A Game of Thrones
|A Game of Thrones|
|A team originally led by Cabezaestufa. Currently, knuckey.|
|Open Beta - 0.9 for CK2 2.2.1|
A Game of Thrones is a mod for CKII. It is based on the award-winning A Song of Ice and Fire series by George R.R. Martin.
The mod currently offers the following scenarios:
- The Bleeding Years (Previously: The Seven Kingdoms): -4 AL (7996 using the mod's dating)
- War of Conquest: -2 AL (7998)
- Dance of Dragons: 129 AL (8129)
- Conquest of Dorne: 157 AL (8157)
- Blackfyre Rebellion 195AL (8195)
- After the Spring: 211 AL (8211)
- War of the Usurper aka Robert's Rebellion: 282 AL (8282)
- The Crowned Stag: 284 AL (8284)
- The Greyjoy Rebellion: 289 AL (8289)
- A Clash of Kings: 299 AL (8299). This scenario is based on book 2 of the series.
- A Feast for Crows: 300AL (8300). This scenario is set at the start of the book by the same name (book 4) and contains spoilers from all books.
Status of the Mod
The current mod version is 0.9, and it now extends to include Essos and beyond.
- If you experience a problem with the mod, check the mechanics section below, as some things are intended for the mod. If the issue is not listed here, report it on the Paradox forums or on the mod forums. Known bugs are listed in this thread.
- Do NOT click on various characters ('flick' through them) before starting the scenario, as the scenario may be messed up. This is a vanilla bug, however, it's results are much more disastrous in AGOT.
- If you are unable to launch the mod or get a black screen, check the settings.txt file in the mod folder first - it has to match the vanilla settings.txt (i.e. the one in your CKII folder).
- If you are using a Mac and the mod crashes, try deleting the loading screens from the mod folder.
- Do NOT choose Crowned Stag immediately after any of the new scenarios (the three first in the list) . It might cause weird results. To avoid this, select Robert's Rebellion, then select The Crowned Stag again.
Frequently Asked Questions
Q: What is this?
- A: A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin's fantasy novel series, A Song of Ice and Fire.
Q: Who can I play?
- A: You can play as any landed feudal noble in Westeros or Essos, any Wildling/Pirate warlord, the Night's Watch or the merchant republics of the Free Cities, Slaver's Bay and Qarth (DLC required)
Q: What is "NB+ AGoT Edition?
- A: It's a submod which changes the way borders are drawn and other nice gfx adjustments. Here's the original mod (thanks to EOOQE for making it compatible with our mod).
Q: What are some of the new features?
- A: Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Watch, one-on-one duels between characters, several different kinds of magic, and much more.
Q: Is Essos in the mod?
- A: Yes
Q: I haven't read all the books. Is it safe for me to play this mod?
- A: To a limited extent.
All scenarios contain setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you only care about avoiding spoilers for the events of the books and show, however, you'll be safe so long as you follow these instructions: Don't read the house descriptions on the Game Over screen. Don't go mucking around in the mod's source files, especially the character history files. Choose your scenario wisely.
Q: Which scenarios contain spoilers?
- A: The Bleeding Years: No Spoilers
- War of Conquest: No Spoilers
- The Dance of the Dragons: he Princess and the Queen Novella
- Conquest of Dorne: No Spoilers
- The Blackfyre Rebellion: No Spoilers
- After the Spring: No Spoilers
- War of the Usurper: No Spoilers
- The Crowned Stag: Spoilers - A Dance with Dragons (Books)
- The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
- A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with Dragons (Books) Season One, Season Two (Show)
- A Feast for Crows: Spoilers - All books and all seasons of the show. Don't even click on it unless you've read all books!
"Q: What DLC does the mod need/use?"
- A: The mod should run fine no matter which DLC is enabled/disabled.
However some of the DLC does add content to the mod, here is an overview:
- The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
- Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
- The Republic: Allows the Merchant Republic realms to be played, namely the Free Cities, Meereen, Yunkai, Astapor and the Guilds of Qarth. These realms will still be active even without the DLC.
- The Old Gods: Enables the concubine system for Drowned God and Harpy followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god, wildlings and pirates even without this DLC.
- Sons of Abraham: Enables the council of the Most Devout and their election of the High Septon. Also adds many religious flavour events, including various Holy Order events/decisions.
- Rajas of India: Adds flavour to various far eastern cultures, including tiger hunts, gurus and the reincarnation events
- Ruler Designer: Fully compatible with the mod
- Customiser: Fully compatible with the mod
- EU4 Converter: Not compatible
- Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
- Dynasty Coat of Arms Pack 1/2: Not used
- Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
- African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk Islanders and Sothoryos
- Mongol Portraits: Used for the Jogos Nhai and Nefer
- Mediterranean, Russian, Norse, Celtic, Turkish Face Packs: Not used
- Byzantine, Russian, Norse, Celtic, Military Orders, Warriors of Faith, Saxon, Finno-Ugric, Turkish Unit Packs: Not used
- Dynasty Coat of Arms Packs: Not used
- Sunset Invasion: Some Aztecs may appear if enabled...
Q: I have a copy of the HBO show's opening theme what I acquired completely legitimately. How can I use it as my main menu music?
- A: Convert it to .ogg format, move it to your Crusader Kings II\mod\A Game of Thrones\music folder, and rename it crusaderkings2_maintitle
Q: I'm a Wildling and I have no idea what I'm doing.
- A: The Wildlings don't respect dynastic ties the way Southerners do. They'll only follow strong leaders. The Wildlings receive a free Invasion CB on all their neighbors, and they receive significant military bonuses from having high prestige, but these bonuses come at two dangerous costs. First, Wildling provinces are ruled only at the Wildlings' pleasure. Anger the people too much, and you may find a revolt on your hands. Second, don't expect any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, you'll find that power is easy to gain, and much more difficult to keep.
Q: My character has like 25 martial, why is he losing to guys with really low martial in duels?
- A: Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.
Q: Are there supposed to be random silent sisters showing up in the Kingsguard/Nightswatch's court?
- A: Yes, the game populates courts with random females. If you move, the game simply adds more, this is the compromise we arrived at
Q: Why are all High Septons called High Septon I?
- A: A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.
Q: Fabricating claims isn't working/happening too often, what have you done to it?
- A: The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.
Q: I am a French speaker, why are the dynasty names in English?
- A: For French users: si vous voulez jouer avec les dynasties traduites, rendez vous dans Mes Documents/Paradox/mod/A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.
Q: I am a Mac user; how come the mod doesn't work and how do I fix it?
- A: See this post: http://forum.paradoxplaza.com/forum/showthread.php?610007-Mod-A-Game-of-Thrones&p=13889669&viewfull=1#post13889669
While the game mainly focuses on translating standard CKII to a Westerosi setting, that necessitates some differences in gameplay.
The years are counted from the Long Night (8000 years before Aegon's Landing), making 282 AL the year 8282 because there are plans to add a scenario set before Aegon's Landing and the CK2 engine doesn't accept negative dates.
Firstly, each holding has an additional building. Specific to cultures, all baronies and bishoprics have special upgrades. These all start at a certain level, and cannot be upgraded further. Other, vanilla buildings (such as Castle Village) can be upgraded normally. These provide the overwhelming majority of troops in each province, making individual provinces more valuable than in the base game.
Also, the number of troops one can field is much higher than in the vanilla - the Crownlands themselves can easily field from 5 to 10 thousand men, and they are one of the less sizable forces. However, levies replenish much slower than in the base game and the battles are more decisive.
One can build additional holdings in a province, but due to the hardcoded 'one of every type of holding' requirement, these will be usually temples.
Secondly, there is a different structure to the whole vassal setup. Everyone in Westeros, with the exception of the northern Night's Watch duchy, are sworn to the Iron Throne in post conquest scenarios. Due to a number of reasons, even absolute crown authority allows vassals to wage war on other vassals.
Additionally, there is a megawar setup. Every time a succession occurs, there is a good chance of a succession crisis. When this happens, all Lords Paramount (kings) are made independent. They are able to join the King of the Iron Throne, the rebels, or declare independence. Usually, the king will win a succession crisis, but it is certainly not a hard and fast rule. The same thing happens whenever a war is declared on a King of the Iron Throne.
One should also note that 95% of all Westerosi provinces are connected by land and straits. Only the Arbor in the far southwest, and the Iron Islands to the northwest are disconnected. However, the Iron Islands are connected to each other.
Furthermore, one should also note that boats, for the majority of provinces, are not a reality. Only a handful of provinces - including Dragonstone - have a fleet at all. Only the Ironborn of the Iron Islands have large navies, as boats are included in their cultural buildings. Specifically, the North is never to have boats, at least not ones available to the AI due to AI problems.
To ensure that the High Valyrian culture is limited to the Targaryen dynasty only, randomly generated High Valyrian courtiers die off naturally at a young age. Similarly, province culture spread is disabled for the High Valyrian culture.
Mercenary forces are hardcoded. Their numbers will rise as time passes, but will seem small for Westeros.
In addition, there are plot events, which are connected to the events of the books. However, they might play out in a completely different way.
Education (the one you pay for) affects the child's education (e.g. brilliant commander) traits. Other traits (e.g. lustful) are determined by the guardian (the one you choose in a standard way).
Duel outcomes are affected by your traits, and not by the martial stat. Valyrian swords and traits such as strong and tall increase your odds of winning. If you get a duel chain lasting for several clicks, do not worry - it is WAD and the duel will ultimately reach its conclusion.
Valyrian swords are tied to a particular dynasty and inheritable. You also have a small chance of gaining a Valyrian blade in combat.
You can't marry someone who is widowed or a silent sister or a maester or a member of Night's Watch.
The chance of taming a dragon depends on various factors, among them visiting the provinces of King's Landing, Dragonstone and Summerhall; being a Targaryen; being High Valyrian.