Retinues

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The Retinues tab under the Military screen

Retinues are elite soldiers which, unlike levies, form a standing army for each ruler. They do not need to be dismissed to start wars and do not cost money to maintain. As a ruler's retinue capacity increases, their normal levies decrease in size, gradually making retinues a more important part of the army. They are accessible with the Legacy of Rome DLC.

Retinues consist of regiments of 500 men. One must pay a fee to hire a regiment, but after this initial fee they are free; they only require money to reinforce. A purchased regiment starts out with a single man and gradually reinforces up to a full 500 men. If the retinue takes casualties, each regiment will reinforce once more, until they are back to full strength. If a ruler cannot afford the (sometimes steep) cost, reinforcement can be halved or stopped completely on the retinue tab. The normal reinforcement rate is 5% per month.

Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more. The cap is based on the number of holdings in the realm, as well as on the Military Organization technology in the ruler's capital, and is also increased by certain buildings. In patch 1.07, which introduced retinues, a courtier was generated in a ruler's court for each regiment they recruited. This functionality was removed in patch 1.08.

Retinue Cap[edit]

The retinue cap is given by this formula:

Cap = (RealmHoldings*6 + BuildingBonus) * (1 + 2*MilitaryOrganizationRank)

Garrisons in a trade post give 20, 30 and 50 base retinue cap at each level. The Military Warehouse buildings in a patrician's Family Palace give 200, 400 and 600 retinue cap. Training Grounds in a Castle give 20 cap per level.

If a retinue unit is completely wiped out (ie. all members killed in battle) then it will be disbanded and the retinue cap usage will be decreased by the amount that had been used by the now-destroyed retinue unit. This can be used to reduce your retinue cap usage in order to reconstitute your retinue with different units.

List of retinues[edit]

Retinue regiments can be divided into two types. Generic retinues are available to all rulers and cultural retinues are specific to the ruler's culture. Cultural retinues receive special bonuses, which are the same as granted by the highest-level cultural buildings. This list details the different types of retinues available. It is correct as of patch 1.08.

Generic retinues[edit]

Type Composition Initial cost (gold) Retinue cap usage Monthly reinforcement cost
(gold per 500 men)
Unique Effect
Shock 400 Heavy Infantry
100 Archers
45 900 1.8 +20% Heavy Infantry Defense, +40% Archer Offense
Defence 300 Pikemen
200 Archers
40 800 1.6 +20% Pikemen Defense, +40% Archer Offense
Cavalry 100 Heavy Cavalry
400 Light Cavalry
60 1200 2.4 +30% Heavy Cavalry Offense, +30% Light Cavalry Offense
Skirmish 400 Archer
100 Heavy Infantry
30 600 1.2 +60% Archer Offense

Cultural Retinues[edit]

Type Culture Composition Initial cost (gold) Retinue cap usage Monthly reinforcement cost
(gold per 500 men)
Unique effect
Longbow
  • English
  • Welsh
500 Archers 40 500 1 +60% archers offensive
Schiltron
  • Scottish
500 Pikemen 80 1000 2 +60% pikemen defensive
Baltic Warrior
  • Letigallian
  • Lithuanian
  • Prussian
  • Finnish
  • Komi
  • Lappish
  • Ugric Baltic
500 Heavy Infantry 80 1000 2 +60% heavy infantry defensive
Horse Archer
  • Cuman
  • Mongol
  • Pecheneg
  • Turkish
  • Bolghar
  • Avar
  • Khazar
  • Persian
  • Kurdish
260 Horse Archers
240 Light Cavalry
40 1000 2 +40% horse archers offensive
+20% horse archers morale
Knight
  • Frankish
  • Norman
  • Occitan
  • German
  • Breton
300 Heavy Cavalry
200 Light Cavalry
128 1600 3.2 +60% knights offensive
Cabellero
  • Basque
  • Castillian
  • Catalan
  • Portuguese
500 Light Cavalry 80 1000 2 +60% light cavalry offensive
Pike
  • Italian
500 Pikemen 80 1000 2 +60% pikemen morale
Druzhina
  • Russian
500 Heavy Infantry 80 1000 2 +60% heavy infantry defensive
Housecarl
  • Danish
  • Norwegian
  • Swedish
  • Norse
  • Saxon
500 Heavy Infantry 80 1000 2 +60% heavy infantry offensive
Hussar
  • Hungarian
  • Bohemian
  • Polish
  • Pomeranian
500 Light Cavalry 80 1000 2 +60% light cavalry defensive
Camel Warrior
  • Andalusian
  • Bedouin Arabic
  • Egyptian
  • Levantine
  • Maghreb Arabic
500 Light Cavalry 80 1000 2 +60% light cavalry defensive
Cataphract
  • Alan
  • Armenian
  • Greek
  • Georgian
300 Heavy Cavalry
200 Horse Archers
128 1600 3.2 +30% knights offensive
+30% horse archers offensive
Gallowglass
  • Irish
500 Heavy Infantry 80 1000 2 +60% heavy infantry defensive
Ethiopian Skirmisher
  • Ethiopian
500 Light Infantry 40 500 1 +60% light infantry offensive
Free Warrior
  • Mandé
300 Light Infantry
200 Archers
40 500 1 +60% light infantry offensive
Gusar
  • Bulgarian
  • Croatian
  • Serbian
  • Vlach
300 Heavy Cavalry
200 Light Cavalry
128 1600 3.2 +30% knights defensive
+30% light cavalry defensive
Goedendag Militia
  • Dutch
300 Light Infantry
200 Pikemen
56 700 1.4 +30% light infantry offensive
+30% pikemen offensive
Jaguar Warrior
  • Nahua
250 Light Infantry
250 Heavy Infantry
60 750 1.5 +30% light infantry offensive
+30% heavy infantry offensive
Bar Kochba Guards
  • Ashkenazi
  • Sephardi

(also requires ruler to be Jewish)

500 Heavy Infantry 80 1000 2 +60% heavy infantry defensive
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