikemen 25%
OR Heavy Infantry 25%

3
  • 1.5 – Martial 8, Pikemen 70% OR Heavy Infantry 30% OR War Elephants 4%
  • 1.5 – Martial 12, Pikemen 60% OR Heavy Infantry 30% OR War Elephants 2%
  • 1.5 – Martial 16, Pikemen 50% OR Heavy Infantry 30% OR War Elephants 1%
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +160%
  • War Elephants Offensive +120%
  • Heavy Cavalry Offensive -180%
  • Archers Offensive -100%
  • Light Cavalry Offensive -100%
  • Horse Archers Offensive -100%
Charge +300%
Tactic heavy cavalry.png Elephant Trample 18 Advance
  • Melee
  • War Elephants 1%
3
  • 1.5 – Martial 8, Pikemen 70% OR Heavy Infantry 30% OR War Elephants 4% OR Heavy Cavalry (of total) 25%
  • 1.5 – Martial 12, Pikemen 60% OR Heavy Infantry 30% OR War Elephants 2% OR Heavy Cavalry (of total) 25%
  • 1.5 – Martial 16, Pikemen 50% OR Heavy Infantry 30% OR War Elephants 1% (yes 1%) OR Heavy Cavalry (of total) 25%
  • War Elephants Offensive +250%
  • War Elephants Defensive -40%
  • Heavy Cavalry Offensive +200%
  • Heavy Infantry Offensive +200%
  • Pikemen Offensive +200%
  • Light Cavalry Offensive -100%
  • Archers Offensive -100%
  • Horse Archers Offensive -100%
Stand Fast +300%
Tactic light cavalry.png Pursue 15 Charge
  • Pursue
10

Bad Tactics[edit]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy cavalry.png Reckless Charge 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Wroth  or Aggressive leader 
10
  • 3 - NOT Martial 7, Heavy Cavalry 1%
  • 3 - NOT Martial 7, Heavy Infantry 1%
  • Heavy Cavalry Offensive +120%
  • Horse Archers Offensive +120%
  • Heavy Infantry Offensive +60%
  • Heavy Infantry Defensive -30%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
  • Change Phase to Melee
Tactic heavy infantry.png Timid Advance 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Leader = Craven  or Organizer 
3
  • 1.5 - NOT Martial 7, Heavy Infantry 50%
  • Pikemen Offensive +120%
  • Heavy Cavalry Offensive -210%
  • Heavy Infantry Offensive -210%
Stand Fast +120%
Tactic archers.png Confused Orders 18 Volley
  • Skirmish
  • Archers 1%
  • Leader = Lisp  or Stutter 
3
  • 1.5 - NOT Martial 7, Archers 50%
  • Archers Offensive -120%
  • Horse Archers Offensive -120%
Charge -120%
Tactic pikemen.png Hesitant Commander 18 Stand Fast
  • Melee
  • Leader = Slothful  or Shy 
3
  • 1.5 - NOT Martial 7
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Tactic heavy infantry.png Charging Own Skirmishers 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Cruel 
10
  • 3 - NOT Martial 10, Heavy Cavalry 1%
  • 3 - NOT Martial 10, Light Cav 1% OR Camel Cav 1%
  • Heavy Cavalry Offensive +300%
  • Light Cav Offensive +180%
  • Camel Cav Offensive +180%
  • Horse Archers Defensive -30%
  • Archers Defensive -50%
  • Horse Archers Offensive -120%
  • Archers Offensive -420%
  • Change Phase to Melee

Good Tactics[edit]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy infantry.png Inspired Defense 12 Defensive
  • Skirmish
  • Leader = Inspiring leader  or Defensive leader 
3
  • 1.5 - Martial 14
  • 3 - Martial 14, Defensive leader 
  • Heavy Cavalry Defensive +150%
  • Heavy Infantry Defensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Defensive +150%
  • Camel Cavalry Defensive +150%
  • Archers Defensive +150%
  • Horse Archers Defensive +150%
  • Pikemen Defensive +150%
  • War Elephant Defensive +150%
Charge +120%

Advance +60%

Tactic heavy cavalry.png Heroic Countercharge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Light Cav 1%

OR Camel Cav 1%

  • Leader = Aggressive leader  or Brave  or Cavalry leader 
3
  • 3 - Martial 14, Heavy Cavalry 10%
  • Heavy Cavalry Offensive +360%
  • Light Cav Offensive +360%
  • Camel Cav Offensive +360%
  • Heavy Infantry Offensive +60%
  • Pikemen Offensive +60%
Charge +300%
Tactic pikemen.png Clever Ambush 18 Stand Fast
  • Melee
  • Light Cav 10%

OR Camel Cav 10%

  • Light Infantry 10%
  • Leader = Trickster , Quick , Genius , or Shrewd 
  • Terrain = Forest or Hills or Mountain
3
  • 1.5 - Martial 14, Light Cav 20% OR Camel Cav 20%, Light Infantry 20%
  • 3 - Martial 14, Trickster , Light Cav 20% OR Camel Cav 20%, Light Infantry 20%
  • Note: Both modifiers compare troops to total army size
  • Light Cav Offensive +240%
  • Camel Cav Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy infantry.png Religious Fervour 18 Advance
  • Melee
  • Leader = Possessed 
  • or Leader = Zealous  and Inspiring leader 
3 3 - Martial 14, Possessed 
  • Heavy Cavalry Offensive +150%
  • Heavy Infantry Offensive +150%
  • Light Infantry Offensive +150%
  • Light Cavalry Offensive +150%
  • Camel Cavalry Offensive +150%
  • Archers Offensive +150%
  • Horse Archers Offensive +150%
  • Pikemen Offensive +150%
  • War Elephant Offensive +150%

Cultural Specific Tactics[edit]

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic light infantry.png Retreat and Ambush 6 Defensive
  • Leader = Altaic
  • Melee
  • Horse Archers 20%
2
  • 2 - Martial 10, Horse Archers 30%
  • 2 - Martial 4, Horse Archers 40%
  • Horse Archers Offensive +200%
  • Light Cavalry Offensive +120%
  • Archers Offensive +100%
  • Change Phase to Skirmish
Tactic heavy infantry.png Berserker Charge 18 Charge
  • Leader = North Germanic
  • Melee
  • Heavy Infantry 1%
3
  • 3 - Martial 10, Heavy Infantry 30%
  • Heavy Infantry Offensive +360%
  • Light Infantry Offensive +120%
  • Heavy Infantry Defensive -50%
  • Light Infantry Defensive -30%
Stand Fast +100%
Tactic pikemen.png Schiltron Formation 18 Stand Fast
  • Leader = Scottish
  • Melee
  • Pikemen 1%
3
  • 1.5 - Martial 8, Pikemen 60%, Heavy Infantry 30%
  • 1.5 - Martial 12, Pikemen 50%, Heavy Infantry 30%
  • 1.5 - Martial 16, Pikemen 40%, Heavy Infantry 20%
  • Pikemen Defensive +360%
  • Pikemen Offensive +240%
  • Heavy Infantry Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cavalry Defensive -40%
  • Heavy Cavalry Defensive -40%
  • Horse Archers Defensive -40%
Charge +300%
Tactic pikemen.png Pike Column Advance 18 Advance
  • Leader = Italian
  • Melee
  • Pikemen 1%
3
  • 1.5 - Martial 8, Pikemen 60%
  • 1.5 - Martial 12, Pikemen 50%
  • 1.5 - Martial 16, Pikemen 40%
  • Pikemen Offensive +300%
  • Heavy Infantry Offensive +120%
  • Heavy Cavalry Offensive +60%
Stand Fast +300%
Tactic archers.png Massive Longbow Volley 18 Volley
  • Leader = English or Welsh
  • Skirmish
  • Archers 1%
3
  • 1.5 - Martial 8, Archers 60%
  • 1.5 - Martial 12, Archers 50%
  • 1.5 - Martial 16, Archers 40%
  • Archers Offensive +350%
Charge +100%

Harass +100%

Tactic heavy cavalry.png Couched Lance Charge 18 Charge
  • Leader = Frankish, Occitan, Norman, German, or Breton
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 - Martial 8, Heavy Cavalry 60%
  • 1.5 - Martial 12, Heavy Cavalry 50%
  • 1.5 - Martial 16, Heavy Cavalry 40%
  • Heavy Cavalry Offensive +420%
  • Pikemen Offensive +60%
  • Heavy Infantry Defensive -60%
Advance +300%
Tactic pikemen.png Desert Ambush 18 Stand Fast
  • Leader = Arabic
  • Terrain = Desert
  • Melee
  • Light Cav 10%

OR Camel Cav 10%

  • Light Infantry 10%
3
  • 1.5 - Martial 10, Light Cav 20% OR Camel Cav 20%, Light Infantry 20%
  • 3 - Martial 10, Trickster , Light Cav 20% OR Camel Cav 20%, Light Infantry 20%
  • Modifiers compare to total army size
  • Light Cavalry Offensive +240%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy cavalry.png Embolon Charge Formation 18 Charge
  • Leader = Byzantine
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 - Martial 8, Heavy Cavalry 60%
  • 1.5 - Martial 12, Heavy Cavalry 50%
  • 1.5 - Martial 16, Heavy Cavalry 40%
  • Heavy Cavalry Offensive +240%
  • Light Cavalry Offensive +180%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -120%
Advance +300%
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