Education (Conclave)

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For the vanilla education system, see Education.

The education system with the Conclave DLC occurs in three stages:

  1. From ages 6 to 11, the child's education is determined by a childhood focus, which cannot be changed once set. The chosen focus determines which childhood traits the child is likely to receive.
  2. From the age of 12 to 15, the child is considered an adolescent and may be given an education focus, which also cannot be changed once set. This focus determines which education traits the child will be able to receive upon reaching adulthood.
  3. At age 16, an education level is earned, based on compatibility between their childhood traits and the chosen education type, the child's diligence, and the child's intelligence.

Children of all ages have an educator, which defaults to the primary parent unless a guardian has been appointed. You will receive an alert when a young child is without a childhood focus and when an adolescent is without an education focus.

Base attributes[edit]

With the Conclave DLC, children grow their base attributes with genetic influences from their parents. Only the base stats of the parents are considered.

Childhood focus[edit]

Alert child needs focus.png Setting a childhood focus determines which childhood traits a child is most likely to receive. In turn, these childhood traits evolve into adult traits during adolescence (or when becoming an adult). Childhood traits can also help or hinder an education focused on certain attributes, encouraging respectively higher or lower levels of the associated education trait. Achieving the highest levels of education traits therefore requires paying close attention to which childhood traits a character has when determining their education focus.

A childhood focus can be assigned at any time before the child turns 12, but has no effect until age 6. Once assigned, it cannot be changed, except through special interactions that change the child's focus to Heritage or Faith.

Focus Likely childhood traits Notes
Humility focus.png Humility Timid , Affectionate  A fair choice for a Diplomatic education focus, although timid can become shy.
Etiquette focus.png Etiquette Playful , Indolent  Not the best choice, as Indolent can hinder any education by turning into Slothful.
Struggle focus.png Struggle Rowdy , Willful  A decent choice but perhaps too risky for a non-elective heir.
Should be chosen if child is to receive a Martial education.
Pride focus.png Pride Haughty , Brooding  Generally a bad choice, as Haughty hinders the education focus that Brooding helps. (Stewardship)
Duty focus.png Duty Conscientious  Generally a good choice with only positive personality traits and a high chance of Diligent.
Should be chosen if child is to receive Stewardship education focus.
Thrift focus.png Thrift Curious , Fussy  Generally a good choice with multiple ways to improve any education outcome.
Should be chosen if child is to receive Diplomacy or Intrigue education focus.
Faith focus.png Faith Idolizer  Child may adopt educator's religion.
Should be chosen if child is to receive a Learning education.
Heritage focus.png Heritage None Child may adopt educator's culture and/or religion.

Culture and religion[edit]

A pre-adolescent AI child with the Faith focus  will invariably adopt their educator's religion, while one with the Heritage focus  will adopt both their educator's culture and religion; in either case, a player-controlled child character is able to decide against conversion. If the educator is cynical, the child might not adopt educator's religion.

A child's host may change a child's focus to Heritage or Faith via a targeted decision. The child must be younger than 10, and their educator must have a different culture or religion. This requires permission from the child's liege (if not the same as the child's host), but AI lieges always accept.


Childhood traits evolve semi-randomly into adult traits during adolescence. In most cases, the new traits are personality traits. A childhood trait will never evolve into a personality trait the child already has, nor into a personality trait that's the opposite of one which the child already has.

Two notable non-personality outcomes are increased intelligence (from Curious ) or decreased intelligence (from Rowdy ). These events normally add non-congenital traits (Shrewd  or Dull ). However, an opposite trait such as Slow  can be reduced or removed, despite being congenital.

Each childhood trait has two or three traits it can mature into naturally. However, educators with the matching intervention trait can attempt to guide the child a copy of their trait instead. For example, the intervention trait for Fussy  is Diligent , so diligent educators can cause fussy children to become diligent instead of Patient , Greedy  or Paranoid . Interventions can override the opposite personality trait.

If both the child and the educator are AI, there's a 25% chance of the child getting a copy of the educator trait instead of one of the natural adult traits. If the player is the educator/child, the chance is bumped to 50% if the player chooses to intervene/accept.

Focus Helps Hinders Natural adult traits Educator intervention trait Notes
Affectionate.png Affectionate Humility Diplomacy Intrigue Kind , Content , Trusting  Charitable  May be acquired by imprisoned children
Timid.png Timid Humility Learning Martial Humble , Shy , Craven  Content  Mutually exclusive with Rowdy 
May be acquired by imprisoned children
Indolent.png Indolent Etiquette Stewardship Charitable , Slothful , Gluttonous  Gregarious  May be acquired by imprisoned children
Playful.png Playful Etiquette Intrigue Learning Gregarious , Deceitful , Lunatic  Cruel 
Rowdy.png Rowdy Struggle Martial Intrigue Brawny , Honest , Dull  Brave  May reduce Genius  to Quick  or remove Quick 
Mutually exclusive with Timid 
Willful.png Willful Struggle Martial Diplomacy Ambitious , Brave , Stubborn  Proud 
Haughty.png Haughty Pride Stewardship Proud , Arbitrary , Cruel  Ambitious 
Brooding.png Brooding Pride Stewardship Learning Just , Wroth , Envious  Temperate  May be acquired by imprisoned children
Curious.png Curious Thrift Diplomacy Cynical , Shrewd  Patient  May reduce Imbecile  to Slow  or remove Slow 
May instead evolve into sympathy for guardians, friends, siblings or local religious groups if the child is not already sympathetic or Cynical 

Children with Genius  cannot obtain

Fussy.png Fussy Thrift Intrigue Diplomacy Patient , Greedy , Paranoid  Diligent 
Conscientious.png Conscientious Duty Stewardship Diligent , Temperate  Just  20% chance child also becomes Stressed  upon trait evolution (unless a Just  educator attempts to intervene)
Idolizer.png Idolizer Faith Learning Martial Zealous , Erudite , Feeble  Kind 

Education focus[edit]

Alert adolescent needs focus.png At the age of 12, the child becomes an adolescent, loses their childhood focus, and may be assigned a specific attribute on which to focus their education. This gives the child a +1 bonus to that attribute and ensures that the education trait acquired at adulthood is one associated with that attribute.

The level of the education trait is determined randomly based on compatibility with childhood traits (including childhood traits that have already evolved). A better educational outcome is also made more likely by being Diligent  or Smart . On the flip side, Slothful  and the lower intelligence traits (Slow  and Imbecile ) will increase the probability of a bad education outcome. Imbecile adolescents will always receive a level 1 education trait upon becoming adults.

Focus Good childhood traits Bad childhood traits
Focus education diplomatic.png Diplomacy Affectionate  and Curious  Willful  and Fussy 
Focus education martial.png Martial Rowdy  and Willful  Idolizer  and Timid 
Focus education stewardship.png Stewardship Brooding  and Conscientious  Indolent  and Haughty 
Focus education intrigue.png Intrigue Playful  and Fussy  Affectionate  and Rowdy 
Focus education learning.png Learning Timid  and Idolizer  Brooding  and Playful 

The following table shows probability of different outcomes depending on number of good/bad traits. First number shows base chance, second shows chance while being Diligent  or Smart , third shows chance while having both Diligent and being smart. Note, that chances are rounded to nearest integer and may not add up to 100% (also, 0% actually means "less than 1%")(something looks wrong for the 1 good 1 bad line. If you add the percentage for the case when you have both Diligent and are smart you get 108% which is clearly a score you can't achieve with rounding errors only).

Number of traits Chance of level 1 education Chance of level 2 education Chance of level 3 education Chance of level 4 education
0 good, 0 bad 18% / 6% / 2% 26% / 27% / 16% 27% / 31% / 28% 18% / 34% / 52%
0 good, 1 bad 29% / 13% / 4% 39% / 35% / 25% 20% / 28% / 30% 9% / 22% / 39%
0 good, 2 bad 58% / 38% / 21% 34% / 45% / 50% 6% / 12% / 20% 0% / 2% / 7%
1 good, 0 bad 6% / 2% / 0% 26% / 17% / 9% 40% / 38% / 31% 26% / 42% / 58%
1 good, 1 bad 12% / 4% / 1% 34% / 24% / 15% 35% / 39% / 35% 17% / 31% / 57%
1 good, 2 bad 37% / 20% / 8% 44% / 47% / 42% 16% / 26% / 35% 2% / 5% / 13%
2 good, 0 bad 0% / 0% / 0% 9% / 4% / 2% 54% / 44% / 34% 36% / 49% / 63%
2 good, 1 bad 0% / 0% / 0% 13% / 8% / 4% 58% / 51% / 41% 27% / 40% / 54%
2 good, 2 bad

(may happen due to glitches)

3% / 1% / 0% 36% / 26% / 17% 53% / 58% / 59% 7% / 13% / 22%

Educator skill influence[edit]

Skilled educators have an opportunity to guide the child in a way related to their area of expertise. This event always fires when a child is about 14.5 years old. (This is separate from the events to intervene in childhood trait evolution based on educator traits.)

Each option has a cost that must be paid by the educator, and a trait effect for the child. Doing nothing is also an option.

AI educators are more likely to choose an influence option if they have a strong interest in the child: if the child is their heir or offspring, or to a lesser extent if the educator is kind , charitable , or diligent . AI educators are also more likely to choose an influence option that would give the child a trait they share.

Educator skill Trait for child Cost paid by educator Notes
12+ diplomacy only Honest  Educator: 5 years Too Honest (-10 general opinion). Special requirement: educator cannot be trusting 
Gregarious  Educator: 5 years Chattermouth (-3 diplomacy, -10 vassal opinion).
12+ martial only Brave  Educator: becomes Stressed 
Wroth  Educator: loses Kind  or gains Cruel 
12+ stewardship only Just  Educator: will owe child a favor
Temperate  Minor opinion penalty from child
12+ intrigue only Deceitful  Educator: loses Trusting  or gains Paranoid  Paranoid may be good for your spymaster; the hit to ai_honor is minor.
Paranoid is good for players; just ignore all plot rumors.
Cynical  Educator: 5 years Impious Teachings (-15 church opinion) May be useful for ensuring that Curious  evolves to Shrewd 
12+ learning only Erudite  Educator: gains Stubborn 
Chaste  Minor opinion penalty from child
Two or more 12+ skills Ambitious  Educator and child become rivals Safe for child if educator is honest, kind, or just (see AI murder plots)
Diligent  Educator: becomes Stressed 
Patient  Educator: 5 years Out of Patience (-2 all skills except martial)


  • Delay picking an education focus until age 15, when you see the child's full mix of base stats and adult traits. But remember their childhood traits for compatibility, and don't forget to pick an education before age 16!
  • Be aware of the potential adult traits from each childhood trait, especially the childhood traits which can spawn bad adult traits.

Choosing Childhood focus[edit]

  • Choose Thrift often. Curious  can lead to improved intelligence, while Fussy  can lead to Patient  and with the guardian's intervention, Diligent . Both increased intelligence and Diligent improve all stats and increase the chance of a successful education. Furthermore, none of the other potential adult traits are bad (At worst, Curious gives the child Cynical , while Fussy gives Greedy  or Paranoid ).
    • However, the Thrift focus' weakness is in a Diplomacy education; Curious helps the education, while Fussy hinders it.
  • Choose Humility for vassals. Affectionate  and Timid  can both lead to Content  (Timid -> Content requires a guardian's intervention).
  • Avoid Pride: The potential adult traits from the focus are almost always bad. Haughty  also doesn't help in any education, and hinders Stewardship education, which clashes with Brooding , the other childhood trait from Pride.
  • Avoid Etiquette as well: If Indolent  evolves to Slothful , the child's education will be badly affected. Indolent also doesn't help in any education, and hinders Stewardship education.
  • Conscientious is a double-edged sword: The good news is the potential adult traits are all good, and the trait helps with Stewardship education. The bad news is the chance of getting Stressed .

Choosing Guardians[edit]

  • Assign guardians who will intervene positively in trait evolution.
    • The following are almost always better than the natural evolution paths:
      • Rowdy  -> Brave 
      • Haughty  -> Ambitious 
      • Fussy  -> Diligent 
      • Idolizer  -> Kind 
      • Indolent  -> Gregarious 
    • The following are better in limited situations:
      • Curious  -> Patient  (for future commanders, or for children who are already Quick )
      • Conscientious  -> Just  (for future vassals or stewards)
      • Brooding  -> Temperate  (for future vassals or stewards)
      • Timid  -> Content  (for future vassals, especially junior heirs under Gavelkind succession)
      • Affectionate  -> Charitable  (for future chancellors)
  • If possible, switch guardians for their positive intervention traits: If the guardian does not have all the positive intervention traits which match the child's childhood traits, look for another guardian if trait intervention does not occur. But, look out for the "Lost ward" penalty to opinion.
  • Choose skilled guardians for their influence in late adolescence. For an heir to a large realm, the best choices are probably:
    • Multiple 12+ skills (25% ambitious, 25% diligent, 25% patient)
    • 12+ martial who has the cruel trait and thus cannot choose the inferior wroth option (50% brave)
  • Consider tutoring adolescents if you will have a chance to intervene positively:
    • For intervention in trait maturation, you can see the child's natural direction before choosing whether to intervene. For example, if you're Brave , educate Rowdy  children, so you can choose to intervene if a child is becoming Dull  but not intervene if the child is becoming Brawny . This is much better than letting the AI decide.
    • For skill influence, you can choose which trait the child gets, but you must pay the associated cost. Depending on which skill(s) you are 12+, there can be good options available.

Matching Childhood Focus to education[edit]

  • For characters whom you intend to have Martial educations, choose Struggle.
  • For characters whom you intend to have Learning educations, choose Faith. This is more useful if the Court Chaplain of your religion requires a Learning education trait.

Intentionally wreck guardians[edit]

  • Depending on an adult's skills and traits, sending them a few 14-year-old wards may harm them significantly.

Lifelong learning with Way of Life[edit]

Upon reaching adulthood, your learning doesn't stop there! If you have the Way of Life DLC activated, you'll be able to focus on areas which you're lacking in, or attempt to earn traits which are the opposite of the undesirable ones you picked up from childhood.

Further reading[edit]

Personal attributes