Nomadic capital

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A nomadic capital holding

Nomadic capitals are the only settlements allowed for nomad khagans and khans.

When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought with to the new nomadic capital.

Base stats[edit]

Characteristic Value
Icon wealth.png Income 0
Fort level.png Fort level 1
Levy.png Levies 0

Buildings[edit]

Each building has 8 levels, and all building effects are cumulative.

Building Modifier Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Requirements
Horse Breeder Heavy cavalry  defensive +3% +3% +4% +5% +5% +5% +5% +5%
Light cavalry  defensive
Horse archers  defensive
Riding Contests Heavy cavalry  offensive +4% +4% +4% +5% +5% +5% +6% +6%
Light cavalry  offensive
Global Movement speed +2% +2% +3% +3% +4% +5% +5% +6%
Airag Producer Land morale +2% +2% +3% +4% +4% +5% +5% +10%
Population  growth +2% +2% +3% +3% +5% +5% +10% +10%
Cattle Pens Population  growth +1% +1% +1% +2% +2% +2% +2% +3%
Nomad tax +1% +1% +1% +2% +2% +2% +2% +3%
Ox & Wagon Max population  +2000 +2000 +2250 +2500 +3000 +3500 +4000 +5000
Global supply limit +2% +2% +2% +3% +3% +3% +4% +6%
Move capital months -5% -5% -6% -6% -6% -7% -7% -8%
Meat Preserver Global supply limit +5% +5% +5% +5% +5% +5% +5% +5%
Horde maintenance cost -4% -3% -3% -2% -2% -2% -2% -2%
Global movement speed +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5%
Sheep Nomad tax +4% +4% +4% +4% +4% +5% +5% +5%
Felt Crafter Winter supply +40% +40% +40% +40% +40% +40% +40% +40%
Nomad tax +4% +4% +4% +4% +4% +5% +5% +5%
Ger Crafter Max population  +3% +3% +4% +4% +4% +5% +6% +6%
Wrestling Land morale +3% +3% +3% +3% +4% +4% +4% +4%
Shrine Population  growth +3% +3% +3% +3% +3% +3% +3% +3%
Liege piety  +3% +3% +4% +4% +4% +4% +5% +5%
Hunting Parties Horse archers  offensive +4% +4% +4% +5% +5% +5% +6% +6%
Yam Economy Economy.png techpoints +4% +4% +4% +4% +4% +4% +5% +5%
Technology growth +5% +5% +5% +5% +5% +5% +5% +5%
Max tradeposts +1 +1 +1 +1
Baghatur Council Military Military.png techpoints +3% +3% +3% +3% +4% +4% +4% +4%
Land morale +2% +2% +2% +2% +2% +2% +3% +3%
Commander Status commanding.png limit +1 +1 +1 +1
Harbor Nomad tax +2% +2% +2% +2% +3% +3% +3% +4% Capital has a port
Fishing Village Population  growth +1% +1% +1% +2% +2% +2% +3% +3% Capital has a port or borders a lake or major river
Composite Bow Archers  offensive +1% +1% +1% +1% +1% +1% +1% +1%
Horse archers  offensive
Lamellar Armor Crafter All units defensive +5% +5% +6% +7% +8% +9% +10% +10%
Minority Shrines Culture techpoints Culture.png +4% +4% +4% +4% +4% +4% +5% +5%
Clan Gathering Hall Clan sentiment +2 +2 +2 +2 +2 +3 +3 +3
Minter Global trade route wealth +2 +3 +3 +3 +4 +5 +7 +9 Capital has a trade post
Global trade route value +0.5 +0.5 +0.5 +0.5 +1 +1 +2 +2
Global trade value +5 +8 +8 +10 +12 +14 +20 +30
Camp Fortifications Fort level  +3% +3% +4% +5% +5% +5% +8% +12%
Garrison  +6% +6% +8% +8% +13% +13% +18% +18%
Camel Breeder Camel cavalry  offensive +10% +10% +10% Capital on desert
Camel cavalry  defensive +10% +10% +10% +10% +10% +10% +10% +10%
Elephant Camp War elephants  offensive +10% +10% +10% Capital on jungle
War elephants  defensive +10% +10% +10% +10% +10% +10% +10% +10%


Holdings
Settlements
CastlesCitiesTemplesTribesNomadic capital
Special holdings
Concepts