A Family Palace is a special type of holding unique to patricians of a merchant republic. Representing a collection of owned businesses and properties rather than feudal owned land, the Family Palace provides a unique construction tree of buildings that provide bonuses to the Patrician's stats and army. The Family Palace is always passed to the heir of the dynasty - either the eldest member or the Designated Heir. Since it does not represent a single physical structure, it is not located in any particular province. When raised, its levies will appear in the patrician's regular capital, or, if the patrician holds no other territory, in the capital of the republic. A Family Palace can't be conquered, revoked or given away, nor can it be besieged.
Because a Family Palace can't be lost and provides unique bonuses, it should be a high priority for upgrades. However the long construction times of the buildings mean that building a complete Family Palace will be a multi-generational process.
|Levies||40 light infantry |
Note: The Palace buildings bonuses in the below tables stack (So a Grand Palace provides a total of 26g in taxes and 9 trade posts, for instance)
|Family Palace||Build Cost||Build Time||Levy Size Bonus||Tax Income||Extra Trade Posts|
|Great Mansion||300g||1460 days||+20%||+6g||+3|
|Grand Palace||500g||2190 days||+40%||+10g||+3|
All building lines share the same basic requirements as described below.
|Building||Level 1||Level 2||Level 3|
|Building Line||Level I||Level II||Level III|
|Garden||+0.2 Monthly Prestige|
|Shipyard||+12 Galleys||+18 Galleys||+24 Galleys|
|Stable||+75 Light cavalry||+90 Light cavalry|
- Palace buildings data is located at .