Intrigue focus

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Characters with the Intrigue focus get +3 intrigue skill. They can spy on characters to discover plots, get other imprisonment reasons, or slander people. They can also attempt to free certain prisoners and concubines from captivity.

Success rate improves as a character levels up through Amateur Schemer, then Schemer, and finally the Master schemer  lifestyle trait.

Spy on[edit]

The intrigue focus enables a new diplomatic interaction, letting you spy on one character in the same realm. Every 40 days, a tombola event fires:

Effect Weight Requirements & modifiers
No effect 200* More or less likely depending on:
  • Difference in intrigue skill (at differences of 3, 5, and 10)
  • Schemer level
  • Schemer level of target
Discover plot 100 Target is plotting or backing a plot
You do not already know about the plot
Discover adultery 30* Only when spying on your spouse, concubine, or lover(?). Chance increases if target has more lovers. Chance decreases with tomcat/vixen modifiers on target or lovers, and with lovers who are skilled at scheming.
Opportunity to accuse of crime 10 Target is not an independent ruler
Once per target
3x chance if they are a member of a secret religious society or demon-worshipping society.
Opportunity to spread vicious rumors 30* Target does not already have Vicious Rumors.
  • 1/2 chance if schemer is temperate, just, kind, or honest.
  • 2x chance if target has at least one embarrassing trait: hedonist, drunkard, impaler, decadent, bastard, inbred, dwarf, homosexual, gluttonous, legit_bastard
  • 2x chance if target has at least one character modifier related to adultery
Opportunity to murder 4* Target does not have higher intrigue skill. Requires "Master Schemer" for full weight.
Opportunity to abduct 4* Target does not have higher intrigue skill. Requires "Master Schemer" for full weight.

Any outcome other than "no effect" gives you a level up chance, even if you choose not to take the opportunity presented.

Opportunity to accuse of crime[edit]

The first available charge is chosen:

Charge Conditions Allows actions
Charge: Secret Cultist Member of a secret religious society
You are not also a member
Charge: Witch Member of a devil-worshipping society
You are not also a member
Imprison, revoke, execute
Charge: Illegitimate Real father is not known father.
Character does not have the Bastard  or Legitimized bastard  trait.
Imprison, revoke
Charge: Heresiarch Any of the following:
  • Cynical 
  • Target and liege conflict on Ashari  vs Mutazilite 
  • Target and liege have different religions within the same religious group (except Pagan or Indian)
Charge: Infidel Target and liege have different Pagan religions Imprison
Charge: Deviant Any of the following traits: Decadent , Hedonist , Homosexual , Possessed , Lunatic , Arbitrary , Cruel , Impaler , Master seducer , or Master seductress 

Or any of the following character modifiers from affairs: incestuous_adulterer, incestuous_adulteress, adulterer, adulteress, known_sodomite, cradle_robber, adulterous_priest

Charge: Traitor 10% chance Imprison, revoke
Charge: Slanderer 90% chance Imprison

All charges are valid imprisonment reasons, but only three are revoke reasons. If you hope to revoke a title, knowledge of who might be a demon worshipper or hidden cuckoo bastard can help you select good targets. Otherwise, you can target characters who don't meet the requirements for any of the specific charges, and hope you eventually roll the 10% for Traitor. (If you roll the 90% for Slanderer, you may keep it to yourself in order to not exhaust the "once per target" rule.)

You are informed of the charge and given up to 3 options:

  • Inform the liege
  • Expose and denounce (if you are the liege) -- gives you a valid imprisonment reason and in some cases a revoke reason
  • Blackmail to prevent factionalism (if you are the liege)
  • Blackmail to join my faction (if you are fellow vassals)
  • No action

If you inform the liege, the liege gets a similar set of options:

  • Expose and denounce
  • Blackmail to prevent factionalism
  • No action

Opportunity to spread vicious rumors[edit]

You get a chance to slander the target, giving them the character modifier Vicious Rumors, which modifies general opinion by -10 for 5 years.

The target might find out that you were the one to slander them, modifying their opinion of you by -50 for 5 years. The chance is affected by relative intrigue skill and each character's scheming level.

Opportunity to murder[edit]

For 5 wealth you can bribe a guard to kill the target. It has a 50% chance of success, unless the target is paranoid, a master schemer, or has specific character modifiers from the Seduction focus (seduced_loyal_bodyguard or seduced_loyal_spy_maid).

There is also a 50% chance of discovery. The usual penalties for being caught murdering (or attempting to murder) someone apply.

Opportunity to abduct[edit]

For 5 wealth you can attempt to abduct (imprison) the target. It has a 50% chance of success, unless the target is paranoid, a master schemer, or has specific character modifiers from the Seduction focus (seduced_loyal_bodyguard or seduced_loyal_spy_maid).

Free from captivity[edit]

Valid targets are:

  • Your direct vassals (including courtiers) who are imprisoned
  • Close relatives who were abducted as concubines

Discovery of spymaster's plot[edit]

If your spymaster is plotting or backing a plot, you have a chance to become suspicious. The MTTH depends on your schemer level, your relative intrigue skill, and whether you have seduced_loyal_spy_maid.

You have a 2/3 chance to discover the plot. If you do, you have a chance to imprison them. If the plot was to kill you or a close relative, you consider them a traitor and can revoke a title.

If you do not discover the plot, there is a 1/2 chance the spymaster becomes more careful, preventing this event chain from firing again.

(If you're Paranoid , you might suspect your spymaster even when they are not plotting, leading to different outcomes.)

Success: level up event[edit]

On success in events, chance to:

  • Level up intrigue education
  • Gain Deceitful  (or lose honest)
  • Level up to Amateur Schemer, then Schemer
  • Level up to Master schemer , or choose Impaler  instead

Ambition events[edit]

If your intrigue skill is below 8, the following events can fire, each with a MTTH of 280 months.

  • The Necklace (once per lifetime)
  • Gossip (once per lifetime)
  • Old Spymaster (once per lifetime)
  • Alchemy
  • Improved Bodyguard
  • Old Assassin


Improve your schemer level and intrigue education by practicing on easy targets:

  • Low intrigue skill
  • Likely to be plotting, so the "discover plot" success is possible.
    • Possessed  and Lunatic  characters often plot.
  • Embarrassing traits, so the "spread rumors" success is more likely.

Use this focus to your advantage:

  • Imprison your liege, then rebel against them and instantly win the war
    • If your liege is not independent, you can even imprison them during a rebellion, as you're still part of the same top realm
  • Invite rich courtiers, imprison them, banish them to seize their wealth
  • Imprison troublesome vassals
  • Gain powerful members for your faction

When offered a lifestyle trait, do not pick Impaler . It does not count as a scheming level, and it prevents you from getting even Amateur Schemer again.

Having vassals with this focus can be useful as they spy on each other and give you imprisonment reasons, but can also be dangerous as they spread rumors about you (or worse). AI characters are more likely to choose this focus if they have an intrigue education, are paranoid, or are deceitful. Tips for avoiding being a target of spying