Breeding

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Breeding is the idea of marrying someone with congenital traits in order to pass those traits on to offspring and heirs. These traits are given at birth, and a small percentage of the character population in CKII at any time will have them. These traits range from great to terrible, and good congenital traits can be a great boon to any ruler. Getting beneficial congenital traits into a dynasty is what breeding is all about.

Marriage[edit]

Main article: Marriage

As the positive traits are quite rare, you should go out of your way to obtain them. With a little bit of luck they could end up staying in your family for a long time.

On the other hand, you should avoid negative congenital traits whenever possible, especially the worst ones. With a streak of bad luck they could end up plaguing your family for generations to come.

If you somehow end up with one of them it might be a good idea to (if possible) marry someone with a positive trait opposite in effect to it, as that will somewhat decrease the chance of your heir having mediocre attributes and relations penalties because of it. With that being said, some of the more minor negative traits (such as clubfooted  or lisp ) can be somewhat useful for getting a few more points to use in the Ruler Designer, as typically about 85% of your children are unaffected and it's usually possible to ensure that one of them becomes your heir (if they aren't already anyway).

As hereditary traits are random, breeding programs frequently require either:

Even with two genius parents there's no guarantee that you'll get a genius as your first-born son, but if you have several sons, the odds of at least one of them being a genius are moderately high (~66% in this scenario with two genius parents and three sons born).

Pregnancy[edit]

Couples tend to have two children on average, but traits increasing fertility can make a couple produce far more than this. The steps for the pregnancy are the following:

  • Depending on your and your spouse's fertility, you're more or less likely to have children. Note that the ambition Have daughter/son Obj have a son.png increases fertility by +25%. It is also possible for her to get pregnant through events, for example if your male character becomes rather angry with the death of his first-born son.
  • Two months after conception you'll be notified and your spouse will gain the pregnant  trait.
  • Approximately seven months later, a child will be born.

Pregnancy chance is also affected by FERTILITY_BASE_MULT = 0.5, and the following relationship multipliers:

Relationship Multiplier Modding
Secondary wife or concubine 0.5 SECONDARY_SPOUSE_FERTILITY_MULT
Lover (not spouse) 0.25 NOT_SPOUSE_FERTILITY_MULT
Spouse and Lover 1.5 MARRIED_LOVERS_FERTILITY_MULT

Birth[edit]

Essentially everything is decided upon birth and not at conception time:

  • child's gender is a simple 50-50 split
  • hereditary traits, each have an inherit chance built in, which ranges from 15% to 50%
  • small chance of congenital traits randomly showing up at birth despite neither parent possessing the trait
  • since patch 2.0 the baby may get the sickly  trait and the wife may die while giving birth.
  • while whether or not the pregnancy is with twins is decided at conception, all of the twins' traits (including their genders) are decided at birth as usual.

Note that some hereditary traits can also be acquired later in life, such as getting stutter  from one of the outcomes of a childhood event.

Inbreeding[edit]

The exact mechanics behind inbreeding are unknown (likely based on DNA resemblance), but it appears that the more closely the parents are related, the more likely it is that the child will have the inbred  trait.

As such it is recommended to maintain a high degree of separation when marrying and whenever possible:

  • preferably never marry within the same dynasty, but it may at times be worth it for the sake of claims or traits.
  • it's recommended to avoid marrying grandparents or closer.

Once inbreeding has taken root, it has a 25% chance of being passed on to the affected character's children (assuming this marriage isn't also incestuous, in which case it is higher), so it can be difficult to weed out of the dynasty.

Inbreeding is a big concern for Zoroastrians rulers who benefit from incestuous marriages.

Religious descent[edit]

Muslims[edit]

The Sayyid  and Mirza  traits are based on a character's descent from the Prophet Muhammed. Because they offer opinion bonuses with all Muslims and make it easier to become Caliph, they're desirable for Muslim rulers. If marrying a woman with the Sayyid  trait, the sons by her will be Mirza  (however the child of a Mirza is not a Mirza).

If you're not starting as a dynasty that's Sayyid, it's very difficult to breed it into your line. You have to get a Sayyid into your court, convert him to Christianity or pass the Notable Status of Women law so he'll matrilineally marry, and then marry him matrilineally to your daughter. Then you inherit to your grandson, who will be of your dynasty and Sayyid.

Zoroastrians[edit]

A Zoroastrian ruler that restores the Persian Empire gains the Saoshyant  trait. Similarly, all his descent benefit from the Saoshyant descendant  trait.

List of Congenital traits[edit]

Positive[edit]

Diplomacy Stewardship Martial Intrigue Learning Health Fertility Sex opinion Vassal opinion Same Opinion Inherit Chance Comment
Attractive Attractive.png +1 +30 15% Especially useful if a female heir gets it.
Genius Genius.png +5 +5 +5 +5 +5 +5 15% Extremely good trait
Quick Quick.png +3 +3 +3 +3 +3 15% Very good trait
Strong Strong.png +1 +2 +2 +10% +10 +10 15% Extremely good trait

Negative[edit]

Diplomacy Stewardship Martial Intrigue Learning Health Fertility Sex opinion Vassal opinion Same Opinion Inherit Chance Comments
Clubfooted Clubfooted.png -1 -10 +5 15%
Harelip Harelip.png -1 -10 +5 15%
Hunchback Hunchback.png -1 -30 -5 15%
Lisp Lisp.png -1 -5 +5 15%
Stutter Stutter.png -1 +5 15%
Ugly Ugly.png -1 -20 10%
Dwarf Dwarf.png -1 -30 +10 50%
Slow Slow.png -3 -3 -3 -3 -3 15% Very bad trait
Imbecile Imbecile.png -8 -8 -8 -8 -8 -30 -10 15% Extremely bad trait
Inbred Inbred.png -5 -5 -5 -5 -5 -1.5 -30% -20 25% Even worse than Imbecile
Weak Weak.png -1 -1 -5% -10 -10 15%

Strategies[edit]

To deal with dynasty characters with bad congenital traits:

  • If they are in the line of succession, try to disqualify them from succession.
  • If they are not in the line of succession, it's much easier to just marry them into other important dynasties, which also has the possibility of introducing the defect into those dynasties' gene pools. In the long term, this has the potential to erode their power through generations of dysgenic leaders.

Summary[edit]

  • If you can, avoid marrying within your family tree.
  • If you still want/need to, avoid marrying grand parents or closer
  • Avoid marrying anyone with negative genetic traits
  • Do try to marry someone with positive genetic traits
  • If you get a negative genetic trait, marry someone with a positive trait opposite in effect to it (e.g., Quick  as opposed to Slow ), it will decrease the chance of your heir receiving a large hit to their stats

See Also[edit]

Characters
Personal attributes
Actions
DiplomacyDecisionsEducationMarriage/BreedingRegencyFavors
Objectives
Other