Imprisonment

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The prisoners screen

Alert imprison.png Imprisoned characters are held against their will by a ruler.

Causes of imprisonment[edit]

Effects of imprisonment[edit]

Characters in prison:

  • require a regent and can have weak claims pressed against them
  • cannot create, join, or continue to be members of factions
  • cannot declare war
  • do not contribute to a dynasty's decadence

Characters imprisoned by their liege:

  • cannot refuse title revocation (and the captor does not have to wait for an answer)
  • cannot refuse vassal retraction

If a ruler's close relative is imprisoned, that ruler cannot declare war on his relative's captor.

If the leader of a war is imprisoned by the other side, the captor can enforce demands on the prisoner.

If a woman gives birth in prison, the infant remains in prison with her.

Actions available to captors[edit]

See also: diplomatic actions available to captors

Move prisoner[edit]

Prisoners are usually held in dungeon cells, but can be moved at any time between:

  • Oubliette: -20 diplomacy, -2 health, no fertility
  • Dungeon Cell: -10 diplomacy, -1 health, no fertility
  • House arrest: -5 diplomacy

Rulers left in dungeon cells will eventually trigger an event requesting nicer conditions. In this event, you can change their conditions or release them for a favor.

Actions that kill prisoners[edit]

  • Action execute.png Execute
  • Based on religion:
    • Aztec: Sacrifice
    • Zun: Have judged by the sun. This usually kills said prisoner but other outcomes are also possible.
  • With DLC icon Reaper's Due.png The Reaper's Due:

Some rulers can also hold festivals that include prisoner sacrifice:

  • Germanic pagans: Blot
  • Most other pagans: Ancestor Worship
  • Some Hindus: Kali Puja

Actions that release prisoners[edit]

  • Action banish.png Banish vassal: they are forced to abdicate all titles. Must be your direct vassal.
  • Action banish.png Banish courtier: you seize their wealth, and they move to another court. You must be their liege in addition to their captor (host). Cannot banish your spouse.
  • Action ransom.png Ransom: generally, AI rulers will pay to ransom themselves, spouses, close kin, or courtiers rich enough to reimburse the ransom. They may pay ransom for other dynasty members they like enough (moving these prisoners to house arrest helps). The AI will often refuse to grant ransom to characters who hold claims on their titles.
  • Action release.png Release: +3 realm opinion per rank, for 30 months, when releasing a ruler. Does not stack when releasing multiple vassals. 5 piety if prisoner is of same religion.
  • Demand religious conversion.png Demand religious conversion: Must be your courtier or direct vassal.
  • Decision icon vassal castrate decision.png Castrate the prisoner: Requires Byzantine culture group. Eunuch  disinherits characters and prevents them marrying or being granted titles.
  • Decision icon vassal blinding decision.png Blind the prisoner: Requires Byzantine culture group.
  • Force the prisoner to become their concubine
  • With DLC icon Reaper's Due.png The Reaper's Due:
    • Torture
    • Mutilate
    • Bad Poetry
    • Humiliate: Prisoner gets Publicly Humiliated for 10 years (-25 general opinion, -2 monthly prestige)
    • Recruit courtier: Must be an unmarried capable adult, and not parent/child/lover/friend of their liege. Opinion difference at least -25. Note that you *can* send gifts to prisoners to increase their opinion.

Prisoners will also be released if:

  • The captor chooses to sign a peace treaty in a war to which the prisoner contributes warscore (100% for ruler, 50% for spouse or heir, 5% for ruler's other children).
  • The captor becomes unlanded.
Characters
Personal attributes
Objectives
Infamy
AssassinationTyrannyBanishmentExecutionImprisonmentTitle revocationBribes
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