Achievements are icons displayed on players' Steam profiles for completing certain tasks in the game with Ironman mode enabled. Unlocking them has no in-game effects.
You cannot unlock achievements if you used the Ruler Designer to start a campaign or use a mod that affects the checksum (the Ironman mode icon will change to reflect this). Achievements can be unlocked on any difficulty level. Playing game in offline mode (saving game in offline even once) permanently disables achievements for this savegame.
|The Marriage Game||Marry another character||Click the "Arrange Marriage" rings next to your portrait on your character's screen. Marry somebody.|
|Full House||Sire five children||Likely to happen with any character who marries young. Muslims and pagans can take extra wives and concubines to reach this faster. You have to actually sire the children; pre-generated children from the history files do not count.|
|Until Death Do Us Part||Have your spouse assassinated||Marry a low-intrigue foreigner. To speed this up, select "Intrigue" as your focus (if you have Way of Life) and imprison them first.|
|Black Widow||As a woman, have three different husbands killed|| Start as a female governing a poor demesne, select "Intrigue" as your focus (if you have Way of Life), let one day pass (so the intrigue bonus goes into effect), and invite three male courtiers, marrying, imprisoning, and executing each. Let another couple days pass, and you'll have the achievement.
|Mr. Doge-Elect||As a Patrician, win an election and become Doge||Invest in the election fund until you have the most Respect of any candidate and then wait for the Doge to die or have him killed.|
|Not a Tribe||Play as a Tribal Ruler and Reform to Feudalism||See Adopting Feudalism. Start as the chief of Rafha in central Arabia in a 1066 bookmark, borrow from the Jews required Son of Abraham DLC, start building the last level of hillfort, and reform. You can do all of this without unpausing.|
|Res Publica||Play as a Tribal Ruler and Reform to Merchant Republic||See Founding a Merchant Republic. Start as the High Chief of Mann (coastal and ducal) and upgrade your Market Village to the max.|
|Hospitable||Build a Hospital.||Hospitals are built in the extended province window, like Trade Posts and Forts. Don't pick a nomad. Pick a Christian or Muslim ruler and borrow from the Jews to expedite this.|
|No Solicitors||Go into Seclusion.||Don't start as a tribe or as nomads. Restart until your character has the paranoid trait, then shut your gates. Alternatively, wait for an epidemic to hit your county, and then close the gates.|
|All Three Popes||Play a game where there are two simultaneous antipopes||Start in the Stamford Bridge bookmark as an independent ruler other than the HRE. Wait for someone to create an antipope, then create your own.|
|Turbulent Priest||Assassinate a vassal bishop that likes the Pope better than you|
|Crusader||Fulfill the goal of a Crusade||"The Alexiad" bookmark. A crusade for Greece is quickly called.|
|A Pope of My Own||Set up an antipope||Have 500 prestige to spare and a Bishop who likes you more than the Pope. Go to "Religion" tab and select "Make Antipope" button.|
|To Mecca!||Go on a Hajj to Mecca||On the Intrigue Interface, click "Go on Hajj to Mecca" when prerequisites are fulfilled.|
|Decadent Warrior||As a Muslim, crush a Decadence revolt||Fatimids in 1066 have high decadence. Stockpile money to hire mercenaries so that you can beat the revolt.|
|New Ways for Old Gods||Reform one of the Pagan religions||Probably easiest as Sviþjod or Ostlandet in the 867 start, or as Genghis Khan in the 1220 start.|
, ,, , or
|Holy Smoke||Sacrifice another religion's head as a Norse or Aztec pagan||Starting as the Byzantine Emperor in 867, educate your heir with a Varangian Germanic pagan (but not in your court). Arrest the Ecumenical Patriarch and sacrifice him after succession. Alternatively, as a minor Norse power, swear fealty to the Pope and use Intrigue focus to imprison him.|| |
|Pilgrim||Go on a Christian Pilgrimage||Decision available in the Intrigue Interface (requires Theology focus selected if Way of Life is enabled).|
, , or
|The Black Bishop||Fund an immoral bishop and get him elected Pope.||You must contribute to the election fund, and the bishop must remain your vassal until he is made Pope. See Papal succession#Strategies or follow Elvaril's walkthrough.|
|Kali Maaa||Sacrifice a King or Emperor tier character to Kali||Start as Muhammad Thughluq in 1337, move your capital to one of the Hindu provinces, wait for 1000 Prestige in order to convert to local religion (Hindu), then simply imprison one of your several vassal kings. Alternatively, play a character under a king and use Intrigue focus to imprison the king. Release all other prisoners except the king. Select Kali as your patron deity via decision. Next select Hold Kali Puja Feast via decision, then choose "Let's do something extra this year..." during event chain. Note: Character must not have Kind trait.|
|What Schism?||Convert both Rome and Constantinople to the same Indian religion||With HL, conquer the county of Rome and the county of Constantinople as an Indian religion nomadic horde, releasing all other non-nomadic land, and then settling feudal in one of the provinces. As long as population is over 1000 times the number of baronies in the other province, it will convert to your culture and religion.|
|Red Sea Resort||Convert Mecca to Hinduism, Buddhism or Jainism||Can be done quickly by settling feudal in the county of Mecca as an Indian religion nomadic horde, if you have HL.|
|Viking Ummah||Have a capital province with Norse culture and Muslim religion||Playing as a tribal Muslim, use the Steward action Settle Tribe to slowly convert any province you control to your culture. Alternatively, capture a Muslim woman as a raiding Norse Viking and convert to her religion before using your Court Imam to convert your capital province.||or|
|I'm Sorry Desiderata||Divorce a Lombard Princess as a Christian||The future divorcée must have Lombard culture and her father must be a king or emperor. As Charlemagne, marry one of the King of Lombardy's unmarried daughters on Day 1. Attempt divorce as soon as you reach 50 Piety. Or, follow Charlemagne's event chain for marrying and then divorcing a Lombard princess.||, , or|
|Papal Mache||Have elephants trample the Pope/Caliph.||This execution method is available for anyone with a capital in the India, Persia, Middle East, or East Africa regions. Execution methods are random, but when the target is a religious head, elephants are especially likely. Valid targets are the Pope, the Fraticelli Pope, the Sunni Caliph, the Shia Caliph, the Ibadi Caliph, and the Kharijite Caliph. The Miaphysite Pope and Monophysite Pope do not count, nor do anti-popes. An extremely easy way to accomplish this is by selecting Seljuk in 1066 in the Stamford Bridge bookmark, imprisoning the Sunni Caliph and executing. With Ghilman and initial available troops, rebellion is futile and guarantees easy imprisonment.|
|Always Bet On Duke||Work your way up from Count to Duke with a single character||At the 1081 start, select the countess of Westrogothia (in central Sweden), and let one day pass. Your liege will always grant you a duchy.|
|It's Good to be the King||Work your way up from Count to King with a single character|| Start as the Count of Nájera in 1066, attempt (and fail) to imprison a vassal, and surrender. You will abdicate and end up playing the King of Navarra.
|It's Better to be the Emperor||Work your way up from Count to Emperor with a single character|| Start as the Count of Kaliopolis in 1205, attempt (and fail) to imprison a vassal, and surrender. You will abdicate and end up playing the Emperor of the Latin Empire.
Stamford Bridge - War for England
|Hard Ruler||Starting in the "Stamford Bridge" bookmark, become the King of England as Harald of Norway||Norway walkthrough|
|On English Neck a Norman Yoke||Starting in the "Stamford Bridge" bookmark, become the King of England as William the Bastard||Normandy walkthrough|
|The Outside Bet||Starting in the "Stamford Bridge" bookmark, become the King of England as Svend II of Denmark||Denmark walkthrough|
|Crusader King||Starting in the "Stamford Bridge" bookmark, hold the Kingdom of Jerusalem||Note: Creating the Kingdom of Jerusalem requires Christian religion, but the achievement itself has no religious requirements. A non-Christian can inherit or usurp the title if it exists.
Easiest as HRE or Byzantium. Can also start as Fatimids and then have heir taught by a Christian.
|, , or
(if creating the Kingdom of Jerusalem)
|United the Kingdoms||Hold the kingdoms of England, Scotland, Wales and Ireland||Edward III Plantagenet (Hundred Years' War bookmark) is the King of England, Wales and possesses enough land to become the King of Ireland. You will then need some more provinces to create the empire - as the game begins, send your chancellor to create claims on a couple of Scottish counties, then declare war against the whole of Ireland at once (you will easily take them on with your 20k troops) after you are king of Ireland. To gain piety and gold, you may borrow and expel the Jewry, and join the Crusade that the Pope will certainly call for.|
|Protector of the Holy Places||Have Rome, Jerusalem, Mecca and Medina within your Realm||Abbasids in 867 have claims on Mecca or may be able to vassalize its holder. Subjugate Tunisia to get in range to declare war for Rome. Alternatively, start as the HRE in 1066, create the Kingdom of Italy to have a de jure claim on Rome, earn Jerusalem in the First Crusade, then win a Holy War for Medina. This is also easily achievable when restoring the Roman Empire. The Abbasid Empire from the 769 start data controls Mecca, Medina, and Jerusalm so fabricating a claim and going to war over Rome can get you this achievement as well.|
|Russkaya Pravda||Create the Kingdom of Russia as a Russian||Requires Russian culture, not Slavic religion. "Stamford Bridge" bookmark as the Duke of Rostov has all the necessary territory. For faster piety, attack Bjarmia Day 0, call your allies, and raise your personal levies before distributing your holdings. Also, restart until you have some piety boosting traits, and marry your children for the gold rather than prestige. Alternatively, start in "Old Gods" as Rurik of Holmgaard, expand and subjugate naturally then when ready to form the Kingdom use the RoI 'convert to local culture' decision to become Russian.|
|Prester John||As a Catholic, have a border with Miaphysite Abyssinia|| Does not require starting as a Catholic. Expand until you're close enough to interact with the southernmost Miaphysite rulers (the simplest way is to win the First Crusade or start as the Kingdom of Jerusalem while it is held by a Catholic) then fabricate a claim.
The Tulunids in 867 start very close to Abyssinia. Become guardian to both your sons, then have them educated by a Catholic (but not in your court). In the meantime, holy war your way down to Abyssinia. If neither of your sons becomes Catholic by adulthood, restart. If only your younger (non-heir) son becomes Catholic, make him the heir by granting him more titles than the existing heir. Take rulership focus for an easy way to get the depressed trait, then commit suicide to abdicate to your Catholic son.
|The Caliphate Strikes Back||Starting in the "Stamford Bridge" bookmark as the Abbasid Caliph, become independent and hold an empire title||Expand in Fatimid territory if they falter. The Seljuks have a tendency to fall apart once Alp Arslan dies.|
|Pentarch||As an Orthodox Christian, hold Rome, Constantinople, Alexandria, Antioch and Jerusalem||Easiest as Byzantium in 867.|
|Legacy of Rome||Restore the Roman Empire||Legacy of Rome walkthrough|
|S.P.Q.R.||As the Roman Empire, reclaim the old imperial borders||SPQR walkthrough. You must have Christian religion.|
, , or
|Khan of Khans||Conquer continental Western Europe as the Mongol Empire, starting in "The Mongols" bookmark||Requires that all the counties and baronies be within your realm, within the empires of Russia, Tartaria, Wendish Empire, Carpathia, HRE, Italia, Byzantium, Francia, and Hispania. If you believe you should get the achievement, but you haven't, check the ledger for Independent States. If there are any nations there other than yourself, check them to see if they picked up a random barony and you have a county claim casus belli on them.|
|The One Who Brings Benefit||As a Zoroastrian, become the prophesied Saoshyant|| Zoroastrian strategy
Alternatively, if you have Rajas of India, you can do this even faster by starting as Seljuk in 1081, revoking a Zoroastrian county, and decision-converting.
|Kingdom of David||As a Jew, create the Kingdom of Israel|| Khazaria 867 start; be sure to settle feudal in Jerusalem to avoid using the slow conversion to Judaism/Any other horde in 867 using Khazar missionaries or concubines to convert
Start as the Tulunids, move your capital to Semien and use your holy war piety to convert to Judaism. Also works with the Abbasids in 769, though it is necessary to give away the Caliph title in order to convert. (Then grant the new caliph independence and holy war the land back.)
|The British Raj||Rule the Empire of Britannia as a Hindu, Buddhist or Jain character||Start as a Germanic character, use prepared invasion and county conquest CB to work your way to the Emperor of Britannia. Send troops to raid in India until you have captured a female Hindu, Buddhist or Jain prisoner. Take concubine and convert by decision when you're ready. Alternatively, play as a nomadic horde with HL and use missionaries or concubines to convert.|
|Beyond the Indus||As a ruler of non-Indian culture, conquer a King or Emperor title in India||The ruler of the Tughluq Khaganate in 1337 already fulfills the conditions, as do several others in other start dates. This achievement does not check by region: the title must be in de jure Rajastan, Deccan Empire, Bengal Empire, or Empire of India.||**|
|Great Indian Sultanate||Rule the Empire of Rajastan and convert all its provinces to Islam||Due to a bug (that may or may not still be unfixed), this achievement only requires the provinces of de jure Rajastan outside your realm to be Muslim. The easiest way to fulfill this is simply to completely control Rajastan, so this achievement may be easily combined with Samrat Chakravartin, or Saint Thomas's Dream. You must hold Rajastan and be Muslim yourself. The quickest way is Tughluq in 1337: just four counties to claim with de jure CBs. If you become Samrat Chakravartin, and Rajastan no longer exists, the achievement is still possible: but the scope is the Empire of India instead.||**|
|Saint Thomas's Dream||Rule an Indian Kingdom or Empire as a Christian and convert all its provinces||Due to a bug (that may or may not still be unfixed), this achievement only requires the provinces of a held kingdom or empire outside your realm to be Christian. The easiest way to fulfill this is to completely control any Indian kingdom as a Christian. As the Mongols in 1220, invade an Indian kingdom. Marry a Nestorian and convert. The kingdom or empire must be in the India region.||**|
, , or
|My Very own Subcontinent||Become Samrat Chakravartin||Completely control all kingdoms in the Empire of Rajastan, Deccan Empire, and Bengal Empire. Select the decision "Become Samrat Chakravartin". Requires Indian religion, feudal government, and a primary title inside India.|
|Looking East and West||Be Emperor of both Persia and Rajastan||The Seljuks in 1066 have 15,000 men. Stockpile money for mercenaries and use the Invasion CB into Rajastan. Still possible after becoming Samrat Chakravartin: just hold both the Persian Empire and the Empire of India.||**|
|Holy and Roman||Found the Holy Roman Empire in a game starting in 769||As Karl, wait for an event to marry a Lombard princess. When the events occur, divorce her, and send your mother to Carloman. When Carloman dies, you will gain a strong claim on the realm where the princess will flee towards a short time after the divorce. This realm will likely be Lombardy, but not always. (If all this hasn't happened by 772, the events have probably been derailed by someone's death.) The war for Lombardy ought to be easy. After doing this you should have fulfilled all prerequisites, save perhaps the +100 opinion of the Pope. (If necessary, just grant him some land.) The Empire must be formed via the decision.|
|Empire of the Sun||Rule as Emperor with the Reformed Zun faith||Can be cheesed as the Abbasids: conquer the Zunists and their holy sites, move your capital to Zunist territory, and convert. Stockpile enough piety to immediately reform the religion after converting. You will need to give away the Caliph title for the decision to convert to show up.|| |
|I Shed Blood of Saxon Men||Starting as a Christian non-Saxon in 769, completely conquer Saxony||This is most easily attainable by waiting for the Saxon invasion event as Charlemagne. The requirement is for any culture besides Saxon: Anglo-Saxon culture will still net you the achievement if you want to get both this and "Saxons Everywhere, Unite!".|
, , or
|Saxons Everywhere, Unite!||As an Anglo-Saxon or Saxon, be king of both Saxony and England||Requires starting the game as Anglo-Saxon or Saxon, but does not require remaining such. Since the Kingdom of Saxony only exists in 769 and the Catholics surrounding Saxony are very strong, it may be easier to start this as an Anglo-Saxon and create the Kingdom of England and then work into Saxony. Note that creation of the Kingdom of Saxony title requires Saxon culture (not Anglo-Saxon). Alternatively, as Saxony, survive the initial attack by letting attrition wear away Charles. Then subjugate Denmark and convert to Norse culture for the ships. Once the Germanic coastal CB becomes available, conquering England is easy.|
|The Frisian Coast is Long||As the king of Frisia, hold the Atlantic coast from Léon in Brittany to Jylland|| You do not need to have Frisian culture to get this achievement, thus it is possible in any start date.
Probably the easiest as Charlemagne, who already starts with all counties necessary save Penthièvre, French Léon (both of which will swear fealty to you if you create the Empire of Francia), Oldenburg, Bremen, Holstein (all three of which will be conquered in the invasion of Saxony, railroaded for Charles), Slesvig and Jylland (which are obtainable in a single holy war).
|Little Brother Rules!||Become Emperor of Francia as Carloman, brother of Charlemagne.||As Carloman, with enough vassal support and mercenaries, you can take your brother's lands in a single war, giving you enough land to found Francia. Alternatively, you can take the war focus and immediately duel your brother, who is railroaded into becoming your rival.|
|Iron Crown||Hold any Emperor or King title as a Lombard after 1300||The last Lombard province disappears in the year 1147. Starting as the King of Sicily in 1146 and converting (with RoI) to Lombard will ensure that you will get the achievement if you simply lay low and survive for 153 years. Without RoI, it may be easier to play as the last Lombard ruler available, the Count of Capua from 1092 through 1097.|
|Go West Young Mongol||As a steppe horde, have an independent tributary King or Emperor in the British Isles||The tributary ruler's primary title must be in the Britannia region. Your government must be nomadic, but it is not necessary to be based in the Steppe or have Mongol culture.|
|Nobody's Business but the Turks||Conquer Constantinople as a Turkic steppe horde.||Must control the county of Constantinople while having Turkish culture and Nomadic government.|
|Steppe by Steppe||As a steppe horde, conquer the whole steppe region.||Have Nomadic government and control the Steppes region. To check the territory you actually need press the Find Title or Region button in the lower right corner, under the map and type Steppe region. If you think you should have gotten the achievement check again carefully every single barony/county for independent ones (Religious Orders etc.).|
|"Never start a Land War in Asia"||Start in Western Europe and completely conquer the region of Mongolia.||Requires starting as a character with primary title in the Western Europe region, and controlling the Eastern Steppes region. Might be easier with Horse Lords disabled, so the steppe is tribal.|
|Norse-East||As a Norse character, become King of Mongolia.||Norse culture is required, not Norse religion. Does not require starting as Norse. As a horde, conquer Mongolia and a Norse province. Settle somewhere far enough away that the Norse isn't wiped out by the settling, switch capitals to the Norse provinces, and use the decision to convert. Or, if going west to east, it might be easier with Horse Lords disabled, so the steppe is tribal.||or|
|Smash the Patriarchy||As female Messalian/Bogomilist/Cathar Ruler own all 5 baronies which make up the Orthodox Pentarchies and have a female temple holder control them.||Hold the counties of Rome, Alexandria, Jerusalem, Antioch, and Constantinople directly, and leave wrong-religion bishops in the temple holdings, until you have all five and meet the other conditions. Then, revoke the temples.||, or|
|The Good Old Days||Have the kingdom of Frisia as your primary title and have the duchies of Flanders and Brabant be dejure part of it.||Try Charlemagne. Switch your kingdoms to elective, create Frisia, and destroy West Francia and Middle Francia. You must control the duchies for 100 years while having the kingdom of Frisia as primary title.|
|Got Land||Start as the holder of Gotland and form the empire of Scandinavia.||From 1097-1161 and from 1285-1337 the holder of Gotland is also the king of Sweden. In 1337, he is also king of Norway, needing only 7 more counties to create the empire, and having CBs on 4 right away.|
|Legacy of the Indo-Norse||Start as a Norse Character, hold a Kingdom in India as your primary title. Your capital must also be located in India and converted to Norse.||Requires both starting and finishing as Norse culture. Norse religion is not required. The primary title kingdom must be in the India region. If you acquire any empire titles you will need to lose them to be able to set a kingdom as primary title. The main mechanism here, assuming you're not forming an intercontinental empire, is to use the coastal conquest CB available to Norse characters.|
** These achievements are not obtainable without the RoI DLC, even though you can meet the requirements in the description without the DLC
|Exalted Among Men||Fulfill the Become Exalted ambition||1066 bookmark.Play as the holy roman emperor and set the ambition.It should be fast.|
|Paragon of Virtue||Fulfill the Paragon of Virtue ambition||"The Alexiad" bookmark. Set the ambition, win the crusade.|
|Saint||Amass more than 10,000 in piety||Start as a late-game republic and spam donations to holy orders|
|Celebrity||Amass more than 15,000 in prestige||Doable as any large empire. Creating Jerusalem gives 5K lump prestige. Alternative: As a Norse ruler, unite an empire (Scandinavia or Britannia should be easy) and run amok across Europe and Asia—conquer and raid from the sea.|
|Merchant Prince||Amass more than 20,000 in wealth||Probably simplest as a Muslim emperor or a merchant. Achievable in less than 20 years as Venice in 1337. Also easy as Norse; with enough troops (particularly retinues) and enough vassal fleets, just go raiding until you fill your coffers. Can easily also give the Viking Raider achievement.|
|Royal Blood||Achieve a score of 10,000|
|Dragon Blood||Achieve a score of 50,000|
|Divine Blood||Achieve a score of 100,000||Fairly easy as a Norse realm—getting > 100,000 from 867 to 1100 is fairly easy if you conquer and raid a lot.|
|Seven Centuries||Play a game all the way through from 769 to 1453|| The game tends to run slower the more holdings there are in your realm (and the more large realms there are generally), so when combining this achievement (or Persistent Survivor) with grand conquest, it may be best to grant independence to many vassals in the late game.
Alternatively, you can play as a nomad with HL (Khazaria would be the fastest) and burn the world, so there are less and less courts (so less and less characters to slow the game down). With this method you will likely spend a busy 200-300 first years and then you can just set the game at max speed and wait for the end.
|Persistent Survivor||Play a game all the way through from 867 to 1453.||Cannot be combined with Seven Centuries.|
|Survivor||Play a game all the way through from 1066 to 1453||Must begin with the Stamford Bridge bookmark, so this can't be combined with the above achievements.|
|Great Hunter||Kill your prey in the Epic Hunt||Requires Hunting focus . Investigate the rumors of the legendary animal, and set out on the hunt (NOT the Grand Hunt event found on the Intrigue menu). Has about a 1% chance of succeeding. Cannot be killed if your character already has a lifestyle trait from another way of life. Note: Lower chance to kill the white stag when having Kind trait. Succeeding to an heir who has done this will unlock it instantly.|
|Casanova||Successfully seduce 10 people by targeted seduction with one character||Requires Seduction focus . Succeeding to an heir who has done this will unlock it instantly.|
|Mudslinger||Successfully slander 20 people with one character||Requires Intrigue focus . Spy on the lowest intrigue characters in your realm with the aid of the character finder, for a greater chance of success. Any kind of event which spreads rumors, uncovers plots, or uncovers dirt in some way will count. Use the option to stop spying on characters who haven't given any results for a while.|
|Family Bliss||Have 6 close family members as friends||Requires six close relatives as friends. Use the Carousing focus and party without aiming for gamer or flings. If a character has an outlined blood drop in their portrait, he is a close relative (other characters might count as well). You can only carouse with people in the same realm, so avoid marrying close relatives in ways that have them leave the realm.|
|We're in Business||Successfully establish a trade route||Requires Business focus . More likely to succeed if opinion is high at the end of the event chain.|
|Bring it On||Win 7 Duels with one character|| Requires War focus . The important value for duel success is the combat modifier , which is given in the crossed-swords tooltip in the character window.
Duel decadent characters as a zealous Muslim, or have a vassal Patriarch/Pope and ask them to excommunicate weak/craven/blinded characters. Alp Arslan, Seljuk Sultan in 1066, has many traits suitable for dueling, except zealous—so take the Scholarship focus, pursuing astronomy, and burn your research when you have the chance for an automatic zealous trait. Germanic characters can get the Holmgang event, increasing the frequency of duels.
|Wise Guy||Gain the Legendary Wisdom modifier||Requires Administrator lifestyle and 12 stewardship, and has MTTH 24 years. Pick up the lifestyle with success in Rulership focus .|
|Let's Play||Gain the Hedonist trait through carousing||Requires Carousing focus . After your third party, choose the option that mentions carousing.|
|Stargazer||Build an Observatory||Requires Scholarship focus . Take the decision in the Intrigue menu.|
|By the Gods||Gain the Theologian trait through the Theology focus||Requires Theology focus for a long time. It's best to start on a young character and keep the focus for a long time.|
|Keeping it in the Family||Sire a child that has the Inbred trait||1066, Countess Urraca of Zamora can immediately marry her cousin, King Antso IV of Navarra. Or play a Zoroastrian.|
|Dwarf Fortress||Have seven courtiers with the Dwarf trait||Wait 50–100 years into the game for lots of courtiers to appear. Enter "dwarf" as a search term in the Character Finder. Marry, tutor, bribe and invite, or simply imprison eligible characters.|
|Empressive||Play as three consecutive generations of empresses|| You, your mother, and your maternal grandmother must all be empresses (alive or dead). It is okay if you play other characters in between, or even if one of the ancestors was a member of another dynasty ruling a different empire.
Use absolute cognatic elective succession and ensure your daughter is your heir. Alternatively, excommunicate, imprison and castrate your sons as the Byzantine emperor.
|And Stay Out!||Throw the Aztec invaders back into the sea||
Triggered when Aztecs lose all territory and all event armies. Make sure all Aztec armies are destroyed before imposing victory that removes their last territory. Does not actually need player involvement.
|Dream Home||As a Patrician dynasty, build every upgrade for your Family Palace||Venice in the Hundred Years' War bookmark requires only one more upgrade to their palace.|
|Trade Empire||Your Republic maintains trade posts in 80 provinces||You cannot unlock this by starting with 80 trade posts or more, like in the 1337 Venice start. You have to first have less than 80 trade posts, and then have 80 or more. Genoa in May 1284 has 79 trade posts, building a trade post in Abkhazia costs about 250 gold wich can be obtained with a loan from jewish merchants.|
|Viking Raider||As a Viking, return home with 1,000 worth of loot||You must be of the Norse religion and North Germanic culture group, but you do not need the Viking trait. The loot must be returned all at once, so you'll need a fleet of at least 100 ships. Open the economy map view, identify green zones, send your raiders there.|
|I can see its Stripes||Kill a tiger by your own hands||Has about a 25% chance of triggering each time you use the Tiger Hunt decision as an Indian.|
|Medieval Schlieffen||Be simultaneously at war with the Aztecs and the Mongols||You must be the primary aggressor or primary defender in both wars, not an ally. You cannot yourself be Mongol culture. One war must be against anyone of Nahua culture, and the other war must be against anyone of Mongol culture.|
|One Arrow Alone can be Easily Broken but Many Arrows are Indestructible||As a steppe horde, have a population of 150 000.||Population and Manpower Guide for Newly Nomadic Players|
|Run With the Wolf||Play as a character with Wolf's Blood.||Have a culture from the Altaic group other than Khitan, and wait for wolf-related events to occur. Eldest children of players have a 5% chance of being born with Wolf's Blood (you find out within a year), and a further chance of gaining it between ages 5 and 10. Childless rulers have a passive chance of adopting one. So you have to keep your heirs childless until they inherit. When you have one, just make sure the wolf-like child inherits. Wait until you can adopt a wolf child via event. Do not marry and wait for your adopted son to inherit.|
|Who Needs Vasco da Gama?||Own all the silk route ports in India as a European merchant republic.||Your capital must be in the Europe or Asia Minor regions. There are five coastal silk road provinces in India, visible on the trade routes map: Debul, Navasarika, Mayohadapuram, Vijayawada, and Candradvipa. You need to have trade posts built on the provinces for the achievement to fire.|
|Pax Mongolica||Build 3 fully upgraded silk road trade posts.||Requires all three trade posts to be in your demesne. Building and upgrading them all yourself is not actually necessary.|
|Sword to Ploughshare||Settle a steppe mercenary with more than 20 martial in your lands.|| Requires settling a mercenary, not just any adventurer. Does not actually require him to have over 20 martial.
To settle a mercenary they must be your friend. There is an event chain for a hired mercenary to become your friend. It fires for you, not the mercenary leader, so hiring multiple mercenaries does not make it fire faster. It won't fire unless the ruler who sent the mercenary away (generally his father) is still alive, and the mercenary is residing in your capital, which happens when he is removed from leading troops. Once he is your friend, dismiss him and then use the "Settle Adventurer" diplo-action on him. In the 769 start as Charlemagne/Karl, wait for Roland to join your court and wait until the event fires for you to become friends. Once you are friends, have him assemble a mercenary company (50 gold) by right-clicking is portrait, and then you can settle him straight away by right-clicking his portrait and awarding him one of your counties (not through "Grant Landed Title", you need to choose the "Settle Mercenary" option).
|Let's go out into the Field||Defeat a sibling in a war using the rival casus belli.||When your sibling is your rival, and an independent ruler, declare war using this CB, and win. Also possible to achieve as a defender. Fastest as Charlemagne or Carloman in 769. If playing as Charlemagne, don't send your mother to him or you'll have to win before he dies.|
|The Yes Men||Have all members of your council be Loyalists.||The "Greatest of Khans" has a huge boost to loyalism in his council. So play the historical Temujin after 1206, or else take the decision as another nomad ruler. Hire and fire non-loyalist councilors until you get the whole set. Look for characters with high opinion of you, who are content, and/or are close relatives, with low relative size and strength (or simply courtiers). Trusting characters and same-dynasty characters have a smaller boost. Your council must be empowered and full (i.e. 5 members in a duchy, 6 in a kingdom, 7 in an empire).|
|You Owe Me||Have someone owe you a Favor.||You can simply buy a Favor for . Courtiers are cheapest.|
|Shadow Prince||Sit on the council and have every other council member as well as the ruler owing you a favor.||If a councilor will not let you buy a favor, try raising his opinion of you or perhaps changing your position. Your liege, the most expensive one, is more likely to accept when he is low on cash and at war. Buy favors from other powerful vassals and any heirs involved (which is cheapest), and try to get them on the council by killing or waiting out the intransigent ones. Try a start with a relatively young ruler with a lot of land to tax, like the Duke of Aquitaine in 1066. Or, start as an independent king and swear fealty to the HRE or ERE, but beware opinion maluses for different culture and religion.|
|Pay to Win||Win a war using Mercenaries.||Win a war, while you have hired Mercenaries.|
|Mercotransaction||Create a mercenary band and have them bring in money for you.||Send your courtier to establish a mercenary band and wait for someone to hire them. Costs 50 .|
|One is not Amused||As a ruler have a council that is not content.||Upset your council by acting against their vote. Or, wait for a succession.|
|Follow Me||Successfully intervene in a youth's development to force one of your own traits onto them.||Educate a child whose childhood traits can be steered to match your own traits. For example, if you are Ambitious , educate a Haughty child.|
|Prodigious Five||Have at least one child with each of the five level four education traits.||Use Seduction focus to have lots of children, or start with Svend II of Denmark in 1066. Select different childhood focus for each child and then education focus according to child's childhood traits. It is preferable to choose an unmarried young ruler with fertility bonus, for example, Kamarupa 1066. Once married, groom a heir ambition increases fertility. Bastards do count for this achievement.|
|I am the Law||As a vassal use a favor to change a law.|
|Peace in Our Time||Enforce peace for 6 or more vassals.||Require actually ending at least 6 ongoing vassal wars. They can be revolts, faction or otherwise, as long as the two primary participants are both your direct vassals (whether temporarily because of the war, or not). Encourage vassal wars by transferring non-de jure counts, granting other duchies to counts under their de-jure duke, landing people with claims, pressing claims, etc.|
|Close Call||From Seclusion, kick someone out who had the plague.||They must have the Black Death, not just any disease.|
|An Honest Mistake||From Seclusion, kick someone out who did not have the plague.||They must have the Black Death, not just any disease.|
|Not So Bad||Survive the End Times.||The End of Days event chains can trigger when the Black Death is present in your realm.|
|Eternity Denied||Kill a character with the Immortal trait.||Must become immortal first. Then, imprison vassals until they revolt, and surrender, thus abdicating to your heir. Plot to kill your immortal predecessor. The only other practical way is to kill the mystic by whom you achieved immortality, but the mystic will only have this trait if you took the intrigue path, or the diplomatic path and the bribe option on the last challenge.|
|There Can Be Only One||Become immortal.||The eternal life event chain has a MTTH of 250 years, but this is lowered by old age, disease, or poor health to a minimum of 50 years. The supernatural events game rule must be left on.|
|Typhoid Mary||Contract three symptoms.|
|Scarrrrrred for Life||Become One-Eyed, One-Legged and One-Handed.||As a Tengri or Baltic (Romuvan) character use the ancestor worship intrigue decision, and choose to sacrifice a part of your body. The sacrifice will be a hand, a leg, or an eye. After performing this action three times, you will gain the achievement. As performing the sacrifice also gives a severe wound, it is beneficial to do this with a young, healthy ruler and select the Hunting focus for the health boosts, which includes the base +1 and the +1 from the hunting dog.|
|I Got Better||Recover from the Black Death.||Trivial as someone who has the Immortal trait: Immortal characters still get diseases, but they can't die from them - just beware your Court Physician, because he doesn't know this.|
|Aptly Named||Die from the Black Death.|
|Unwelcome Visitors||As an assassin, assassinate a Crusader King in the Holy land.||Must be a member of the Assassins. The target must be a king-tier Christian who either is located in the Middle East region, controls a title in the Middle East region, or is fighting in a crusade or jihad targeting a kingdom in the Middle East region. You can kill the target in any way that marks you as the killer, e.g., capturing and executing. Plotting to kill becomes easier after ranking up once, as you can invite other Assassins to your plot.|| |
|Dark Lord||Become Grandmaster of any devil-worshiper society.||Be Grandmaster of the Cult of Kali Purusha, the Plaguebringers, the Cold Ones, The Fellowship of Hel, or Lucifer's Own.|
|Birthright||As the Anti-Christ/spawn of Satan, become Grandmaster of the Satanists.||As a demon child, be Grandmaster of Lucifer's Own. Require the DLC "Sons of Abraham" and "Monks and Mystics". A special event "Demon Child" from SoA can happen once in one gametime (MTTH = 500 years), which will turn one of your child under age 3 into a demon child. When the demon child turns 16, he will automatically become Grandmaster of Lucifer's Own and have unbelievable attributes. One method to unlock this achievement is to make sure the demon child is your heir, then retire your current character before the child turns 16. Inheriting as a character who has already done this will *not* unlock the achievement. Though it is possible to leave the society, rejoin, and become Grandmaster again.|
|Jihad Sultan||As a Muslim King or higher, become Grandmaster of the Assassins.|| |
|Black Pope||Have a priest you corrupted (as a Satanist) become Pope.||You must corrupt the target first, then he must become Pope, by any means. It's possible to corrupt a bishop, make him an antipope, and then press the antipope's claim.|
|Off with their heads!||Execute 10 or more prisoners in a single action.||Requires the prisoner management feature of Monks and Mystics.|