Like Gavelkind, it allows for +30% demesne limit, removes the prestige penalty for having unlanded sons, and prevents destroying titles.
Like Tanistry, it lets all the realm's title holders vote for candidates among the ruling dynasty. If the chosen successor is not one of the ruler's sons, all of the ruler's sons are considered junior heirs.
Elective Gavelkind has several unique features for junior heirs. First, on succession in kingdoms and empires, new kingdoms might be created for younger sons. The outgoing ruler must control 51% of the de jure kingdom and meet any other specific requirements for creating that kingdom. Since many kingdoms have additional AI requirements, mostly related to culture, this means player realms are more vulnerable to split than AI realms!
Second, junior heirs always get the choice to become independent. This does not cause a war, but gives the primary heir claims on their primary titles. These claims are not inheritable, but they are strong, allowing them to be pressed simultaneously. Junior heirs controlled by AI choose whether to become independent based on whether they are ambitious /content and based on their opinion of their new liege.
If used by a player-controlled realm, the player will play as their elected successor in the primary title.
A ruler under elective gavelkind succession will face the following opinion modifiers:
|Children||+25||Will get something out of the succession|
|All other dynasty members||+10||Primary heir can move between branches of the dynasty.|
- See also: Gavelkind#Strategies
In an empire, consider granting kingdoms to collateral relatives. This is often better than allowing the kingdoms to be distributed among junior heirs, who will have the option of independence, and the inclination to press faction claims if they remain vassals.
The family focus can improve relations among your children, making it less likely that junior heirs will choose independence.
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