Retinues

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The Retinues tab under the Military screen

Retinues are regiments of 500 men which, unlike levies, form a standing army for each ruler, and part of Legacy of Rome DLC.

One must pay a fee to hire a regiment, but after this initial fee they are free; they only require money to reinforce.

They do not need to be dismissed to start wars and do not cost money to maintain. As a ruler's retinue capacity increases, their normal levies decrease in size, gradually making retinues a more important part of the army.

In patch 1.07, which introduced retinues, a courtier was generated in a ruler's court for each regiment they recruited. This functionality was removed in patch 1.08.

Retinue cap[edit]

Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.

The retinue cap is given by the formula:

Retinue cap = (6 * RealmHoldings + BuildingBonus) * (1 + 2 * MilitaryOrganizationRank)

where:

  • RealmHoldings is the number of holdings in the realm.
  • BuildingBonus comes from specific buildings:
    • Training Grounds in a Castle give 20 cap per level.
    • Garrisons in a trade post give 20, 30 and 50 base retinue cap at each level.
    • The Military Warehouse buildings in a patrician's Family Palace give 200, 400 and 600 retinue cap.
  • MilitaryOrganizationRank is the Military Organization technology in the ruler's capital.

If a retinue unit is completely wiped out (ie. all members killed in battle) then it will be disbanded and the retinue cap usage will be decreased by the amount that had been used by the now-destroyed retinue unit. This can be used to reduce your retinue cap usage in order to reconstitute your retinue with different units.

Reinforcement[edit]

A purchased regiment starts out with a single man and gradually reinforces up to a full 500 men. If the retinue takes casualties, each regiment will reinforce once more, until they are back to full strength.

If a ruler cannot afford the (sometimes steep) cost, reinforcement can be halved or stopped completely on the retinue tab:

  • Military reinforce max.png normal reinforcement rate: 5% per month.
  • Military reinforce half.png half reinforcement rate: 2.5% per month.
  • Military reinforce min.png no reinforcement.

List of retinues[edit]

Retinue regiments can be divided into two types:

  • Generic retinues are available to all rulers
  • Cultural retinues are specific to the ruler's culture.

Generic retinues[edit]

Type Composition Initial cost (gold) Retinue cap usage Monthly reinforcement cost
(gold per 500 men)
Unique Effect
Shock
Heavy infantry.png Archers.png
80% 20%
45 900 1.8 +20% Heavy Infantry Defense, +40% Archer Offense
Defence
Pikemen.png Archers.png
60% 40%
40 800 1.6 +20% Pikemen Defense, +40% Archer Offense
Cavalry
Light cavalry.png Heavy cavalry.png
80% 20%
60 1200 2.4 +30% Heavy Cavalry Offense, +30% Light Cavalry Offense
Skirmish
Heavy infantry.png Archers.png
20% 80%
30 600 1.2 +60% Archer Offense

Cultural retinues[edit]

Cultural retinues receive special bonuses, which are the same as granted by the highest-level cultural buildings.

This list details the different types of retinues available. It is correct as of patch 1.08:

Type Culture Composition Initial cost (gold) Retinue cap usage Monthly reinforcement cost
(gold per 500 men)
Unique effect
Longbow
  • English
  • Welsh
Archers.png
100%
40 500 1 +60% archers offensive
Schiltron
  • Scottish
Pikemen.png
100%
80 1000 2 +60% pikemen defensive
Baltic Warrior
  • Baltic group
  • Finno-Ugric group
Heavy infantry.png
100%
80 1000 2 +60% heavy infantry defensive
Horse Archer
  • Altaic group
  • Iranian group
Light cavalry.png Horse archers.png
48% 52%
40 1000 2 +40% horse archers offensive
+20% horse archers morale
Knight
  • Frankish
  • Norman
  • Occitan
  • German
  • Breton
Light cavalry.png Heavy cavalry.png
40% 60%
128 1600 3.2 +60% heavy cavalry offensive
Cabellero
  • Iberian group
Light cavalry.png
100%
80 1000 2 +60% light cavalry offensive
Pike
  • Italian
Pikemen.png
100%
80 1000 2 +60% pikemen morale
Druzhina
  • Russian
Heavy infantry.png
100%
80 1000 2 +60% heavy infantry defensive
Housecarl
  • North Germanic group
  • Saxon
Heavy infantry.png
100%
80 1000 2 +60% heavy infantry offensive
Hussar
  • Hungarian
  • West Slavic group
Light cavalry.png
100%
80 1000 2 +60% light cavalry defensive
Camel Warrior
  • Arabic group
Camel cavalry.png
100%
80 1000 2 +60% camel cavalry defensive
Cataphract
  • Byzantine group
Heavy cavalry.png Horse archers.png
60% 40%
128 1600 3.2 +30% heavy cavalry offensive

+30% horse archers offensive

Gallowglass
  • Irish
Heavy infantry.png
100%
80 1000 2 +60% heavy infantry defensive
Ethiopian Skirmisher
  • Ethiopian
Light infantry.png
100%
40 500 1 +60% light infantry offensive
Free Warrior
  • West African group
Light infantry.png Archers.png
60% 40%
40 500 1 +60% light infantry offensive
Gusar
  • South Slavic group
Light cavalry.png Heavy cavalry.png
40% 60%
128 1600 3.2 +30% heavy cavalry defensive

+30% light cavalry defensive

Goedendag Militia
  • Dutch
Light infantry.png Pikemen.png
60% 40%
56 700 1.4 +30% light infantry offensive
+30% pikemen offensive
Jaguar Warrior
  • Nahua
Light infantry.png Heavy infantry.png
50% 50%
60 750 1.5 +30% light infantry offensive
+30% heavy infantry offensive
Bar Kochba Guards
  • Israelite group
Heavy infantry.png
100%
80 1000 2 +60% heavy infantry defensive
Steel Bow Infantry
  • Indo-Aryan group
  • Dravidian group
Archers.png War elephants.png
94% 6%
86 1070 1.49 +60% archer offensive
Nubian Archers
  • Nubian
Archers.png
100%
40 500 0.70 +60% archer offensive
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