Decisions

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The decisions screen

Alert decision.png Decisions are actions a ruler can take. Most are available through buttons in the Intrigue tab, while those relating to an individual character or holding are selected by right-clicking on that character or holding and then choosing the appropriate option.

Some are considered important decisions. They are shown with a yellower background, and trigger an alert when their conditions are met.

List of decisions[edit]

Conversion[edit]

Main articles: Religious conversion, Culture

Most conversion decisions are now accessed by right-clicking your character portrait (instead of in the Intrigue panel).

Decision Effect Requirements
Decision icon convert to liege culture.png Convert to Liege's Religion
  • -500 prestige
  • +200 piety
  • Your religion becomes that of your liege
  • Liege must be in same religious group
  • Must not be zealous 
Decision icon convert to liege religion.png Convert to Liege's Culture
  • -200 prestige
  • Your culture becomes that of your liege
  • Warning: you will lose any cultural buildings if new culture has a different one.
  • 200 prestige
Decision icon convert to parent religion.png Convert to Parent Religion
  • -500 piety.
  • You convert to your parent religion
  • Must be independent.
  • Must be a heretic.
  • Must not be zealous 
Decision icon convert to attacker religion.png Convert to Attacker Religion
  • -500 prestige
  • +100 piety
  • You convert to attacker religion
  • Others convert if they shared your religion: courtiers, vassals, and capital province
  • War ends (due to becoming invalid)
  • Gain sympathy for your former religion group, if crossing groups
  • Moral authority of religions are impacted
  • Defending against a holy war, crusade/jihad, or Muslim invasion
  • Defender moral authority below 30% for organized religions or below 40% for unreformed pagans
  • Attacker moral authority is at least 50%
  • Must not be zealous 
Adopt faith of other clan
  • Spend 50 piety
  • Close relatives convert if they are your courtiers, or if they are dynastic direct vassals. Incapable characters and zealous adults will not convert.
  • Nomadic
  • Horse Lords DLC
  • Has not adopted the faith of another clan in 10 years
  • 50 piety
Decision icon convert to swedish culture.png Convert to new culture
  • You and your unlanded relatives convert to the target culture.
  • Must be of a culture that develops into another culture by event (e.g. Frankish to French). See complete list
  • Must have a realm province of the new culture.
  • Must be in appropriate de jure kingdom (e.g. France to convert from Frankish to French, or Denmark to convert from Norse to Danish)
Decision icon convert to reformed.png Convert to Reformed Religion
  • -50 piety
  • You and all your courtier, vassals and capital province convert to parent religion
  • Must be Heretic of Pagan religion
  • Must not be zealous 
Decision icon convert to spouse catholic.png Convert to Spouse Religion
  • -500 prestige
  • +200 piety
  • You convert to the religion of your spouse or concubine
  • Must be Pagan
  • Must not be zealous 
  • Must have a Christian, Muslim, Indian, Jewish or Zoroastrian spouse or concubine
Decision icon convert indian branch.png Convert to Hinduism/Buddhism/Jainism
  • -500 Prestige
  • +100 piety
  • +3% Moral Authority for your new religion and -3% for your current one
  • You convert to the given religion
  • Must have DLC rajas of india.png Rajas of India DLC
  • Must be another Indian religion
  • Must not have converted religions already
  • Must have a realm province of the new religion.
Decision icon convert indian branch.png Change religious branch
  • -50 Prestige
  • +25 piety
  • Convert to another sect within your religion (e.g., Shaivist Hindu to Smartist Hindu)
  • Must have DLC rajas of india.png Rajas of India DLC
  • Must follow an Indian religion
  • Must not have converted sect already
Decision icon convert to local culture.png Convert to local culture
  • -500 Prestige
  • Your culture becomes that of your capital province
  • Must have DLC rajas of india.png Rajas of India DLC
  • Must have 500 prestige
  • Capital must have different culture
  • Must be independent, or have a liege not of your current culture
  • Must not be nomadic
Decision icon convert to local religion.png Convert to local religion
  • -500 Prestige if converting within religion group, -1000 if crossing religion group
  • +3% Moral Authority for your new religion and -3% for your current one
  • If crossing religious groups, has a 60% chance to add sympathy for your old group
  • Your religion becomes that of your capital province
  • Must have DLC rajas of india.png Rajas of India DLC
  • Must have 500 or 1000 Prestige
  • Must be independent, or have a liege not of your current religion
  • Must not be the head of your current religion
  • Must not be Indian religion converting to another Indian religion (the above decision is available instead)
  • Must not be nomadic
  • Must not be zealous 

Courtiers[edit]

Employment decisions create new characters as courtiers.

Decision Effect Requirements
Decision icon employ priest.png Invite Holy Man to Court
  • Creates a random male character with Learning education in your court.
    • May be Theologian , Scholar , Mystic , or Shrewd 
  • -25 piety
  • 25 Piety
Decision icon employ stewart.png Invite Noble to Court
  • Creates a random man with Stewardship education in your court.
    • May be Gardener , Architect , Administrator , or Shrewd 
  • Drains approximately 25% of your yearly income from your treasury.
  • Enough money to pay for the decision
Promote commander.png Promote commander
  • Creates a random man with Martial education in your court
    • May be Robust , Duelist , Hunter , Strategist , One-eyed , or Shrewd 
  • Drains approximately 25% of your yearly income from your treasury
  • Costs 25 prestige
  • Enough money and prestige to pay for the decision.
Decision icon present debutante.png Present Débutante
  • Creates a random 17 year old woman in your court.
  • For 3 years, she has a 5x chance to initiate an affair with you.
  • Drains approximately 20% of your yearly income from your treasury
  • Enough money to pay for the decision
Decision icon find guru.png Search for a Guru
  • Indian religion
  • Adult, not prisoner nor at war
  • 300 prestige
  • 50 gold
  • No existing court guru
  • Feudal or tribal

Health[edit]

Decision Effect Requirements
Decision icon go into seclusion.png Go into seclusion
  • The character and their court go into seclusion in order to avoid disease in the province
  • The character gains modifier -5 Diplomacy, from "in seclusion'
  • May result in several seclusion events
  • Must not be a prisoner
  • Must not be busy (such as hunting, feasting, etc)
Decision icon come out of seclusion.png Come out of seclusion
  • -5 general opinion modifier "abandoned commoners"
  • Must be in seclusion
Decision icon seek treatment.png Recruit Court Physician
  • Court Physician minor title not granted
  • Character is not tribal or nomadic
  • Character must not be in seclusion
Decision icon seek treatment for illness.png Seek Treatment for Illness
  • Have assigned minor title Court Physician
  • Has a disease or symptom trait

Holy Order[edit]

Main article: Holy orders
Decision Effect Requirements
Decision icon borrow money.png Borrow money from Holy Order
  • +300 wealth
  • Negative opinion modifier from clergy
  • Holy Order leader may request holding in own realm, or to have child join the order to repay the debt.
  • Must not be Heretic
  • Must not be Excommunicated
  • Holy order leader must have 300 wealth
  • Must not have already borrowed money from Holy Order
Decision icon expel holy order.png Expel Holy Order
  • -1000 piety
  • Reduces religion moral authority (-5% moral authority for 10 years)
  • Seizes all holy order holdings in realm
  • Must not be Heretic
  • Must not be Excommunicated
  • Must be independent, higher than duke
  • 1000 piety
Decision icon donate to holy order.png Donate money to Holy Order
  • +300 piety
  • -300 wealth
  • Positive opinion modifier from clergy
  • Must not be the holy order's liege
  • Must not be Heretic
  • 300 wealth
  • Catholics have additional conditions based on culture and which holy orders are active
Decision icon vassalize holy order.png Vassalize Holy Order

(Knights Templar or Knights Hospitaller)

  • -500 wealth
  • Must not be Heretic
  • Must own Kingdom of Jerusalem
  • Must not have truce with holy order
  • Must not have expelled holy order
  • 500 wealth
  • Holy order must be independent, be a primary title, and own less than 3 counties

Minor[edit]

Minor decisions include all feasts, fairs, and festivals.

Decision Description Requirements Possible traits from events
Decision icon feast.png Hold a Feast
  • Must not be at war, nor a prisoner,
  • Must not be a republic
  • Must be Christian, Zoroastrian or Jewish
  • Must not be holding a feast already.
  • Must have at least 1 vassal.
  • Month must be at least November.
  • 25 gold
  • 100 prestige
  • Charitable , kind , gregarious , just 
  • Arbitrary , cruel , drunkard 
Decision icon summerfair.png Hold a Summer Fair
  • Must be Christian.
  • Must not be at war nor a prisoner
  • Must not be holding a summer fair already
  • Month must be between April and July
  • 25 gold
  • Kind , gregarious 
  • Paranoid , cruel , wroth , arbitrary 
  • Stressed 
Decision icon hunting.png Go on a Grand Hunt
  • Must be adult.
  • Must not be a prisoner, at war, female, nor have any negative health traits.
  • Must be Christian, Norse Pagan or Finnish Pagan.
  • Must not be holding a grand hunt already.
  • Month must be September or October
  • 25 gold
  • Hunting focus  if Way of Life DLC active.
  • Diligent , humble , ambitious , content 
  • Slothful , craven , wroth 
  • Wounded , maimed , and even death.
  • Can remove Craven  (although not grant Brave 
Decision icon hold tiger hunt.png Hold Tiger Hunt
  • Rajas of India DLC
  • Must be adult
  • Must not be a prisoner, at war, nor incapable 
  • Must have at least 1 vassal
  • Must have capital in de jure empire of Deccan, Rajastan or Bengal (or India)
  • Must not have Jain religion
  • Must not be holding a tiger hunt already
  • Month must be before November or December
  • 25 gold
Decision icon choose hindu patron deity.png Choose a Patron Deity
  • Character can chose a patron deity among:
    • Shiva (martial +1, diplomacy -1)
    • Vishnu (diplomacy +1, martial -1)
    • Brahma (intrigue +1, stewardship -1)
    • Kali (martial +1, learning -1)
    • Ganesha (learning +1, intrigue -1)
    • Ganga (stewardship +1, martial -1)
  • Rajas of India DLC
  • Must be adult
  • Must not be a prisoner, nor incapable 
  • Must have Hindu religion
  • Must not already have a patron deity.
Decision icon catholic pilgrimage.png Go on Pilgrimage

Adult Christian characters can go on a pilgrimage once in their lifetime. The possible locations of the pilgrimage vary depending on sect; Catholics can go to Rome, Santiago (starting in 814), Canterbury (starting in 1170), Cologne (starting in 1164), or Jerusalem; Orthodox and Nestorian Christians can visit Constantinople, Antioch, or Jerusalem; and Miaphysites can head to Aksum, Antioch, or Jerusalem.

  • Spends 20% of yearly income
  • Grants the On Pilgrimage Pilgrim.png trait.
  • Begins the Pilgrimage event chain
  • Triggers a regency
  • Grants the Pilgrim  trait upon completion.
  • Sons of Abraham DLC
  • Theology focus  if Way of Life DLC active.
  • Must be Christian, at peace, and at least 16 years old
  • Must not have pilgrim  trait
  • Must be able to travel (no disease, not blinded, incapable nor pregnant)
  • Enough money to pay for the decision
  • Patient , charitable , kind , chaste , gregarious , zealous  scholar , mystic , poet , hedonist , Sympathy for Islam Sympathy Islam.png, Sympathy for Judaism Sympathy Judaism.png
  • Wroth , proud , deceitful , cynical , craven , arbitrary , paranoid , shy , drunkard 
  • Pneumonic , ill , wounded , depressed , syphilitic , stressed , lunatic 
  • Can remove pneumonic , ill , wounded , syphilitic , stressed 
Decision icon go on hajj.png Go on Hajj to Mecca

The Hajj is a religious pilgrimage to Mecca that adult Muslims can do once in a lifetime. Mechanically, it's very similar to Christian pilgrimages, but with only one available destination.

  • -50 gold
  • Grants the On Hajj Hajjaj.png trait.
  • Begins the Hajj event chain, which may allow you to increase piety, and decrease decadence
  • Triggers a regency
  • Grants the Hajjaj  trait upon completion.
  • Must be Muslim, male, at peace, and at least 16 years old.
  • Must not have either the On Hajj or Hajjaj  traits.
  • 50 gold
  • Humble , trusting , ambitious  (only if already proud )
  • Proud , craven , cynical 
  • Wounded , maimed , depressed , possessed 
Decision icon observe ramadan.png Observe Ramadan
  • Must be adult Muslim and at peace.
  • Must not be imprisoned, at war, or on Hajj
  • 100 gold
  • Must not be an AI character
  • Temperate , charitable 
  • Ill , infirm 
Decision icon commission runestone.png Raise runestone
  • Triggers the Runestone event chain giving 100-300 prestige as well as a bonus to general relations for two years.
  • May choose to commemorate a deceased parent or to proclaim one of their own traits.
    • When memorialising a parent, the Prestige gain depends on the way they died:
      • 300 for death in battle;
      • 250 for death in a duel (Holmgang);
      • 100 for death by suicide or at the child's own hands;
      • 200 for any other cause of death.
    • When proclaiming traits, the Prestige gain depends on the trait chosen:
      • 300 for Brave, Genius, Shrewd, Strong, Attractive, or Proud;
      • 100 for Lunatic, Possessed, or Imbecile;
      • 200 for any other trait, or no trait.
  • -100 gold
  • North Germanic culture or Norse pagan religion
  • Year is before 1150
  • Adult, not in prison, has not previously raised a runestone
  • 100 gold
Decision icon hold nerge.png Hold Nerge
  • Mongol culture OR holds either the Ilkhanate, Golden Horde, or Mongol Empire
  • Adult, not a prisoner or female
  • Month between August and October
  • 50 gold
  • Hunter 
Decision icon hold blot.png Hold Great Blot
  • Begins the Great Blot event chain, featuring the sacrificing of prisoners in the dungeon followed by a feast
  • -50 gold
  • Adult, not a prisoner
  • Norse Pagan religion
  • Month is between October and February
  • Has not held a blot in the past nine years
  • 50 gold
  • Kinslayer 
Decision icon hold ukon juhla.png Hold Ukon Juhla Festival
  • Adult, not a prisoner nor at war
  • Suomenusko religion
  • Month is between April and June
  • 50 gold
Decision icon hold uzgavenes.png Hold Užgavenes Festival
  • Adult, not a prisoner nor at war
  • Romuva religion
  • Month is between April and June
  • 50 gold
Decision icon hold jarilo.png Hold Jarilo Festival
  • Adult, not a prisoner nor at war
  • Slavic religion
  • Month is between April and June
  • 50 gold
Decision icon celebrate passover.png Celebrate Passover
  • Must be Jewish
  • Must be at peace
  • Month is between March and June
  • 50 gold
Decision icon borrow money.png Borrow money from the Jews
  • +300 wealth, negative opinion modifier from clergy
  • Sons of Abraham DLC
  • Must be Christian, Muslim or Zoroastrian
  • Must not have expelled the Jews
Decision icon repay loans.png Repay Money to the Jews
  • -350 wealth, removes negative opinion modifier from clergy
  • Sons of Abraham DLC
  • Must have borrowed from the Jews
  • Must not have expelled the Jews (or had liege expel Jews)
  • 350 wealth
Decision icon become kshatriya.png Become Kshatriya
  • Caste becomes Kshatriya 
  • Spouse and children also become Kshatriya (if unlanded and in character's court)
  • -3 years income, or -6 years income, or -200 karma.
  • +50 prestige
  • Must be Hindu
  • Must be a feudal ruler
  • Must be a Brahmin  with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon become vaishya.png Become Vaishya
  • Caste becomes Vaishya 
  • Spouse and children also become Vaishya (if unlanded and in character's court)
  • Lose scaled amount of wealth and gain 50 prestige
  • Gain opinion modifier "changed caste"
  • Must be Hindu
  • Must be a republic or merchant republic
  • Must be a Brahmin  with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon hold diwali feast.png Hold Diwali Feast (3 flavours)
  • Hindu, Buddhist, or Jain religion
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon hold diwali feast.png Hold Kali Puja Feast
  • Hindu religion
  • Kali patron deity, or de jure vassal of Bengal empire
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon build observatory.png Build an observatory
  • Scholarship focus 
  • Adult ruler
  • 50 gold
  • Neither scholar , mystic  nor incapable 
Decision icon sky burial decision.png Sky Burial
Decision icon ancestor worship.png Ancestor Worship

Tribal[edit]

Main article: Tribalism
Decision Effect Requirements
Decision icon raise tribal army.png Raise Tribal Army
  • -500 prestige
  • Get 2500 troop army in capital, disbanded upon peace.
  • Must be tribal.
  • Must be at war.
  • Must be primary attacker or defender.
  • 500 prestige
Decision icon raise tribal defensive army.png Raise defensive army
  • Lose 200 piety
  • Get 2000 troop army in capital, disbanded upon peace.
  • Must be tribal.
  • Must be in a defensive war with a realm of a different religion.
  • Must be primary defender.
Decision icon adopt feudalism.png Adopt Feudalism
  • Capital holding becomes a castle
  • Ruler becomes a feudal lord
  • Tribal counties get temples and cities, if enough empty slots.
  • Must be tribal.
  • Must be independent and have Absolute Tribal Authority. Or have a feudal/republican lord.
  • Capital holding is a castle or a tribe with a Stone Hillfort (level IV fort).
  • Must not be an unreformed pagan.
Decision icon adopt republicanism.png Adopt Republicanism
  • Tribal holdings becomes cities
  • Owned counties get castles and temples, if there are enough empty slots.
  • Ruler becomes the head of a merchant republic
  • Ruler gets a family palace
  • 4 vassals found patrician families
  • Must be tribal
  • Must be independent
  • Must have capital in a coastal province
  • Capital holding is a city or a tribe with a Large Market City (level IV town).
  • Must have Absolute Tribal Authority.
  • Must not be an unreformed pagan.
Decision icon adopt feudalism.png Upgrade Tribal Settlements to Castle
  • Same-religion tribal holdings become castles
  • Tribal counties get temples and cities, if enough empty slots.
  • Must be feudal, or have a feudal liege.
Decision icon adopt republicanism.png Upgrade Tribal Settlements to City
  • Same-religion tribal holdings become cities
  • Tribal counties get temples and castles, if enough empty slots.
  • Must own a tribal holding with a Large Market City.
  • Must be a republic, or have a republican liege.

Realm[edit]

Decision Effect Requirements
Decision icon form new kingdom.png Found a new Kingdom
  • -300 gold
  • A new kingdom is founded
  • Completely controlled duchies whose de jure kingdoms do not exist become de jure vassals of the new kingdom
  • Charlemagne DLC
  • Must be independent duke-tier adult ruler.
  • Can't be a prisoner or incapable 
  • Have at least 1000 prestige.
  • Have at least 35 realm size OR hold 3 duchy titles.
  • Have at least 300 gold.
Decision icon form new empire.png Found a new Empire
  • -1000 gold
  • A new empire is founded
  • Completely controlled kingdoms whose de jure empires do not exist become de jure vassals of the new empire
  • Charlemagne DLC
  • Must be independent king-tier adult ruler.
  • Can't be a prisoner nor incapable 
  • Have at least 8000 prestige.
  • Have at least 180 realm size OR hold 3 kingdom titles.
  • Have at least 1000 gold.
Decision icon tournament.png Hold a Grand Tournament
  • Must be Christian, Jewish, or Zoroastrian.
  • Must be an independent King or Emperor.
  • Must be at least 16 years old, male, at peace, and not commanding an army.
  • 500 prestige.
  • 200 gold.
Decision icon buy indulgence for sins.png Buy Indulgence for my Sins
  • In a week or two, the Pope will tell you the exact price of an indulgence. The required percent of your yearly income may be somewhat higher or lower than 100%, depending on your piety and his opinion of you. The floor is always 25 gold.
  • If you pay:
    • +50 piety
    • +20 papal opinion for 5 years.
  • Must be Catholic.
  • Must have either 100% of your current yearly income or 25 gold, whichever is higher.
Decision icon issue declaration of repentance.png Issue Declaration of Repentance
  • Your religious head receives an event asking him to lift your excommunication.
  • Must be at least 16, Catholic, and have at least one holding in your demesne.
  • Must be excommunicated by your religious head.
  • Must not be a heretic.
  • Must have approximately 200% of your current yearly income.
Decision icon liegetitle.png Demand Duchy from Liege
  • Your liege receives an event considering your request for a duchy.
  • Must be a Count.
  • Must be at least 16 years old, not incapable, and not imprisoned.
  • Your liege must be a king or emperor.
  • Your liege must hold the duchy title you wish to demand. You must have a county title within the de jure area of the duchy you want to demand.
  • Your liege must have relations of at least +25 with you.
Decision icon sadaqah saddka.png Sadaqah (Voluntary Charity)
  • Drains 25% of your yearly income
  • +25 piety
  • In 8-27 days, religious head approves, giving:
    • +25 piety
    • +15 opinion for 5 years
  • Must be a Muslim and at least 16 years old.
  • Can pay 25% of yearly income.
  • Must not be a heretic or your own religious head.
  • Has not donated within 5 years under same religious head
Decision icon hold a furusiyya.png Hold a Furusiyaa Tournament
  • Must be an independent king or emperor.
  • Must be Muslim, at least 16, at peace, and male.
  • Must have 500 prestige.
  • Must have 200 gold.
Decision icon form the hre.png Form the Holy Roman Empire (769 start)
  • Gain Holy Roman Empire title
  • HRE gets your primary title's succession laws, crown laws, and coat of arms
  • If primary title is an empire, HRE replaces that empire
    • De jure kingdoms are transferred, but de jure drift progress is not
    • De jure capital of HRE is always Jülich
  • If you hold additional empires, they are destroyed and cannot be created again.
  • All held kingdom titles join the de jure HRE
  • Cedes parts of central Italy to the Pope
  • Relations penalty with Byzantium
  • Lose 2 years income
  • Get 'the Great' nickname, if no nickname already.
  • Adult, not prisoner or incapable.
  • Catholic or Fraticelli religion
  • HRE doesn't already exist.
  • Not the Byzantine Emperor.
  • The Roman Empire has not been restored.
  • Holds either kingdom of Italy or empire of Italia.
  • Holds empire of Francia, Germania, Brittania or Hispania, or else holds a kingdom in one of these empires.
  • None of Italia, Francia, Germania, Brittania or Hispania are held by a Christian other than the ruler.
  • Religious head must exist (missing from tooltip)
  • 25 relations with religious head.
  • 1000 prestige
  • 220 realm size
  • Has 2 years income
Decision icon form the hre.png Form the Holy Roman Empire (later start)
  • Gain Holy Roman Empire title
  • Sets succession law to Feudal elective
  • Destroys all kingdom titles except Germany
  • Gives 'the Great' nickname
  • 867 or later start, or else the above (769) decision has already been taken.
  • Adult, not prisoner
  • Catholic or Fraticelli religion
  • German or Dutch culture
  • Holy Roman Empire and Francia Empire have no holders
  • 1000 prestige
  • 220 realm size
  • Hold the kingdom of Germany, as well as an extra kingdom
Decision icon restore roman empire.png Restore Roman Empire
Decision icon mend great schism.png Mend the Great Schism
  • Catholicism becomes an Orthodox heresy
  • All Catholics get an event allowing them to convert to Orthodoxy
  • Catholicism may no longer call crusades
  • Must control the Byzantine Empire or Roman Empire.
  • Religion is Orthodox or a former Orthodox heresy
  • Religion is not a heresy
  • Religion has 90% moral authority
  • Catholicism is also not a heresy
  • 2000 piety
  • For each of the five seats of the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria, and Rome) --
    • The empire completely controls the county
    • The owner of the church holding shares your religion
  • Legacy of Rome DLC
Decision icon claim constantinople.png Claim Constantinople
  • Gain the county of Constantinople
  • (Does not make Constantinople the capital, but you can always do so when not at war.)
  • Must control the Byzantine Empire.
  • Byzantine county is controlled by an AI vassal.
  • Legacy of Rome DLC
Decision icon make rome capital.png Make Rome Capital
  • The castle of Tivoli becomes the capital of Rome province
  • Gain castle of Tivoli (and thus county of Rome)
  • Rome becomes capital of the Roman Empire.
  • Must control the Roman Empire.
  • Rome is not the capital
  • Rome county and Tivoli castle are held by AI vassals
  • Legacy of Rome DLC
  • Not AI
Decision icon petition doge for tp.png Petition Doge for trade post
  • You usurp another Patrician's trade post.
  • Must be patrician of merchant republic.
  • Another patrician must have more than 10 trade posts.
  • Must have +25 opinion from Doge.
Decision icon usurp tp.png Usurp trade post
  • You usurp another Patrician's trade post.
  • Must be Doge of merchant republic.
  • Another patrician must have more than 10 trade posts.
Decision icon organize varangian guard.png Organize Varangian Guard
  • Varangian Guard becomes a vassalized mercenary company.
  • -300 prestige
  • -300 wealth
  • Must control Byzantine Empire.
  • Must be an adult male.
  • Must have 300 prestige.
  • Must have 300 wealth.
Decision icon create hungary.png Create Hungary
  • +1000 wealth
  • +1000 prestige
  • You receive 3 regiments of event troops, with a total match_mult of 1.83.
  • If you do not own Pest:
    • You usurp Pest and make it your capital
    • If no crown authority level (e.g. previously tribal?), crown authority becomes autonomous vassals
  • Realm provinces in de jure k_hungary:
    • Culture becomes Hungarian and religion becomes yours
  • Realm provinces in de jure k_taurica, k_ruthenia, k_cuman, or k_alania:
    • Up to 6 Hungarian provinces in these kingdoms flip to a neighbor's religion and culture
    • All provinces in these kingdoms (and in d_moldau) are usurped by peasant leaders and become independent, unless owned by other players
  • Government becomes feudal
  • You lose all claims
  • Must control Magyar kingdom.
  • Must have Hungarian culture.
  • Kingdom of Hungary has no holder.
  • Must be at peace.
  • Must have complete control of Pest duchy and another duchy among Transylvania, Ungvar or Nyitra.
  • Must not have Horse Lords DLC
Decision icon become saoshyant.png Become Saoshyant
  • +500 piety
  • +500 prestige
  • You get "the Saoshyant" nickname.
  • You gain Saoshyant  trait.
  • Must be Zoroastrian.
  • Must have complete control of Persian Empire.
  • Must have 1500 piety.
Decision icon create leon.png Create Leon
  • Kingdom of Asturias is renamed to (replaced with) Kingdom of Leon.
    • De jure capital is now County of León
    • De jure liege is now Empire of Hispania
  • +500 prestige
  • You get "the Great" nickname.
  • Must be King of Asturias.
  • Kingdom of Asturias is not a viceroyalty.
  • Must be at peace.
  • Must have complete control of Asturias and Leon duchies.
Decision icon restore priesthood.png Restore Priesthood
  • -300 piety
  • Random character becomes head of Zoroastrian religion.
  • Must be Zoroastrian.
  • Must control Persian Empire.
  • Must have 300 piety.
Decision icon build third temple.png Build Third Temple
  • +500 prestige
  • +500 piety
  • -1500 wealth
  • Must be Jewish.
  • Must have complete control of the County of Jerusalem.
  • Must have 1500 piety.
  • Must have 1500 wealth.
Decision icon restore high priesthood.png Restore High Priesthood
  • Random character becomes head of Jewish religion.
  • Must be Jewish.
  • Must control Kingdom of Israel.
  • Jerusalem province must have Jewish religion
  • Must have built the Third Temple.
  • Must have complete control of the County of Jerusalem.
  • Must have 1000 piety.
Decision icon create israel.png Create Israel
  • +1000 prestige
  • Must be Jewish.
  • Must have complete control of Jerusalem, Ascalon, Galilee, and Oultre Jourdain duchies.
  • Jerusalem province must have Jewish religion
  • Must have 500 piety.
  • Must have 500 prestige.
Decision icon expel jews.png Expel Jews
  • Gains 5 time of yearly income in gold, -100 prestige, banish all Jewish courtiers
  • Occasional -50 point technology events
  • Removes negative opinion modifier from clergy
  • Cancels any loan from Jews.
  • Gains Expelled Jews modifier : -2 diplomacy and -10% global tax modifier
  • Gains Arbitrary  if currently owns money from Jews.
  • Must be independent
  • Must not have already expelled Jews
  • Must be Christian, Muslim or Zoroastrian.
  • Must not control any Jewish provinces.
  • Rank is at least King
Decision icon welcome jews.png Welcome the Jews
  • +50 Prestige
  • Prevents negative technology events
  • Removes Expelled Jews modifier
  • Costs 2.5 years worth of income (you don't need to have them, you can be in negative wealth)
  • 50% chance gains sympathy Sympathy Judaism.png
  • Must be independent
  • Must have expelled Jews more than 20 years ago, or had previous ruler expel Jews
  • Rank is at least King
Decision icon embrace mutazila.png Embrace Mutazila
  • Adds the Mutazilite  trait.
  • If duke or higher, adds 25 tech points in each area
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon embrace ashari.png Embrace Ashari
  • Adds the Ashari  trait.
  • Gain 100 piety.
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon become samrat chakravartin.png Become Samrat Chakravartin
  • Becomes the emperor of India
    • Destroys and deactivates the Indian empire titles (Rajastan, Bengal, Deccan)
    • All kingdoms of the Indian subcontinent, as well as any external kingdoms that have drifted into its empires, become de jure vassals of India.
  • Gives nickname 'the Magnificent'
  • -500 gold
  • +500 prestige
  • Adult, not prisoner, at war, nor incapable 
  • Feudal
  • Controls completely the kingdoms of the Indian subcontinent
  • Holds the Indian empire titles, or the empires have no holder.
  • The empire of India has no holder
  • Must have 1000 prestige
  • Must have 500 gold
Become Genghis Khan.png Become Genghis Khan
  • Becomes emperor of the Mongol Empire
    • Destroy any other held empire-tier titles
  • Get the title "Genghis Khan"
  • +1000 Prestige
  • If AI, trigger events giving massive boosts to population and event troops
  • Mongol culture
  • Nomadic (with Horse Lords DLC) or tribal (without Horse Lords).
  • At least 35 nomadic counties in realm.

Religious[edit]

Decision Effect Requirements
Decision icon create fraticelli papacy.png Create Fraticelli Papacy
  • A random priest becomes head of Fraticelli religion
  • New Pope is independent, but easy to vassalize (has your culture and +100 opinion, just needs to be granted a county)
  • Fraticelli moral authority is boosted for 20 years
  • +1000 Piety
  • Must be Fraticelli
  • Must control Rome county
  • Must have 1000 piety
  • Sons of Abraham DLC
Decision icon create iconoclast patriarchy.png Create Iconoclast Patriarchy
  • +1000 Piety
  • A random character becomes head of Iconoclast religion
  • Iconoclast religious authority is boosted for 20 years
  • Must be Iconoclast
  • Must control Constantinople county
Decision icon create fraticelli papacy.png Restore Pope in Rome
  • +1000 Piety
  • The Pope gains the county of Rome.
  • Must be Catholic or Fraticelli
  • Must control Rome county
Restore the Ecumenical Patriarchate.png Restore the Ecumenical Patriarchate
  • A new character becomes head of orthodox religion, and holds Constantinople county.
  • -1000 Piety
  • Orthodox religion has no holder
  • Must be independent
  • Must be Orthodox
  • Must control Constantinople county
  • 1000 piety
Renounce Iconoclasm.png Renounce Iconoclasm
  • Becomes orthodox
  • Ecumenical Patriarch becomes orthodox (and king-level)
  • Realm iconoclasts get an option to convert, and most will take it
  • Muslim rulers: -20 opinion for 10 years
  • Pope: +20 opinion for 10 years
  • Orthodox provinces: -8% revolt risk for 5 years
  • Minor effects on religious authority
  • Charlemagne DLC
  • Byzantine Emperor (and holder of Constantinople)
  • Iconoclast
  • Not Zealous 
  • At peace
  • Realm contains an Orthodox province
  • Year is before 900
  • Character has not previously renounced iconoclasm

Unit[edit]

Decision Effect Requirements
Decision icon conscript merchant ships.png Conscript Merchant Ships
  • Spawns 20 ships on the sea zone closest to your capital
  • Fleet persists until you are fully at peace
  • -50 gold
  • Ruler has holding overseas
  • Ruler is at war
  • 50 gold
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